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Yamamoto

Alpha Tester
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  1. Like
    Yamamoto reacted to Matches42 in NQ quietly rolling out 0.24 ..   
    Given how absolutely toxic you lot are, good and good riddance.  I backed this game very early on, forgot about it until after .23 dropped, and just now getting into it and you vets are CANCER.  Most toxic community I have ever seen, and as a life-long gamer, that's saying something.   I would say you lot are driving more people away than lack of features, support, or any other thing you want to whine and cry about.  Every time I come here looking for info, I want to uninstall.   First post btw, because all you vets cry and whine so much, people like me don't even want to participate ffs.
  2. Like
    Yamamoto reacted to Novean-118237 in NQ quietly rolling out 0.24 ..   
    No disrespect intended, but I believe you are looking at this the wrong way.
     
    When I first saw this game a week ago on youtube, it looked horrible. And I almost didn't bother. Why ? Because the graphics are horrible. Only reason I played is because a friend helped me understand the potential of the game.
     
    To bring in new players, they need eye candy NOW. So the "trees" is a step in the direction for this. To bring in more players, keeps the funds rolling in, and if the funds are rolling in, then NQ can thus keep working on the game. If people would stop being negative and try to get more players into the game, instead of pushing them out, then maybe NQ would have the funds to get this game into a direction we all want.

    The old players will come back, once more substantial meat is put into the game. Like Astroid mining for example. But that won't happen if NQ can't afford to keep the server alive.
     
    Bottom line, we need more paying players. And to do that, they must appeal to their graphical senses.
  3. Like
    Yamamoto reacted to Madrummer in Y'all need to stop being jerks   
    Seriously, if someone makes a critique, you need to stop spewing the same company talking points.
    And stop dogpiling.  No wonder so many people quit the game and new user acquisition is so low.

    I mean it, especially Mason just wow.  I've never seen a community so good at pushing buttons.  I'm usually pretty chill and friendly, but WOW any time someone mentions that they dislike the schematics system, and I say "Yeah I know, it's pretty terrible.  If it were up to me, there'd be the basic tiers available for the factories so you could at least have fun trying it out to see if you wanted to invest all your time in those talents," I get fllllaaaaamed hard!  And eventually, I broke.  I said some damn dirty things in chat (which I do not regret, you guys were all being scumbags) but I swear, it's A BETA!  You're SUPPOSED to talk about the things that you think don't work right!  This is NOT the final product!

    I'd heard in videos and read in articles that this community had taken a weird turn for leg-humping, but wow experiencing first hand with the dogpiles and the absolute jack-assery that pushes people to just say "Eff you and your animal soul" was...well I'm out.  You think the changes are good for the economy, eh, because more contribution means more production?  Well, you bastards are about as bad for the economy as can be, because you're turning people off who want to play the game in any other way than you exactly do.

    Deuces, douches.
  4. Like
    Yamamoto reacted to LouHodo in OMG the sky is falling!!!   
    Yes you Fudsters this is at you.  How about you take your chicken little attitude and just go.  No one wants to see your constant crying about how you feel things are failing.  Tell me about how you have developed any major MMO in your life and how you are successful producer in something other than tears on your cheeks. 
     
    So how about you do the DU a favor and take a long hard drag off of the shut the hell up pipe.  And then ride on the get the hell out elevator.
     
  5. Like
    Yamamoto reacted to iNFiDeL in BOO Ruined The Event To Spam Salt Memes   
    My post has nothing to do with NQ cool story guy. Someone else said it best, if I play a pick up game of basketball in a park and you come in and kick the ball yelling Soccer, doesn't mean you did something illegal does it? No of course not, but what it does mean your a special kind of jerk off. BOO is an org of trolls and jerk offs apparently, but it is what it is. Please though don't hesitate, tell me more about how its all NQ's fault. NQ didn't make BOO act like like the autistic kid who hates basketball so I don't know wtf your talking about.
  6. Like
    Yamamoto reacted to Warlander in Checking In - Have things improved since 0.23?   
    Id say let it simmer a little more and que up.
  7. Like
    Yamamoto reacted to NQ-Naunet in We've Heard You!   
    0.23 and What We Learned

    In reading through the reactions from our community regarding the recent 0.23 update, we’ve gained some valuable insights. 

    Before we talk about the changes we’ll make in our processes going forward, let’s get back to the fundamental reason behind the update itself. What we did in 0.23 is at the heart of the vision for a game where a society of players is interacting directly or indirectly with each other through an elaborate network of exchanges, cooperation, competition and markets.
     
    As it was, the current state of the game consisted mostly of isolated islands of players playing in almost full autonomy. A single-player game where players happened to share the same game world but with little interactions.
     
    It’s hard to imagine how the appeal could last for more than several months for most players once they feel they have “finished” the game. It is also a missed opportunity to try something of larger proportion, a society of players growing in a fully persistent virtual world. For this to work, you need more than isolated gameplay. Players need to have viable reasons to interact and need each other.
     
    In many single-player space games, you have ways to make money, and the game then offers you ways to convert this money into whatever you need in the game to progress, mostly via markets. This is the state in which we should end up for Dual Universe once all the necessary ingredients are in place, You get into the game, you farm a bit of money in fun ways, and you buy more and more powerful ships, equipment, weapons, etc., to help your character grow. The difference is that here, the ships or equipment you buy have been made by other players, instead of the game company. On the surface and during the first hours of gameplay, to a new player it would look similar to any of those other space games, but it would in fact reveal itself to be much deeper once you spend a bit of time in the game. Everything you would do would be part of another player’s or organization’s plan, everything would have a meaning. And soon you would realize that you too could be part of the content creation and, somehow, drive the game in the direction you want.
     
    In its current beta stage, DU doesn’t have enough ways for people to make money because we haven’t yet had the opportunity to implement all of the necessary features. There’s mining, of course. Trading is not as good as it will eventually be because markets are not really used to their full potential. As a consequence, players rightfully turned to a solo or small org autonomous game mode. 
     
    We tried to nudge people out of this with the changes introduced in 0.23. While necessary, many players expressed that the changes of 0.23 came too soon because it lacked a variety of lucrative ways for people to make money outside of mining.

    What We’ll Do Now
     
    The vision expressed above still holds. We want people to consider going through the industry specialization only if they intend to become industrialists and not necessarily to sustain their individual needs; however, we understand that it’s too soon to press for intense specialized gameplay considering the lack of sources to earn money. 
     
    Here’s our plan for now. We will modify the formula of the schematic prices to make it considerably more affordable for Tier 1 and still challenging and worth a commitment but less intense for anything Tier 2 or above. 
     
    This will allow most factories focused on T1 to resume their activities rapidly while keeping an interesting challenge for higher tiers, spawning dedicated industrial facilities aiming at producing to sell on the markets. We will also reimburse players who have bought high-priced schematics since the launch of 0.23 (please give us some time since it may take a few days as we go through the logs).
     
    We will keep monitoring the price of schematics to see if it makes sense to increase or decrease the costs. The right approach to set such a price would be to evaluate how much time it takes to recoup your investment by selling the products that the schematics allow to produce. It should be a few months so that the investment is a real commitment and it makes sense to plan for it.  We currently lack the metrics to properly assess this return on investment time. We need a player-driven market price for the components and a market price for the products to assess the profit made by each run of a schematic. This will come when the markets start to work as intended, and we can gather more data about them. 
     
    Feedback and Testing

    The release of 0.23 also taught us that we need improved ways to test new features, both internally and with community participation. The Upvote feature on the website was a good start, but it’s not enough. 
     
    To address this, we have two courses of action that will be taken. The first will be to set up an open public test server, hopefully with shorter release cycles, for players to try out new features. This will also allow us to explore ideas and be more iterative. If all goes according to plan, this test server should be introduced for 0.24, the next release. It will mirror the content of the production server with regular updates to sync it. 
     
    The second important initiative is to revise the role of the Alpha Team Vanguard (ATV), getting them more involved in early discussions about new features and the evolution of the game. We are still defining the framework, so more information will be released as available. 

    What is to Come
     
    In the short term, we will push a few corrections to improve 0.23, which include:
     
    Ships will now stop (be frozen) when their core is destroyed in PvP, making them easier to catch. Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example). Recycling of un-restorable elements through a recycler that will take an element as input and grant a small amount of the schematics required components as output.
    The next major release is already in the making and will be about the mission system, a first step toward giving players more fun ways to earn quantas. We will reveal about it shortly so that we can get as much feedback as possible.
     
    We also want to reassure you that the mission system is not the only answer to offering more varied ways to earn revenue in Dual Universe. Things like asteroid mining and mining units will be introduced in the next few months. 

    This list is by no means complete, but should be a good jumping off point that gives players reasons to fight and to explore, opportunities for pirates, new ways of making money, and a plethora of other activities our creative community will think of even if we didn’t. 

    That’s it for now! We want to thank you again for your support and patience as we progress along this beta road! See you soon in Dual Universe!

    Want to discuss this announcement? Visit the thread linked below:
     
     
  8. Like
    Yamamoto got a reaction from GallopingTortoise in Continue playing or quit the game (after 0.23)   
    To be honest the idea was not to make some in-depth analysis, rather to see the general feelings of a part of the player base. I think most of us are aware by now that the devs don't really take this kind of post seriously so it doesn't really matter anyway. 
  9. Like
    Yamamoto got a reaction from Schulzi in Continue playing or quit the game (after 0.23)   
    I am interested to see how many people are considering to stop playing because of the new release and how many are excited about the update. Let's see what is the general stance on the new changes 
  10. Like
    Yamamoto got a reaction from qwertyboom in Continue playing or quit the game (after 0.23)   
    I am interested to see how many people are considering to stop playing because of the new release and how many are excited about the update. Let's see what is the general stance on the new changes 
  11. Like
    Yamamoto reacted to FURILKA in Continue playing or quit the game (after 0.23)   
    This is just some kind of madness. I really can't believe this is really happening. There is no PvE in the game, there is no way to earn a quantum other than mining, damn it. Mining, mining, mining. I hate mining. I just want to build factories and make stuff for myself. Not for sale, for my own use. As I said, I hate mining, but I'm ready to do it for myself needs. But in order to make money, to buy recipes? LOL never. I am leaving the game until this patch is removed from the server. The game is not playable for me now.
  12. Like
    Yamamoto got a reaction from rmhenn in “Marketplace Heist” Response   
    Rightfully banned. 
  13. Like
    Yamamoto got a reaction from FutonTorpedo in “Marketplace Heist” Response   
    Rightfully banned. 
  14. Like
    Yamamoto reacted to NQ-Naerais in “Marketplace Heist” Response   
    Hello Noveans, 
     
    By now, some of you may be aware that unlucky number Market 15 has been stripped bare and left to create ugly memes for generations to come. We’re trying to look at this in good humour as, from the front, it appears to be an issue that was created when we moved the markets, making it editable by players. It doesn’t take a rocket scientist (though we know there are a few of you out there) to understand that the markets are not a community construction, and as such not intended to be handled by players on this level. The destruction of the build isn’t a quick fix, and was clearly done knowing it shouldn't be. 
     
    An important aspect we are considering in all cases and investigations is intention. The intention behind this destruction is very clear to us. The players involved did not report this bug to us, but instead simply filled their pockets. Had this stopped with a single voxel removed it would be a different story.  This is, at its core, a violation of the EULA and against the intentions of beta. We have been as understanding as we can until this point, but there must be a line.
     
    Let us be clear, we will not tolerate this kind of behaviour during any phase of the development of Dual Universe.
     
    The players responsible for the destruction of the market have been permanently banned from Dual Universe, and all salvaged materials and assets gained will be removed without compensation.
     
    Sincerely,
    The Novaquark Team
     
    Follow up statement: 
     
  15. Like
    Yamamoto reacted to NQ-Naerais in Clarification regarding Bug Exploits & Griefing   
    Hello Noveans, 
     
    We realize there is some confusion regarding whether certain scenarios occurring within the game world are permitted or not, and would like to clarify these points for everyone.  In short, we’d like to ask our community to use common sense when encountering issues in the game;  If it looks like an exploit, smells like an exploit (do pixels smell?), or sounds like an exploit, chances are it is an exploit. Don’t DU it! Report it. (support.dualthegame.com)
     
    We are in a testing phase, and reporting these bugs/issues is important. Abusing them may lead to sanctions against accounts, up to and including removal from the game. We will not take ignorance as an excuse, especially in the following list of scenarios. Please note this is not an exhaustive list, and we will continue to expand upon it as needed: 
     
     “ALT + F4 Emergency Brake”: We acknowledge this is not an intended game play loop that is being intentionally used by players. We do plan to counter this action in the future but do not consider it high priority at this time. At this time, we will not take action against an account for using such. [Allowed]  
    Parenting Ships - Dragged to PVP Space: This is a hot topic and one we wish to be very clear on. Intentionally parenting any construct without permission of the owner is not intended for game play. A fix has been rolled out that will address the ability to parent constructs together via the maneuver tool. As we have not previously clarified this point, we will not retroactively punish this abuse, as of this moment forward abusing similar bugs/tools to replicate this maneuver in its current state can result in disciplinary actions on an account. [Not Allowed]  
    Attacking PVP Zone from Safe Space: Our team has been investigating complaints of ships being attacked in the PVP zone from ships outside of the zone. Our investigations strongly point to sync issues between clients. We will continue to work with this feature, but recommend players consider the zone lines for PVP to be somewhat fluid and not absolute. Our version of the neutral zone! We ask that you continue to report cases with positions, but will not action accounts at this time, unless an additional exploit is discovered. [Allowed]  
    Overlapping engines with other elements (obscuring): A fix will be rolled out that will prevent this from occurring. No action will be taken, unless additional abuse is occurring. [Allowed]  
    Theft Via RDMS: RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. We can not get involved with permission based theft, whether as an individual or an organization. We encourage you to review your friends list each time you add or remove someone and ensure your construct permissions are set accordingly. The context menu options that set public access currently do not have a confirmation prompt, be careful as setting public access to said construct will allow every player in Dual Universe to go into build mode and remove/place elements and voxels.  [Allowed]
       
    Environmental Walls/Creations: Use of the environmental and voxel tools allows the manipulation of terrain on owned and unowned tiles. You may build walls or other structures up to the allowed height, however, said constructions must not:  Block access to market places or tutorials Must abide by our Community Standards (phallic/sexual, political, religious or otherwise offensive shapes are not permitted) Must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
       
    Marketplace Construct Parking: Players are permitted to park at marketplaces with their transport vehicles so long as they are not preventing use to other players or obstructing entry or exit points. Vehicles whose purpose is advertising (organization, service or otherwise) must abide by the following rules.  Organizations and individuals wishing to advertise at markets may have one advertising construct per district maximum Constructs may not be larger than “Small” sized Constructs may not block access to any building, entry points or dispensers Advertisements must not be placed/parented on constructs that don’t belong to you Constructs that violate these terms will be removed from the game without warning or compensation.
      Mass Manipulation in Transportation:  Players who utilize bugs to bypass the weight penalty of their inventory, other players, other constructs, etc to move mass through the game are not permitted. This includes: Adding additional mass to an already piloted ship [Fixed] Docking mass to an already piloted ship [Fixed] Circumventing linked container range [Fix Pending] [Not Allowed]  
    Item Duplication: Any method of duplicating items or resources (including quanta) is not allowed at any time. Any incidents of bugs of this nature must be reported to the support team at support.dualthegame.com [Not Allowed]
      Boarding without permission: As the deployment of the docking update is pending, the boarding of other players' constructs without consent will be considered an exploit. [Not Allowed]
     
    Offenders will be teleported away; repeat offenders may be subject to more serious repercussions.

    If you are boarded by another player and wish to have them removed, please report it either by creating a ticket here or by messaging @gm through the in-game Help channel.

    We do recommend you keep regular backups of your constructs in the form of blueprints in the case you lose a ship (through intended means (sale, give away etc),or undesired results such as in PVP, you can still recreate it later.    
     
    How to Blueprint (to save your ship/build):
    Enter build-mode on the construct, right click anywhere on the construct and click “Create Blueprint”. The blueprint will then be generated inside your currently active inventory. It is wise to keep hold of a copy of any of your blueprints inside your personal nanopack, as these are safe and not lost upon respawning.
     
    We realize this is not an exhaustive list, and we will expand upon it as time goes on. We also understand some members of our community feel that using a bug or exploit prior to acknowledgement by Novaquark is considered okay. We’d like to state that any intentional use of a  bug or exploit will be treated harshly going forward. This is the one and only warning we will issue on this topic. Please just don’t DU it! 

    On behalf of the entire team, we thank you for helping us make Dual Universe a better place! 
     
    Sincerely,
    The Novaquark Team
     
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