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jonnyhicks

Alpha Tester
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  1. Like
    jonnyhicks got a reaction from kirito in DevBlog: Monetization, player happiness and economic viability   
    I dont want to spend all my time comparing this game to stuff ive been playing for years (Eve), but I will now and again.
     
    I used to mine my butt off to buy PLEX when they were reasonably low cost (500m isk), but after a while I thought 'hey, this isnt what i want to spend all my game hours doing'. It was no longer fun to play, so I thought ' I dont drink, I dont smoke, I dont piss my RL cash away on horses, so why not pay £50 every 6 months on a sub. Im quite isk ritch in game, but to be honest its all about the game experience and when im on every other night im thinking thats really only about £2 per week. I earn that about every 10 minutes in my RL job.
     
    Im all for options for newbies and vets, what i dont really want to see is PAY TO WIN
  2. Like
    jonnyhicks reacted to DevisDevine in DevBlog: Monetization, player happiness and economic viability   
    I'm with you on the annoyance of cash shops. And you forgot to mention people who pay $100 for football tickets every week and hundreds more getting wasted but it's absurd you spend $15 a month on games (got that a lot in college)
     
    I have to say, while I don't mind an upfront cost (technically Eve cost $5) I am against expansions that you have to buy like WOW. You can't have it where some players are limited in what they can do in a persistent universe, everyone should be on equal footing. Saying you can't level beyond 60 without this expansion isnt much different than a P2W system. I like Eve's model, one consistent universe for all. You pay for the expansion with your subscription
  3. Like
    jonnyhicks got a reaction from Ghoster in DevBlog: Monetization, player happiness and economic viability   
    I dont want to spend all my time comparing this game to stuff ive been playing for years (Eve), but I will now and again.
     
    I used to mine my butt off to buy PLEX when they were reasonably low cost (500m isk), but after a while I thought 'hey, this isnt what i want to spend all my game hours doing'. It was no longer fun to play, so I thought ' I dont drink, I dont smoke, I dont piss my RL cash away on horses, so why not pay £50 every 6 months on a sub. Im quite isk ritch in game, but to be honest its all about the game experience and when im on every other night im thinking thats really only about £2 per week. I earn that about every 10 minutes in my RL job.
     
    Im all for options for newbies and vets, what i dont really want to see is PAY TO WIN
  4. Like
    jonnyhicks got a reaction from Zen001 in DevBlog: Monetization, player happiness and economic viability   
    I dont want to spend all my time comparing this game to stuff ive been playing for years (Eve), but I will now and again.
     
    I used to mine my butt off to buy PLEX when they were reasonably low cost (500m isk), but after a while I thought 'hey, this isnt what i want to spend all my game hours doing'. It was no longer fun to play, so I thought ' I dont drink, I dont smoke, I dont piss my RL cash away on horses, so why not pay £50 every 6 months on a sub. Im quite isk ritch in game, but to be honest its all about the game experience and when im on every other night im thinking thats really only about £2 per week. I earn that about every 10 minutes in my RL job.
     
    Im all for options for newbies and vets, what i dont really want to see is PAY TO WIN
  5. Like
    jonnyhicks got a reaction from KlatuSatori in Beware of the afk cloaker   
    All CCP had to do was put a cycle on the cloak module, say 25 mins so people could go for a cig or bio break. But no, they never really liked that idea, regardless of how many times it was suggested. I guess it increases the friction between groups and to be honest it is an easy one to work around in Eve.
     
    Ive been a cloaky camper and ive dealt with cloaky campers. There are worse things in space MMOs, I refer to CODE. Hopefully DU will have a better system to deal with people like that.
     
    People play games their way, and ive never had an issue with how they play using their money, BUT I think devs need to look after rookies who are generally unfamiliar with game mechanics or have not yet joined a group/corp/clan/guild.
     
    I know this goes against a true sandbox gaming experience, but new members are a games best asset and without them the veterans will soon become bored.
     
    I think what I am trying to say is this. Regardless of if its a cloaky ship, a trade mechanic that is not well understood (re. Jita scam), a pirate lifestyle, a monopoly on a specific trade item or an uber high ground rent on a planet. The most important thing is to let it continue, but increase the awareness and develop a countermeasure.
  6. Like
    jonnyhicks got a reaction from Zen001 in Beware of the afk cloaker   
    All CCP had to do was put a cycle on the cloak module, say 25 mins so people could go for a cig or bio break. But no, they never really liked that idea, regardless of how many times it was suggested. I guess it increases the friction between groups and to be honest it is an easy one to work around in Eve.
     
    Ive been a cloaky camper and ive dealt with cloaky campers. There are worse things in space MMOs, I refer to CODE. Hopefully DU will have a better system to deal with people like that.
     
    People play games their way, and ive never had an issue with how they play using their money, BUT I think devs need to look after rookies who are generally unfamiliar with game mechanics or have not yet joined a group/corp/clan/guild.
     
    I know this goes against a true sandbox gaming experience, but new members are a games best asset and without them the veterans will soon become bored.
     
    I think what I am trying to say is this. Regardless of if its a cloaky ship, a trade mechanic that is not well understood (re. Jita scam), a pirate lifestyle, a monopoly on a specific trade item or an uber high ground rent on a planet. The most important thing is to let it continue, but increase the awareness and develop a countermeasure.
  7. Like
    jonnyhicks got a reaction from Kiklix in Shopfronts and shopkeepers   
    So, im kind of fresh to this forum and in my intro I let on that ive played Runescape and Eve.
     
    One thing i really enjoyed in both games was the buying and selling.
     
    RS had the 'Grand Exchange' that sort of worked, but was quite limited to the level of freedom players had to manipulate prices. Scamming was reasonably uncommon, which was good for the age range of RS players. Eve on the other hand was a crooks paradise, scamming, manipulation, price fixing, hell, it was almost as bad as RL.
     
    What I would have liked to have seen was a row of shops, possibly a bit boring as you may have experienced in RL if you ever had to follow yoru wife in and out of every shop looking at identical shoes to the last shop.
     
    Maybe DU could have specialised shops, NPC run or player run where players can deposit goods of a specific type (minerals, tools, weps, ship parts, provisions) and the shopkeeper can adjust prices to sell. The quicker they sell the more % the shopkeeper makes. % drops over time if shopkeeper puts too high a mark up on the items which end up hanging around for weeks.
     
    That system will still be market driven and would require a specific set of skills of the player shopkeeper really wanted to get into the role. If the game had a skill system similar to Eve then maybe the rookie shopkeeper can only have one branch or only sell X number of systems away or Y number of sell slots. As they gained more experience or reputation in trading they could open more branches or sell a greater number of items longer distances.
     
    They would need capital to open their shops and could eventually sell the chain.
     
    For the players not into shooting, mining or exploring this could be a cool little challenge to embark on.
    From street corner lemonade stand to galactic wall-mart in one year.
     
    Comments, suggestions welcome............
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