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borzol

Alpha Tester
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Everything posted by borzol

  1. You have to be extremly unlucky or .... ehm. T1 ore is so common you have to find it without scanner in 10 min with just blind digging. in 45 min i can mine 150 000 L of T1 ore. You really should look at some tutorials before you criticize something.
  2. i think if you want to make mining more interensting you should reward player for doing extra steps not punish him for not doing it
  3. i have 5 year old core i 5 but when i am still CPU is about 30 - 50 % and when i move its about 80 - 100% - not a great FPS but playable .... hopefully Ryzen 7 i want to buy will improve performance
  4. I agree that things needs to change but with your list of suggestions would PVP rarelly occure and that wouldnt be healthy for the game.
  5. discordauth:sTrGFrC6ks0U_V6TaR7mRxeE6Q28W2G_lNSgwfeESdo=

  6. You are wrong ... there is MMO in development where players require food to survive .... Life is feudal Water aspect of this post is mute because as someone said we will be wearing biosuits but I would like to see food in game .... not necessary to survive but it could significantly improve character performence.
  7. borzol

    In-game voice.

    What i would like to see in game is ship to ship voice comunication ... you would need some kind of comunication array for that. It would be usefull for example for contacting incomming unknown ships.
  8. i dont know if anyone suggested it .... i didnt want to read all posts but i think NPC traders should be in game all the time but the price for the ore will adjust to the number of credits in economy per player .... this way once enought credits are in the economy the price of ore will be so low no one will want to sell to NPC. Another situation ... lets say NPC traders will be removed from game after 3 months .... and after that lot more players will join the game and there will be lot of credits missing i think.
  9. borzol

    Scanning

    I was thinking that probes that we will be sending to planets for stargates building will also provide list of resources available - planetary scan, my proposed module - regional scan would provide knowlage that desired mineral is located in hexagon and after that you would start scaning with personal scaner for the actual position of the mineral you want.
  10. borzol

    Scanning

    it woudnt find location and depth where mineral is only if it is in a hexagon or not you would still have to scan the hexagon for it.
  11. borzol

    Scanning

    I would like to suggest a module for ships and structures that would be capable of scanning all minerals in hexagon where the module is located. It would be expensive and energy demanding device. It would only show you if mineral is there and not the location. And to make it hard scanning would take 6 hours for example and during the scan all other ships or structures capabilities would be disabled. It could be usefull when you are looking for specific hard to find minerals.
  12. i think with the current speed if 10 000 players start to mine planet would be consumed very quickly and there is only 10 000 backers so i imagine there would lot more players when it will come out maybe 30 000. and if they really want to make it long term game like they want stargates to be build in month or two it necessary to slow it down .
  13. Maybe they will add some kind of delay like when you click to mine some kind of effect will appear and it will take like five seconds to extract the ore same with the building when you click to build a wall and it will take some time to materialize the wall depending on its size.
  14. I am sure NQ will make sure this cant happen
  15. borzol

    Agriculture

    Looks i wasnt clear .... you dont have to play 24/7 but it takes long in game time to grow high quality food but i dont see why people should not be reworded for time spended gaming? Its like you would say that - its not fair you mined more ore than me just because you spend more time in a game.
  16. borzol

    Agriculture

    i think that Life is feudal is good example how can food be implemented in a game. If you dont eat you will die in 1-2 hours but it is very easy to find food. Food in Life is feudal is giving you bonus to skill gaining. Depends on food quality and complexity how much bunus will you get. If you eat best possible food you can increase your skill gain speed 5 times but of course making best food takes time and skilled farmer and cook. - That is how i think food should be implemented.... if you take your time and effort you will be reworded.
  17. This game is about rebuilding civilization so i think they will focus on building. Exploring will be part of searching for materials or looking for strategic place for base or enemy positions. I think the main reason is that new players are killed even in high sec by some idiots .... they feel like ... they killing me in high sec in low sec it will be even worse no way i am going there..... DU looks like will be different from EVE
  18. borzol

    Ore density

    i dont expect that there will be more than 20 ores to mine
  19. borzol

    Ore density

    by density i mean that in 1 cubic meter with 50% density will have 50% ore and 50% rock or soil or other crap
  20. borzol

    Ore density

    I have a suggestion how to make mining little more interesting. I dont know if its possible to implement or if its planed.Here is the idea. When you will be scaning for ore beside usual things it will show you average density of ore your scanner found. More dense ore is faster your mining is. It would motivate to search actively during mining and not just grab what you can.
  21. i think the easiest thing would be if starting planet will lose most of its resources then new players will get enough money or resources to build basic spaceship
  22. I would like to know if it will be possible to board the ship and remove the core and place your own and capture the ship. if yes will be enemy capable to make blueprint out of it? if those things will be possible there should be on option to selfdestruct your ship. Of course there should be a time limit for example 2 minutes to give enemy a chance to capture it.
  23. not necessarily ... devs can make repair little bit harder for example ship would have to be turned off or at least you would have to turn off the weapon you want to repair
  24. i am hoping that at least energy based weapons would be capable of overload ... like you have a lot of spare energy so you will overload the weapon. It will take a lot more energy but also it would do a lot more damage but the weapon itself would take damage everytime it fires.
  25. i would like to build station like Babylon 5
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