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Mr_Kamikaze

Alpha Tester
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  1. Like
  2. Like
    Mr_Kamikaze reacted to Saul Retav in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  3. Like
    Mr_Kamikaze reacted to yamamushi in Back Dual Universe Today!   
    Just messing around with iMovie before I shell out for Final Cut this week. 
  4. Like
    Mr_Kamikaze reacted to yamamushi in Me When DU Alpha Releases (Soon)   
    Someone needs to take away my Final Cut Pro before I hurt somebody 
  5. Like
    Mr_Kamikaze reacted to Kurock in tool options and more   
    Mirroring is a very handy tool to have when making symmetrical constructs, though this can also be done using copy and paste.  And we know copy and paste is confirmed in a quite a few videos and dev diaries.
     
    There are no elements that allow moving of voxels that are attached to the same construct. i.e. no pistons or rotors or hinges. This may be added as an expansion after release.
  6. Like
    Mr_Kamikaze reacted to LynkxDev in Voxel Textures   
    Hey dude, relax ....
     
    its in alpha stage ... textures and lights will be improved later, its not time to care about cosmetics.. yet
  7. Like
    Mr_Kamikaze reacted to Anaximander in Simulator   
    Hi there!
     
    The devs have hinted on a "VR" kind of in-game scenario for the sole purpose of creativity, but details on that are not yet disclosed.
  8. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in April 2017 DevDiary   
    Hi everyone!
     
    There will be answers to all your pending questions tomorrow (though a few have been replied already in the Youtube comments)
     
    Best Regards,
    Nyzaltar.
  9. Like
    Mr_Kamikaze reacted to Sunrider44 in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  10. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in April 2017 DevDiary   
    I will ask if it will be possible to have a time lapse version of the video. However, we are not sure it will be meaningful: 
    The thing is, as we don't have (yet) FX effects giving a feeling of speed in space during most of the space travel, at the moment it feels like you are not moving at all, until you get really near of a celestial body. 
     
    Best Regards,
    Nyzaltar.
  11. Like
    Mr_Kamikaze reacted to Sunrider44 in April 2017 DevDiary   
    Any thoughts?
     
    I suggest to NQ to upload and link some rushes, that everybody could watch the trip .
     
    Nice looking new elements anyway...
  12. Like
    Mr_Kamikaze reacted to Anaximander in New Invention from Moonscythe Inc!   
    This looks like the best product out of a line-up ACME ARSENAL would come up with.
  13. Like
    Mr_Kamikaze reacted to yamamushi in Age poll - How old are you?   
    You know, by the time we land on Alioth we'll all be at least 10 thousand years old. 
  14. Like
    Mr_Kamikaze reacted to yamamushi in New Fanmade Trailer w/ Voiceover   
    Someone pointed out to me the other day that my fan trailer made it to MassivelyOp!   
     

    http://massivelyop.com/2017/04/05/dual-universe-fan-trailer-this-is-true-massive-multiplayer/ 
  15. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in Gold+ Pledge   
    No, having multiple players who have characters with the same in-game name doesn't bring only benefits, far from it.
    While it can viewed as coold feature from a player point of view, it's not for a MMORPG, especially when trading/economy and/or politics are a big part of the gameplay.
    What about the problems generated by:
    - A player takes the same character name than the character of another player he hates to scam people in-game => Destroy the reputation of the targeted player.
    - A player takes the same character name than the character of another player he hates to insult people in-game => Destroy the reputation of the targeted player.
    - A player takes the same character name than the character of another player he hates to kill people in-game => Destroy the reputation of the targeted player.
     
    Attempts of impersonating another player through a similar character is forbidden, so the first step to prevent that is to prevent two players to have the same in-game name. Allowing this in a MMORPG, especially in a sandbox one, would be completely irresponsible. This is one of the main reasons why no reknown MMORPG allows such thing.
     
    Best Regards,
    Nyzaltar.
  16. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in game looks like ∞/10 so far, except..   
    All right, as this topic is turning into a flame war, and there is nothing constructive left to say, it's going to be locked as well.
     
    @Bleep_Bloop:
     
    Having some skepticism about the game is understandable and even healthy.
    We took the time to answer to your questions several times.
     
    However since you started to participate on the forum, you made posts containing only:
    - Negativity about the game
    - Negativity about the people who endorsed the game
    - Negativity about the game monetization model
    - Assumptions that you know how business works in video games (while your oversimplified point of view clearly shows the contrary).
    - Assumptions that you know what will be the developer decisions on critical matters (and always imagining the worst case scenario).
    - Disregard towards opinions different from yours.
    - Not understanding (or feigning to not understand) why people start to feel irritated by your attitude and bringing the "fanboy" or "white knight" excuse to avoid questionning your own attitude.
     
    There is nothing constructive in your attitude and everything inciting to conflicts.
    Again, while being a bit cautious and skeptical can be healthy, your attitude is way beyond that stage and has nothing healthy in it.
    So a friendly advice: whether you make an effort of being radically less provocative and a lot more constructive, or we will start removing your posts without a warning.
     
    @all:
    Please don't feed the troll.
     
    Thank you for your understanding.
     
    Best Regards,
    Nyzaltar.
  17. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in game looks like ∞/10 so far, except..   
    Yes, it has been mentioned many times that we plan to make a free trial period, and we don't plan to make anyone pay for the game itself. It's in the FAQ of the kickstarter page, and it has been said many times on the forum.
     
    Best Regards,
    Nyzaltar.
  18. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in game looks like ∞/10 so far, except..   
    Hi everyone,
     
    @Bleep_Bloop:
    Please keep a respectful tone when debating with other members of the community.
    "Are you fucking retarded" or "read the fucking post" are not an acceptable way to discuss on the forum.
    If you haven't already read our forum rules, please read it there: https://board.dualthegame.com/index.php?/topic/8-forum-rules/
    Continuing with this kind of behavior may lead to removal of your messages, and, in the last resort, to a ban. 
    We value the freedom of speech, as long as you are respectful while discussing with others.
    We can understand that discussing with people not agreeing with your point of view could be irritating, but it's not a valid excuse to start employing rude/insulting words.
     
    Thanks in advance for your comprehension.
     
    Now to answer to your point of view: 
     
    - Some members of the Novaquark team have worked for years on F2P games.
    The F2P model (or the B2P model, which is nothing more than the F2P model with an initial sale of the game at the beginning) isn't the shiny and perfect model often perceived from an external eye. This model has a lot of drawbacks, and the fact of diverting artists from doing content for all the players is not a minor one: while they work on cosmetics, they don't work on the global visual improvement of the game, and this has a real impact of development speed of the game, especially when the team behind it is still relatively small.
     
    - Relying only on cosmetics on the long run is like playing casino a bit with the financing of the game. You can win a lot... but you can also loose a lot (regarding the ration "cost of making cosmetics"/"income brought by the said cosmetics"). Any financial manager having a good head on his/her shoulders would tell that, in order to properly budget the investments for a MMORPG in the coming months or years, the ideal situation is to be able to predict more or less the amount of income you will get during this period. With a model relying only on cosmetics, this part is a bit unpredictable, because all the income relies only on the artists shoulders and mishaps can happen. What if a batch of cosmetics doesn't appeal to the players who usually pay for them? What happens if a few key artists leave the studio (which can happen even in the best companies)? In that case, during this period (even if it's temporary) you might have a serious drop of income that could generate difficulties, and even if in the same time the game programmers deliver amazing gameplay features, it won't help, because they can't bring any income. The subscription model is a lot more resilient in this regard: if there is a period where the artist can't provide the same amount of content as usual, the programmers can still deliver new features and the players will still have new content for their subscription. The subscription model can also enable the different teams from the studio to alternate the type of content released: game features for one release, visual/graphic content for the following one, giving more time to each team for each content release (Side note: these are possibilities that only the subscription model make possible, but that doesn't mean all things mentioned above is necessarily how the content releases will be managed for Dual Universe after release).
     
    - Saying subscription is "a monetization model from another age, very few games use it nowadays, so it's a proof that doesn't work anymore" is oversimplifying the situation. If we look at the bigger picture, as in many other sectors, a lot of investors (not all, fortunately) to make quick, easy money with minimal investment/effort and pressurized publishers to find an adapted solution to this request. In this situation, the Free to Play model is the most adapted one. With this model, you can't be (or a lot less) accountable for not having high-quality services, for not listening to your community, etc. This is the perfect model for short term ROI (Return On Investment). It makes big profit in the first years. However, in the case of MMORPGs, if no significant investment is made to update the game, the profit crumbles in a matter of a few years and cosmetics alone won't prevent that. That's fine for a lot of investors and publishers and that's fine too for a lot of players that don't spend more than a few months on the same game. But all players expectations aren't the same far from it.
     
    - Among gamers who have played MMORPGs for a long time, both F2P and subscription-based ones, a lot have realized that the F2P/B2P model isn't the best answer for every time of games. A growing number of these gamers would now prefer to pay a subscription fee than having the inconvenient of a F2P/B2P Model. So yes, the Subscription Model may be not very common at the moment, but this model might make his comeback in the years to come, when enough people will be fed up of having F2P/B2P MMORPGs on the western market (as F2P model is originally born - and fully accepted - from the eastern market). 
     
    - Funny thing: as we speak, former developers from EverQuest I, II and Next have launched a new project: Ashes of Creation, which seems the spiritual successor of EverQuest Next. It's a subscription-based MMORPG... 
    https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description
    Well in 48 hours, they founded their original goal of 750.000$ and are now at more 870.000$ with more than 4.500 backers. In 48 hours. Does it looks like the subscription model is dead/inappropriate? 
     
    - Another point who is quite important and specifically tied to Dual Universe: our game will use cloud technology. To buy our own server cluster(s) at the beginning is absolutely unrealistic regarding the cost. That's why we are currently considering a partnership with a Cloud Computing Provider such as Amazon or Microsoft Azure. This means the game will have a cost per player, and going for anything else than a monetization model proportional to the number of players (hence the subscription model) is just taking significant risks in terms of financial viability (at least until we are in a position to buy our own server cluster(s)). So yes, unless we are in a case where we already own the server infrastructures, going for any other model other than the monthly subscription one while you don't know yet what size your gaming community will be (and how many gamers in it will be willing to pay for cosmetics), going F2P/B2P is not the safe road. It's the risky road. If all the points above didn't convince you, this one should.
     
    Best Regards,
    Nyzaltar.
  19. Like
    Mr_Kamikaze reacted to Shynras in game looks like ∞/10 so far, except..   
    Why 156/year? They said the monthly subscription will probably be around 10/13 (euros or dollars i don't remember) depending on how many months you buy in the same package. So you're likely going to pay something around 120$, that is like 2 "AAA" games (and you get for free 1-2 expansion/year, that you'd pay anyway otherwise). If you prefer you can buy 2 "AAA" games that will provide 20 hours of gameplay each if you're lucky, to me 120$ for a year of gameplay seems better
     
    If the game is really going to be as good as they said, the price is not a problem.
  20. Like
    Mr_Kamikaze reacted to Astrophil in Aeonian Federation [Now Recruiting]   
    Hi everyone!
     
    I'd like to present a very special Cinderfall project today: Cinderfall TV! This is our first broadcast of CSYN TV, focused on Dual Universe this time. We will be using Cinderfall TV to bring everyone the latest gaming news and updates, as well as Dual Universe's in-game news in our special Dual Universe Edition broadcasts. Watch the broadcast below - we hope you enjoy!
     
    P.S. Huge special thx to Code24 and FancyVader for their help editing and voicing the broadcast! It's great to have you on the team!
     

     
    Look out for more in the coming months!
  21. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in WAIT...MONTHLY GAME TIME?   
    Hi Lexator and welcome on our forum.
     
    To answer your concerns:
     
    - Yes, Dual Universe will have a monthly subscription. We are aware that it's not a model appealing to all people and we don't try to everyone, because it's impossible. Also, due to the specificity of the game (costs higher in terms of server infrastructure), the team has come to the conclusion that the subscription model will be the only one viable on the long term. However, we have managed a way to play without paying a subscription. For more information, read below.
     
    - The game won't cost anything, and expansions will be free as well. You will only have the monthly subscription to pay. You will even have free trial period.
     
    - The DAC enable people who can (and are willing) to pay a Monthly subscription to be able to help paying the subscription for those who can't. DAC will be sellable in-game for in-game money (Quanta). So if you gather enough Quanta during your free trial period, you will be able to use the in-game money to buy a DAC from another player without spending real life money. Everybody wins: you don't have to pay a monthly subscription and the player who sold you a DAC - generally people who have more income and less available play time - will be able to gather enough Quanta for the activities they are focusing on, despite their limited available play time.
     
    In any case, we are not currently planning to drop the monthly subcription model.
    This has already been discussed over and over on the forum, many people have backed this project knowing this will be the monetization model, so a new topic asking about that won't change anything. We're planning on the long term, and with another model, the team is convinced it wouldn't be possible to make a durable game.
     
    Best Regards,
    Nyzaltar.
  22. Like
    Mr_Kamikaze reacted to ATMLVE in A polite request that all members of these forums please be more conscious about what they quote in their messages   
    Frequently there are new topics which contain large amounts of text, i.e. people who type up a lot of what may be on their mind about the game, and then post it. People who reply to this topic then quote the entire original post in their reply even though they are the first one replying, and then they themselves may only respond with a sentence or two of their own. In situations like this, I think we can all figure out what you are responding to, without the need of a quote... If there are zero replies, it is quite unnecessary indeed to put the entire original post into your reply as a quote.
     
    The same goes for all of the first few messages in a topic. If you are responding to the original post, even if you are the third or even fifth reply, you do not usually need to quote the whole thing; a topic can be read like a conversation. A quote is for longer discussions where you are replying to specific other posts; or, if the topic is something like multiple pages, then it is of course much more appropriate to quote the original post. If you believe that if you do not quote the original post people may be confused with which post you are responding to, then in that particular situation it is more appropriate to put the quote in. Of course, if you are responding to a post that isn't the original, then by all means quote who you're responding to!
     
    The thing about these forums is that quotes are black with white text, and regular posts are a different shade of black with a different shade of white text. It is not always easy to immediately identify where a quote ends and where the post begins; and when I go into a new topic and see a three paragraph original post, then scroll down to find the first three replies are all quoting the entire original post and responding with a just few sentences of their own, it just makes everything a pain to read, especially on mobile (the desktop mode of mobile that is).
     
     
    I point at no one in particular, and take no hostile action against or have an ill feelings towards anyone that does what I'm advocating against. It's just something I've noticed a lot and feel the forums would be cleaner if people just put a little more thought into whether or not they actually need a quote in their post.
     
    That's the point of this whole topic; please just put a little bit more thought into what you are quoting when you reply. Ask yourself if it is really necessary.
  23. Like
    Mr_Kamikaze reacted to Darrkwolf in Pay-2-Win: Does it have a definition at all?   
    Btw. its a sandbox game so winning is all in your mind and what goals you have set for yourself. There is no true way to win the game. Also in DU (afaik) you train Skills so buying a DUA wont shortcut you those skills. I really hope that NQ do NOT include a skill injector equivalent. 
  24. Like
    Mr_Kamikaze reacted to CommanderLouiz in Pay-2-Win: Does it have a definition at all?   
    Well let's see what a DAC can get you in-game.
     
    MONEY.
     
    Maybe a lot, who knows. With that, you can buy basically anything on the market, including ships others have built, resources, locations to who-knows-what.
     
    What Can't a DAC buy?
     
    A crew. Coding skills. Building skills. (Talking not in-game skills.)
     
    Without those ^^^^^^^^^ You can't fly some of the ships you buy, you can't build one (A good one), and good luck getting to that location without one.
     
    So I don't foresee DAC's becoming anywhere near Pay-To-Win. You can drop $1000 to buy a battleship, but it'll end up being just an empty metal can.
  25. Like
    Mr_Kamikaze reacted to Anaximander in ADVANCED DIALOGUE SYSTEM   
    If you have a 
     
    That line has the same internal logic as :

    "I walk and I can run and Usain Bolt can walk and run, thus Usain Bolt is Christopher Walken".


    In EVE, if you talk over the mic when a fleet commander is speaking, you are told to shut up. IF you don't cooperate, you get kicked, blown to bits, banned from coalition's territory.

    What you described is a Call of Duty lobby, not a crew that will ever fly in the same ship.

    Dialogue systems don't work in MMOs. It's not a pseudo turn-based singleplayer game or Mass Effect. There are plenty of gaming communities that have strict rules when playing a multiplayer game together, and some of them have rules of "do not talk when the captain talks".

    If you can't project a command scheme and make people follow it, you are not the captain.

    At this point, if you can't issue rules and enforce them, you shouldn't join the Terran Union, you should join BOO, we achieve cohesive motion while being in (supposed) complete anarchy. Yeah, we are in (supposed) complete anarchy and understand that thing called "chain of command" whne in a group. You should look into that, not Singleplayer mechanics in an MMORPG.


    Cheers.
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