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SimonVolcanov

Alpha Tester
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Posts posted by SimonVolcanov

  1. The only use for a prison or brig (on ships) I can see would be to exact punishment within orgs, as a prisoner role could be bound to a cell rez-node (I've been out of the loop for a while, so not on the up and up about current mechanics) and prisoners be given that role. Punishment would be served as time or work and only be applicable if the individual wants to stay in the org. But as a wartime measure, I don't see much point in forcing someone to spend potentially hours locked up. 

  2. So, I haven't really participated in any but the very first few Alpha sessions, so I'm not sure about the current state of development. But I think, in theory, you could build a tube, put a hovercraft in it with smaller engines all around to keep equal distance to all walls and then just slap massive engines on the back and front. The small engines keep you from getting caught on corners, the large engines propel you through the tunnel. Just need to build everthing smooth.

  3. So, I started out with Industry Giant 2, which got me addicted at age 8.

    Over the years, I've amassed quite an amount of games, like

    Payday 2

    GTA V

    Black Desert Online

    7 Days to Die

    Civ V

    Empire: Total War (the best Total War)

    HoI 4

    Mount and Blade: Warband

    Space Engineers

    Garrys Mod

    CS:GO

    RimWorld

    Rainbow Six Siege

    War Thunder

    Prison Architect

    ARK

    Factorio

    Civ 4

    Total War: Rome 2

    XCOM 2

    Paint it Back

    MGS V

    Planetside 2

    Europa Universalis 2

    Titanfall 1+2

    I could go on, but these are the ones where I have 90h+

    I play mostly shooters, strategy, logistics games (and never will I enjoy driving/flying. I suck at that)

    Oh, and a rhythm game called Osu, which is currently my second-most played game time-wise 

  4. There are plans to make it all dynamic and realistic, but thats for the far future. What I could see happening would be planned events where an uninhabited area is chosen for either a starfall or smth like that or maybe an asteroid is introduced to game world that's rich in ressources (I know I'm using the asteroids for basically everything ressource related, but for me they are the only good solution to our finite ress problems...)

  5. One possible solution to the "destruction of matter though x" could be reintroducing the destroyed matter via an asteroid belt that forms around the starting planet. No player would keep trac of every single asteroid, so I wouldn't break immersion too much if new asteroids appeared in the belt (except when you purposefully completely mine a certain part of the belt, but thats your own fault then really) These asteroids would contain mostly dirt to fill up, but also very small amounts of basic ores, as to keep the starting planet a good starting point.

  6.  

    Quote

    Bonus , you now understand why the RPG launcher is called Rocket Propelled Grenade.

    Not exactly. The russian name is Rutschnoi Protiwotankowy Granatomjot, the english Rocket Propelled Grenade is technically false, as not all RPGs work like that. (Only thing I can contribute to this petty squabble, since I have no clue of physics)

  7. In larger fleets there certainly will be a command ship, probably equipped with lots of radar (as a "top-down map" would be not the most efficient in a 3-dimensional space) where the leaders of fighter squadrons coordinate targets for their pilots. As for ground vehicles, currently none are planned (as far as I know, been out of it for a while), as wheels would need a lot of calculations done by the engine as to not constantly clip through the ground.

  8. The city around the Arkship will very likely emerge naturally, when merchants, recruiters and offices set up. Maybe some factories too, but getting ressources back there would probably be harder in the future, since every newcomer pirate hangs around there...

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