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Alpha Team Vanguard
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Everything posted by Kurock

  1. I can't even begin to describe how much the OP irks me. It is not only misleading in some cases but downright wrong. Hopefully due to a misunderstanding. NB: No Construct vs Construct combat does not mean no PvP. There will be PvP in the form of Avatar vs Avatar combat. E.g. Boarding crews etc. NQ has been blatantly transparent as to what features will be included and when. One reason for this is to set expectations. If Construct vs Construct combat cannot be added due to (seemingly) budget constraints, I am happy to wait as it will be one of the first things added after release. Don't
  2. The honey badger that strikes fear into all mere mortals that are unlucky enough to lay eyes on it. But honey badger doesn't care.
  3. This is one of the big dangers of a game that has not been made yet. People will imagine things to function in a way that was never intended to be in the game in the first place. JC is being very transparent on his vision for the game and communicating clearly when what will be in the game and how certain aspects will work. Yes, the community can influence these decisions to an extent but not to as great a degree as some might believe. DU is not a Pirate sim to cater only for pirates. Does this decision suck for pirates? Hell yeah. But with many other lucrative pirate targets, it would be
  4. Two examples of when DACs should not be able to be stolen: 1) A casual gamer with a bit of time but no spare money has gathered enough resources to purchase next months subscription in the form of a DAC. Then it is stolen, potentially losing DU a player forever. 2) Kickstarter DACs. They are a major component in nearly all the backing options. Losing the lot on the first day is sure to also lose players. Call it their own stupidity, losing players due to a game "feature" is not desirable. Why should DACs be able to be stolen? 1) Curbing the super rich player from dumping thousands o
  5. Kurock

    In-game voice.

    I really think it should be opt in. I don't think the immersion that would be gained by half-hearing potentially thousands of irrelevant conversations around you outweighs the additional strain on servers and connectivity. A simple GUI could be used to start a conversation by tuning into a channel and others would have to do the same. Channels could be dynamically created and invites to join various channels could be sent. Mute/ignore functionality would also be required. I have less of an issue with push to talk but having that as a default sounds like a good idea. I would envision such
  6. Kurock

    In-game voice.

    I would like to see this happen because it is immersive as all hell, though realistically I see it working on more of a opt in channel basis rather than a passive "hear everyone around you" type of thing. This could be extended to have elements that create a secure communication channel for those interacting with it. This would be great not only for simple 1-on-1 chats and political discussions but also in-game concerts. While very nice to have, because there are workarounds like Discord, I don't see this happening till after release if at all.
  7. Thanks for all the warm welcomes. Now keep it up for.. Oh 2 years @Kane Hart: I have taken a look at your channel and like what I see so far. @Neosphaler: I hop so too. @Dunbal: General Calamari... Hungry again. Why do you torture me?
  8. Keeps denying the existence of moons? Could be the same guy.
  9. Wow. Just wow. Hats off Aetherios. Page after page of poems and I do love the rhyming schemes. You have clearly put a ton of work into the Aether organization. Not just layout, and backstory, but also recruiting. Watch the Aether, folks. It's going to go far.
  10. Who wouldn't find any Flying Spaghetti Monster construct appealing? Though a pilot would need a massive pair of meatballs to fly the thing.
  11. Thanks for all your Welcomes, May you never encounter the giant space squids. I am just a messenger, spreading the word of the giant space squids known as (among others) Unstable Crash and Physics-Gone-Wrong. Only the Devs have the power to vanquish such powerful creatures. Truthfully, they are theoretical and I hope that we never encounter them.
  12. One does not simply fry giant space squid...even with energy weapons. Thanks for the welcome.
  13. The eight rights of passage are like the 8 arms of the giant space squid: squishy and scary looking at first, but they can really grab and hold on if you get too close. (Those other 2 appendages are the squids tentacles, I know they are easy to get wrong while running away screaming, at least in my experience.)
  14. I could say something about motivating builders but I think I will leave someone else to grab that low hanging fruit.
  15. Did this cult summon the giant space squids? It seems there is some skepticism about their existence. And me shouting "THEY ARE RIGHT BEHIND YOU!" does not seem to be helping. Could you check your cult registry for any alien cephalopod worshippers? I'll just wait here.
  16. Mmmm... calamari.... hungry now.
  17. So if BOO was to be split into different roles, it could be something like: Band of Outlaws Security: The scarier bunch. Band of Outlaws Miners: They use explosives. Band of Outlaws Pirates: The trigger happy part of the whole outfit. Band of Outlaws Builders: Expect lots of sexual harassment. (With a whole group dedicated to doing just that...)
  18. Before I go ahead and make a more posts, I thought I would say hi. I am looking forward to this journey to the release of DU and beyond. Also watch out for giant space squid. They will gulp us down when we least expect it. Sometimes they eat the brain first and leave the body standing around stupidly. Other times the body is snatched from very existence! They might even cause ships to fall from the sky! Beware! Side Note: To clarify, I am just another player looking to make DU an even better place, not some giant squid worshipping organization (though if anyone is interested, drop me a
  19. To create a new safe zone, I like the idea of restoring a ruined arkship (over throwing down a token). I also like the idea that it not only takes resources to restore it but also to keep it functional e.g. by providing a boatload of power. I would expect the number of arkships per planet would be limited to one or two and never a guarantee. Though they would be easy to spot due to their size... Hmm maybe they could be buried in some cases so prospectors might inadvertently stumble onto one. "You'll never guess what I found under my farm." Expanding on the capturing idea, as long as th
  20. As I understand it, mesh elements are functional and voxel elements are more decorative. Is there the possibility of having the voxel elements fulfill some functional roles as well? Especially since mesh elements are not planned to be editable (for a while) so the constructs that depend on those elements may look...samey.
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