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Kurosawa

Alpha Team Vanguard
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Everything posted by Kurosawa

  1. They are both fan sites and if you scroll down they even have a disclaimer. It would be counter productive to go after them, unless your disney then all must die ... As for piracy,to a large extend that is cause by over prices product, refusal to distribute, regional blocks and so on
  2. One problem with Tiered armor or equipment for that matter, is that it creates a need to have top tier or you will be instakilled or top tiered equipment is to expensive and creates a deadlock where people fear losing. A Twerksample could be faction war far in eve where T2 and Faction frigates by far outclassed standard T1 frigate.
  3. I my opinion building/designing should be complete free and with out restrictions. You should not have to fight your tools to make them work. There should also be plenty of options like 3 axis mirroring and copy/paste/replace.
  4. i will bit, stop with your silly childish comments they only serve to subtract from the forum and bring all low. Your post was good even if people agree or not, until the very end, then you had to foul it up.
  5. oh perhaps someone has mentioned it but it worth saying again. Collisions makes space fun because you have to think about your actions or die and not just ghost true each other or object.
  6. Allahu Akbar.... This reminds me of an old FPS game where you could run around with a primed grenade, for some reason i got banned all the time
  7. starmade is using a rail block and rail docker, this allow simple 1 to 1 docking and also carting objects or docked entities around
  8. You can always focus some skill groups, but waiting for skill XYZ to complete is not smart.
  9. eve is full of min/maxes and spreadsheet generals, do not let them bring you down. So here is how you do skill 1: figure out what you want 2: que skills to the max 3: forget about skills 4: play game 6: win 7: que more skills
  10. @ostris, it's a cloud solution clearly it has transcended all hard and software limits
  11. To few games have ramming Ramming, Newtonian physics, Iron asteroid, Huge rocket.
  12. https://holoverse.com.au/whats-on/ by Euclideon they do lack references but totally dismissing the engine is flawed, perhaps in the future someone will make something awesome
  13. I would not mind it If they did it because it's a nice geometrical figure, how ever if they do it because the support Nazism or something like it, ban them all for 1 month as a first offense
  14. thanks for degrading the forums even more edit: would have preferred to be before Lord Void
  15. it's an open world things will be lost/stole/destroyed all by it self
  16. hell no, try wurm online if you like that kind of thing having decay and the need to repair your stuff every 5 min is not fun
  17. We could use some of SC's backers or more precisely some of there money People are still throwing money at that game at a crazy rate and so far they only shown what ? an arena and hangar? https://robertsspaceindustries.com/funding-goals
  18. To much survival for my taste. actually i have never tried, stopped reading after i read food and oxygen required. I prefere From the Depths because of awesome cannons (automated) and constructs you make or StarMade for space craft building full of automation and AI controled turrets (except they only have the A in AI)
  19. Open World, Voxel, MMO pew pew in space where do i sign up again, i am sold. They are devdiaries, and as such are meant to be technical. I think you are mistaking them with teasers and trailers like on this page http://www.dualthegame.com/medias
  20. Multiple cores could be interesting, then it comes down to how we a able to move around and if we can see/target the cores when locking on. If there is a for of tab targeting then might auto target cores, it often do is my experience.
  21. please take some time to understand the effect and problem before replying
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