Jump to content

Kobayashi

Member
  • Posts

    122
  • Joined

  • Last visited

Posts posted by Kobayashi

  1. On 3/24/2022 at 3:24 PM, Bazzy_505 said:

     

    whales will be whales, most of those beta keys came from founder/contributor packages that cost more than the all the sub throughout beta. Those keys were never free, in fact in some cases they turned up more expensive than the corresponding sub throught beta.

     

    The whole notion that beta key accounts were freeloaders is despicable. For the most part these came from people who opened their wallet to a DU dream long before you could even log in for one of those short alpha weekend tests.  Without them, there would no DU, regardless of how incomplete the game still is all these years later.

     

    Post realease alt account numbers will not be heavily affected by paying sub on them.  DU has a very similar demgraphic as EVE. If the game scratches our itch and NQ treats us right most of the whales will happily solder on with their alt swarms, just like they did with EVE. (if don't have 4+accounts in eve, you're not taking the game seriously, and the sub is almost 2x what DU charges).

     

    For the record yes, i'm one those with multiple accounts. And no i don't run npc missions, because i don't feel like spending 5 hours slowboating from A to B while watching startrek is worth any amount of quanta to me.  Player haul jobs are good enough for me. And i play mostly solo and i never got any free stuff fron anyone and never had issues with earning quanta.

     

     

     

     

    Just for the record, I bought two alpha packages and have 6 ingame accounts.  I dont agree with your maths though, that cost me a lot less than subbing 6 account through the whole of beta.  I will probably only keep 2 subbed at launch and that is the same as all the people I play with (including those that might come back).   I agree that some players will keep their ALT but plenty wont.

  2. Another nerf is that soon BETA KEY alts will be a thing of the past, and all players will be subbing ALTs, which will make a massive difference to the number of them in game.

    Personally I would like to see a limited number of missions for each routes, which would then changes to an alternate route when used up.

  3. On 2/21/2022 at 12:40 PM, BertBerto said:

    I wasnt to loggon for a coouple of weeks, and today when i do my ship has been Claimed, and i cant claim it back.

    WTF ? ?

    It was at an NPC port, but still some toxic [filtered] took it, so it doesnt have to work abit harder.

     

    You players that play like this are toxic creatures.

    Played the game since early alpha and NEVER left a ship, or anything else at a market, it is rude and inconsiderate to other players, you could argue that it is just as 'toxic' an activity.  Sorry but I am glad NQ have done something about it and I salute the player that took it.

  4. 10 minutes ago, VandelayIndustries said:

    Also, this is coming as a pvper and industry guy.  I hate the way asteroids were implemented.  Why should i know exactly what an asteroid is, and when someone steps on it.  On one hand NQ says that they should be a conflict driver and people "fight over them" but then later said asteroids arent suppose to be the main pvp focus.  But a lot of fun comes in the mystery.  And flying our ships and a fun way to navigate in space then just this 2 su radar.   If we manually had to fly around known hot spots for asteroids that constantly spawned and respawned more randomly, and never knew the riches of what was in the asteroid til we got there would bring way more gameplay.   They could also range more in sizes, even bring back some mini megas or megas of T1 and T2.  So if you did find something the longer you were there, the longer your chances of being found.  It would be a gamble.  Maybe no one comes near you and you happily mine for 5 hours, maybe someone notices you on radar 20min after you land.  That more balanced feeling would probably get people to risk more.  Explore more, and be out in their ships.  Some would go in big groups, others would roam and try to ninja mine some good ore.  And everything in between.  That seems way more fun gameplay then knowing exactly what asteroid, whats gonna be on it based on rarity, and exactly when someone knows im there.  Its just plain lazy.

    I dont see it as lazy, I hope, just like many other features, it i version 1 and will be improved.  I would LOVE to see more flexible spawning, mega roids, roids fields etc and I hope they come soon.  Personally I MASSIVELY prefer roid mining to ground mining.  It is actually enjoy the risk vrs reward level, although I dont discover roid at all, I have DSATs on space stations, find discovered roids and go from there. 

  5. 11 minutes ago, VandelayIndustries said:

     

    Its hard to say 100% but in the beginning I think a lot of the best roids were mined relatively quickly.  But as time has gone on perhaps less are mining asteroids.   And as far as rare and exotic there is only like 15 total that spawn, 10 and 5, so those are obviously sought after, but thats not saying there can be useful ore on advanced and uncommon.  Detemer just was released so now roids are the only thing left to manually mine so might need a few cycles to see what it will be, but I think the player population is still pretty low regardless and a lot of people are working more on getting their mininng units up and doing that.   There is definitely left over ore that isnt mined come friday, but my personal thoughts are because of low populations.  If we get a boost ever in pop and still no other way to get ore then we could see a quicker depletion. 

     

    And I think a good amount of people just assume once a roid goes to broadcast a good chance the ore there is mined.  And ya it might not be, but its usually a lot of SU to gamble and see, and in the pvp zone.  So people think "why bother".  Not saying its true, but i think that is the sentiment of a lot of people.

    I would counter that to say that I mined roids from the start, 5 days a week and never had an issue, you would have thought that since Demeter, more people would be mining them but there is still ore.  So I ask again, is miningg REALLY just a weekend activity, or is that an excuse used by people who dont actually mine?

  6. Something I have heard a lot of complaints about on this forum is that asteroids are 'only available at weekends', this is something that has always confused me.  I started mining roids on launch, focusing on discovered roids in pvp space.  I NEVER had an issue with finding ore, even on Friday nights before roids respawn.  I was making bank, no problems, I actually preferred it to ground mining as the ore was so easy to find.  I wondered if demeter has made a difference, so headed out tonight.  First rare roid I hit had loads of nodes left, T1-4....... but it is Friday and asteroid are only for weekends? Or are the people saying this people who dont actually mine roids?

  7. 2 minutes ago, VandelayIndustries said:

    Also where do you think all that money you made in early beta come from? It want daily logins that's for sure. It was people mass exploiting the bots. If you can't understand that then I can't help you.

    It was three things, daily login, sorry but 150k injected daily into approx 10k players is a LOT of quanta, which ever way you look at it, ore sales to bots (which was the main source of generated income), then product sales to bots (which actually only added a small margin markup to ore selling).

    The majority of people buying my stuff werent hardcore industry players, they were average Joe's mining a bit and selling ore.

    Love the patronising last line..... the old trick of trying to devalue the argument through belittling the other party..... classy

  8. 5 minutes ago, Wyndle said:

    I was counting on that.  I still have some T1 elements at market 15 but sales have fallen off a cliff since JC left.  

     

    It also helped some that market 6 is a nightmare for lag and/or parking.

    At one point I was listing 100+ range of T1 item on all main Alioth markets and some outer ones and making a fortune.  Buying all my ore from a private supplier under market price.  Funny part was that my second best market for sales I was selling just under bot price for T1, which is pretty much the maximum price you can get for a T1 product.  D6 is actually a great place to sell all the stuff that other people dont, they do there for the expensive stuff and then just buy the rest anyway.  So again you can be selling at MAXIMUM margin and getting high volume.  Not sure JC leaving had much to do with it, 0.23 certainly did, which was NQ using a sledgehammer to crack a nut.

  9. 4 minutes ago, VandelayIndustries said:

     

    For the game. There was no way for quanta to come into the game.  Until missions came out. There is the daily login but that isn't a gameloop to put quanta in the game.

    You cant discount the daily login though, as it DOES put money into the game and that money can then be spent on player generated gameloops like market product sales, ship sales etc.

    Whilst I agree that a lot of people did either sell ore directly to bots, or make large quantities of products and sell to bots, there were MUCH better margins to be made selling to players.  I promise you I made a LOT more selling to players than anyone could have selling to bots with the same quantity of ore.

    The biggest reason being that the majority of players didnt realise that people are lazy and didnt fly to the cheapest market, they flew to the closest.

  10. 12 hours ago, VandelayIndustries said:

     

    with no way to generate quanta but sell to bots

    Was specifically talking about 'no way' part, which is false, there were and still are plenty of ways.  I am still selling stuff T1 stuff when I log in that I listed 2 months ago......and I still dont sell much or (never sold a single ton of T1 ore)

  11. 10 hours ago, VandelayIndustries said:

     

    Ya NQ really screwed that up. They also released their beta with no way to generate quanta but sell to bots, and in the beginning people were exploiting hard selling things like honeycomb cause the talents gave so much and turned it into huge money maker.  We didnt have missions so they went with a market and bots on every single orbital body. Did nq really think each moon would have people selling shit? There wasn't anything to do but run your own factory early beta.  NQ can't see past their own nose that's just one of their many problems. But this game in its current form doesn't need to be single shard, as it has no redeemable features that require such a thing. And as shown by NQ they can't afford the servers so every development patch is to reduce server costs.  

    Not strictly true, I made a FORTUNE at launch without ever selling to a single bot.  I still dont sell any ore at all, most of my money came from being the first player to sell CAT3 on Alioth and then selling T1 products at markets.  I have also sold a lot of stuff on other planets, mainly things like containers, T1 industry, territory units etc.

    I do agree though that player made selling should be MUCH better supported in game.  Simply getting rid of the 'job board' and instead allowing players to place 30 day categorised ads for player made businesses would be a good start, adding details / specific icons to the map over and above the current 'open to players' icons!

  12. My solutions is, screw the MU's and fly around in my space ship mining roids, as this is a space game after all..  More roids please NQ!!!

    Mining unit are not a replacement for ground mining, if you dont want to manage loads of them, set up a couple and fly into space and mine stuff.  

  13. On 12/14/2021 at 5:04 PM, riproc said:

    I have lost over 10 million credits in ships by trying to mine on asteroids in pvp zone. Last time I was found in 40 minutes. I could barely find and mine out one Tier 5 ore chunk or how you call it. There is no way to know when someone is approaching, if you are playing solo. So i can't actually defend myself, I don't know when to run. What's the point traveling hundreds of su-s, when I can barely mine out one chunk. I spend time building new ship, I travel for hours, and then I get blown up while mining. I dont know how fast do i have to mine.. I travel hundreds of su-s and then mine like 20 minutes? Sounds silly. I dont want to lose all my money, and I don't want to waste my time again, so i put this game on hold for now. Just a little feedback from me. 

    Simple tip, DONT discover roids, go to ones already discovered and dont be greedy and go for T5, got mid tier.  Easily the fastest money to be made in game, only lost two ships since roids were launched.

  14. 2 hours ago, Creator said:

     

    Other than this week as stated, I DON'T HAVE TIME TO MINE ROIDS... it takes too friggin long to fly out to them...

    Does it though???  If someone else has found them, you can just fly straight to them.  Anyway, I actually think giving everyone a single main HQ tile with no taxes is a very easy solution to this issue, I like the idea a lot.  See, we can agree on something ;)

  15. 1 minute ago, Creator said:


    But if you read what I post, what I am asking for is a Sanctuary tile, which I can move to be with people I like, that produces 200L of each T1 ore. That is a very small expectation.

    Alternatively, a SINGLE HQ tile where you could run industry, and mine without paying taxes to do the same on Alioth. But the dev's already told us casuals and builders to go back to sanct where we belong. So I am heading the advice, and asking in order to follow things that the devs have said, and you have said, that the scaled down version make a few accommodations so it doesn't suck so badly.

    See I like both of those ideas and would be more than happy for either to be added.

  16. 8 minutes ago, Creator said:

    As stated:
    - Roids take significant flight time, are limited to a weekend availability for best mining, and risk being emptied out when I usually can play later in the week.

     

    They arent limited to the weekends though, or at least they werent when I was doing them, we mined them all the time.  Just go to already discovered roids and tuck in. 

  17. 5 hours ago, Jake Arver said:

     

    Without a territory scanner it is impossible to know if a tile is worth investing in and paying 1.5 million to find out is really the only option if you do not (yet) fly around with one.

     

    Mining requires a static construct, which in turn requires a claimed tile. To claim a tile and start mining you need to pay 1.5 million. Money which you may find is a waste as the tile does not have the resources to pay for taxes.

     

    Unless I am mistakes, a new tile must have it's cost of 500K and the taxes for the week at 1M quanta paid in advance before you can even place a mining unit.

    So add a ship capable of carrying a territory scanner to the list of prerequisites to find a tile worth paying for.. 

    We dont know what the starting package will be though, they might give new players a scanner in the future, might give them 5m quanta, we have no idea. 

  18. 34 minutes ago, Zarcata said:


     

    I would partially agree with this if we were in an alpha. In an alpha stage, you can drop content, add new content, change the direction of the game and much more, but not in a beta! And that's an important point here, NQ has declared beta status and thus advertised a product and customers have paid for it. From a legal point of view, you can't change everything to suit NQ, because this would give rise to claims for compensation. I am sure NQ knows this very well.

     

    I get your point, but legally there is no definition of alpha / beta etc and what you can and cant do.  NOONE who joined 'beta' at the start could have said that is was only going to have a bit of polish, there were always going to be massive changes.  Territory warfare is probably the biggest game changer, which has ALWAYS been coming and is still not here yet.  So, for me, until all these things are added, I am reserving my judgement.  If I like the game at launch, I will play it, if I dont, I will move on.  

  19. 10 minutes ago, Zarcata said:


     

    Wait a minute.
    In the past, you went digging earth out of the ground because you wanted to build something with the material. You could set this time as you wanted, there was no obligation. If you didn't feel like it for 2-3-7-20 days, you simply took a break and your score was paused, so to speak. Nothing was deleted or was in danger in any way, so there were no negative influences to worry about.

    But now, as soon as I want to keep my territories, I have to pay the taxes. The mining units are not fully automated either, they consume a lot of my time. So you can only use 6 recharges a day to optimise the units and mine the ores on the surface. However, I also have to use this time every day to keep it profitable, because I now have forced costs that I didn't have to deal with before.
    This means that before I can play the way I want, I have to make sure that I play the way I want in order to maintain my obligations. And no, it is not a goal-oriented solution that we all now travel back to Sanctuary or put the territories on HQ.
    The MiningUnits also bring me much less ores in the whole runtime than used to be found in the ground. So purely in terms of the time factor, these units are not an improvement!
    The same applies to these "missions", they are not profitable in terms of time and benefit. Simply digging into the ground to find ore and selling it on the market was faster and always brought more quanta into the pocket. Likewise, you didn't have to fly through the PvP zone, where you could generally lose everything. (It also doesn't help if you equip a mining ship with weapons, it doesn't help against the pirates' metaships, they are only happy about more loot).

    In the end, Demeter introduced a compulsory content and at the same time enormously slowed down and permanently slowed down one's own progress and the progress of the civilisation.

    But that is not so much the problem at present, because slow does not necessarily mean bad. What is bad now, however, is the planned wipe for the release. So what is the point of continuing to build, collect materials, set up machine lines... if soon everything will be lost and nothing is safe? Those who have a beta key may not care, but some players will pay for it because it was assumed that there would be no wipe from the beta onwards, unless an extreme technical, unsolvable problem arose that made a wipe the last resort. At the moment there are no such unsolvable problems.

    The terrain wipe was also unnecessary, because it was not an unsolvable problem, but mostly just a financial problem. Likewise, a release wipe is generally unnecessary because there are many ways to treat old and new players in the game neutrally and equally. But sure, the wipe is easier and cheaper - yet contradictory to promises made at the time and a slap in the face for all players who pay a subscription.

     

    Apart from HQ tiles means you dont have to pay taxes...... so your whole point it moot.  You can still play the same way as before, as long as you dont want more than 5 tiles.  I 100% agree the game is not as easy as before and it will get harder if they add energy, then even harder when they add territory warfare and people who want an easy game will complain and people who want more of a challenge will enjoy it.

    The main reason why I dont play DU regularly anymore is because I didnt find it a challenge, I am waiting for more stuff to come into the game so I cant just continue hoarding unlimited volumes of elements, tiles and other stuff and if / when that challenge is added I want a wipe because I currently have far too much stuff and it would not be fair to new players to try and compete with me and all my stuff when the gameplay has changed so dramatically.

    We are clearly different people, within different requirements, neither of us are right or wrong, just that NQ seem to be taking the game in a direction which suits my playstyle.

  20. 1 hour ago, Creator said:


    The issue overall for me is time... this week has been a rare exception as I have the week off as I transition between work.

    - Autominers, at a scale to earn any income require significant time to optimized/maximize returns, which I don't/won't have.
    - Roids take significant flight time, are limited to a weekend availability for best mining, and risk being emptied out when I usually can play later in the week.
    - Selling designs was my primary source of income, however, people aren't really buying designs as the economic shock and adjustment has everyone hoarding quanta/resources.

    - The best mission on Alioth takes about 30 minutes round trip for 170kh.
    - The better pay missions off of Alioth take even more time that I don't have.

    ....

    I would be happy to go back to sanct if the tile had just the little resources I need to quietly build and not be on here angry on the forums, hurting because I had something good taken.
     

    Didnt you used to spend time mining though?  So instead of using that time to mine the ground, use it to mine roids?  Ok you might not get as much but that is supplemented by your autominers, which work even when you are not playing.  I do agree there are things they can do to balance it (increase autominer yields, decrease taxes, increase the quantity of safe zone roids) but I dont think the system is as flawed as you are making out.  

    Genuinely interested to find out how roid mining is now, I used to have no issue getting really good returns from it, I used to do it RATHER than ground mine as it was so much easier to find the ore.  Only playing casually now, so dont really need to do it.

  21. 25 minutes ago, Creator said:


    I can't stop you from replying in any thread, but all of the inflammatory comments above actually violate the forum rules, especially when you persist in doing it when I have told you to stop.

    • Posting off-topic replies or replies that are likely to drag the discussion off topic.
    • Trolling (provoking) people
    • Calling out other players or community members by name to shame them for actions or opinions you may disagree with. Naming and shaming is not tolerated.
    • Flaming (insulting, attacking) people. Picking fights isn’t a good way to make your point. It usually means you don’t have one and are just trying to cause trouble.

    Last warning... either be decent or don't interact with me.

     

    So back to my points

    - Autominers are a semi passive income, you can earn that income whilst doing other things, you ALSO earn that income whilst not even playing the game
    - there are other ways to earn income, mining roids, doing missions, selling stuff, hopefully NQ will add more

    So the argument that taxes are taking 50% of all your income only applies if you choose not to do any of the other things outlined above.  Also territory taxes only apply if to tiles you are using for either mining and or industry, unless you have more than 5 tiles.

×
×
  • Create New...