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m0rrty

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  1. Like
    m0rrty reacted to Revelcro in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Generally we didn't consider it an expensive crash unless it takes a team of people several hours and millions of quanta worth of T3-T5 material in scrap to repair.
     
    I think when our Logistic Lead Officer crashed his baby it cost so much and took so long that you probably wouldn't believe me if I posted it.
     
    When ya gotta break out the Manganese scrap, **** just got real.
  2. Like
    m0rrty reacted to CptLoRes in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Quick repairs = Manual repair tool and expensive scraps
    Relatively slow automatic repairs to balance out PvP = Repair unit
     
    So all NQ has to do is make the repair unit actually work in a meaningful way. Translation: Maybe some time long after release..
  3. Like
    m0rrty reacted to WildBunny in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Not sure that is that broken.
    I mean, Glasses do have HP.
    Voxels do have HP.
     
    What your ship flying through an obstacle doesn't do is inflicting damages.
    Considering a moving object as a weapon that can inflict damages depending on mass/speed e=mc² ? could easily solve the problem.
     
    Shouldn't take some hard long coding to do too.
  4. Like
    m0rrty reacted to blazemonger in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    An M core ship with heavy armour getting wrecked by a speck of dirt is not broken?
  5. Like
    m0rrty reacted to WildBunny in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    As I said after, if they implement damage done by construct as a weapon, then the problem is solved.
    So that's no big deal to solve.
     
    That's all I'm saying.
  6. Like
    m0rrty reacted to blazemonger in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Allowing ramming mechanics would be a can of worms I expect NQ wants to stay as far away from as possible and rightly so as it is a griefers wet dream.  
  7. Like
    m0rrty got a reaction from CoyoteNZ in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Hi guys,
     
    When you build the ship, you want tot have windows, lights, all those wires and wire-corners, right?
     
    BUTT!!1111!!1 But if you crash, most of the elements will be broken, and require repair. I have 250 elements on my M-ship, I am not talking about L-ship....... I have to walk around and fix every 50 hp point, 200 point, etc, elements, and it takes big part of my life, JUST to CLICK and fix red element, then click fix yellow, and wait of the fix....
     
    What do you do? - You just don't place that much of elements?! Right? ----> we are loosing the esthetics, we are loosing part of the game without elements.
     
    I have this problem. It is not a bug. 
    But I wand a feature request.
     
    My suggestion: to have a Construction >> Right Mouse button >> Command "Repair", which may repair your ship for you, spending time, which you do whatever you want.
     
    My Suggestion: Admin, make the glass and other small elements not breakable ?
     
    Your ideas?
  8. Like
    m0rrty reacted to GraXXoR in still missing sized elements from the game   
    Am I the only one who want an XS Space fuel tank? I'm fed up of having to cart a massive barrel of lard around with me just to use Vertical Thrusters.
    Also, while you're at it, could I have some super cool XS hover pads... Maybe half the size and power of the current ones (say 2 x 2 voxels or something)  so we can put one front and back or on each corner of a transport and not have it look like a meth cooking-spoon?
    This would be great for some truly minimal, and maybe even speedy, personal transport!
     
    XS size components

    — XS Size space fuel tank
    — XS Size hover engines
    — XS Brakes
    — XS Space Fuel Tanks
    — XS Rocket Boosters
    — XS Space Brakes
    — XS Control seat for motorbike like constructs
     
    M Size
     
    — full sized M wings for M construct. 
     
    L size components
     
    — L Ailerons and Compact Ailerons
    — L Wings
    — L Stabilisers
    — Full sized wings for L construct.
     
    MOAR XL size components
     
    — XL Atmospheric Engines
    — XL Hover Engines
    — XL Vertical Boosters
    — XL Wings ailerons and stabilisers. etc.
     
    — XL Cores? YES PLEASE.
  9. Like
    m0rrty reacted to Sabretooth in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    I think its unfair too! An L-core ship can have over thousands of elements, with buttons, relays, small windows, doors, beds, chairs, steel beams for stairs, lights, adjustors etc. (and Im talking about a Space-only L-core atm)
    I crashed my M-core ship once due too lag (So it wasnt really my fault). I was able to hover back home and park it, I repaired it by doing 20-30 minutes a day of repairing. My aim at first was to just build another ship and leave the crashed one to be, but after a few days I got to my senses.
     
    This game already has a huge impact on your life-time, so I also think there should be a 'repair-all' button.
    Even if i have to wait a day or two, or even a week (L-core) for it to be repaired, I can do something else in the time. We are 10.000 yrs in the future and we have to repair every single element by hand??? Come on man!
  10. Like
    m0rrty reacted to TonyTones in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    I think the current system is pretty fair. In space engineers you just lose the ship if you crash too hard. The time rebuilding motivates you to be a better pilot, make a ship that handles better/more safely, and adds a sense of risk and makes some actions a thrill. For example trying to come into Alioth weighing a bit too much and barely making it.
  11. Like
    m0rrty got a reaction from Sabretooth in Ship crash breaks ALL 200 small elements, repair takes 30-60 min of my life for DULL repair actions   
    Hi guys,
     
    When you build the ship, you want tot have windows, lights, all those wires and wire-corners, right?
     
    BUTT!!1111!!1 But if you crash, most of the elements will be broken, and require repair. I have 250 elements on my M-ship, I am not talking about L-ship....... I have to walk around and fix every 50 hp point, 200 point, etc, elements, and it takes big part of my life, JUST to CLICK and fix red element, then click fix yellow, and wait of the fix....
     
    What do you do? - You just don't place that much of elements?! Right? ----> we are loosing the esthetics, we are loosing part of the game without elements.
     
    I have this problem. It is not a bug. 
    But I wand a feature request.
     
    My suggestion: to have a Construction >> Right Mouse button >> Command "Repair", which may repair your ship for you, spending time, which you do whatever you want.
     
    My Suggestion: Admin, make the glass and other small elements not breakable ?
     
    Your ideas?
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