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space_man

Alpha Tester
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Everything posted by space_man

  1. Try asking in the discord or in game help. The forum isn't usually useful for help.
  2. Fool me once shame on you, fool me twice shame on me. I think it's been more than twice at this point.
  3. The ore rarity, and availably of those who want to make scrap, and those who buy it (basic supply and demand) are the real market drivers. Just because it seems better on paper doesn't mean much at the end of the day, people are creatures of habit and will stick to one type of fuel or scrap in many cases, rather than doing the research and looking up all of the market prices.
  4. The real question is why can't we use the repair unit to repair (not replace) our ships?
  5. it should be an RDMS policy, just like they should have added this ages ago.
  6. Why would anyone continue playing if they announced a wipe?
  7. Post no, but limit access to your org yes. I see.
  8. Hey sounds like the long awaited mining unit API is coming. Good thing, otherwise I'd forget to calibrate every Saturday. Come on NQ... We're waiting.
  9. In game help will get you an answer much faster than the forum, you could also check out the official discord server and find an org that works with new players.
  10. Yeah you already can keep a mission to org only, but being capped at 3 missions is still very much an annoyance.
  11. Tried it. Don't care for the visuals. Same with no man sky. Space engineers is pretty good, but doesn't have the scale or level of detail in building.
  12. Just ranting at NQ, and how much they've left untouched for so long.
  13. Don't worry, if you have a docked ship I'm sure that it will work just fine.
  14. Its a beta, we shouldn't be locked in. The pts is almost non existent so how do we try anything before locking in?
  15. A real wipe would be better than leaving the wipe up to the players (referring to pancake, core slots).
  16. The progression should be uniform. So they could either add more prerequisites for other things like engines, retros, adjustors, mining units, or anything else that has a size. Or combine the radar and weapon talents, and combine the assembly line operator talents which was the only other talent tree unrelated to pvp. The end result would benefit medium ships the most, but also allow new players to try stuff out on small weapons without wasting talents. Thinking about the case we're they would add size specific talents to engines... That would drive more demand to use large and extra large in almost all cases for many players who want to maximize their talents.
  17. (Correction) Some talent trees have prerequisites but its rather inconsistent and less common in the other talent trees. Assembly Line Efficiency, but not Assembly Line Handling for some reason.
  18. No other talent tree is size specific, and in its current form the talent tree really pigeon holes pvp players into one type of weapon which makes for dull PvP. Because of how many talents are need, most players go into the most common weapon types, and that just makes the nano meta more common. Overall the PvP talents are too specific and broad (Ammo, HP, handing really add up), and combining all weapon talents into one tree would be a good (and simple) change that NQ should make in my opinion. While were at it, lets get a talent reset. Please NQ! This game is a beta, and we shouldn't be stuck living with mistakes (some our own). With the introduction of shields metas changed, yet there was no respec. One excuse NQ-Pann gave was, if we need to reset on this update, then every update will need a respec... That is the correct mind set but with the wrong result. You should have an opt in respec on every major update! We've been mislead by the lack of a long term roadmap, and its hard to say what direct the game is going, yet training takes years - and a year of game time does not come at a small expense. Another point to consider, is that PvP already needs all aspects of the game. For example a PvP org or trusted collection of players will need a few industry players, including some with fuel, scrap, and honeycomb, a few more players with handling buffs for engines, adjustors, etc, more players with handling for HP, more players for handling the weapons, radar, and some players to gather resources, before the main PvP talents are even trained. All aspects of the game are already heavily involved, which is why PvP is so uncommon for the typical single player, and even small groups who would rather spend their time in the safe zone. In closing, I would love to be more involved in the new group of PvP racing wherein S-core ships are used to race though PvP space - however I'm already locked into training large weapons (and only training the required talents). And because any PvP talents for small weapons would go to waste, I fell like that is not right. If you learn industry, radars, piloting, mining, you are not penalized in this manner, so I urge NQ to reconsider the weapon size specific talents and make one talent tree that applies to all weapon sizes, or some other path to PvP that doesn't require so many talent points.
  19. Ok, the one positive thing would be 3-axis mirroring but you can do alot with the current build mirroring and rotation.
  20. Your asking to do less and have more. Not sure what there is much else to explain, but those of us who have gotten far didn't do so over night. I'm guessing you also want a wipe? There's more to the game than what your seeing, and things mentioned would lead to exploits, take dismantle to container for example. If you could instantly take something down, in pvp space that would give you a huge advantage if you use that to prevent losses. Also the suggestion about flogging the staff is going to get you a ban.
  21. No idea what the point of this post was. Carry on.
  22. So I have auto miner lua that does exactly what you want however, due to emitter and receivers being super limited I really only use it as a display rather than sending data back to my ship/base. In reality I have a spreadsheet. I also have industry Lua that does similar for monitoring ore. Ive done some other industry stuff but honestly when you get to having 500+ transfer units it's just not possible to have Lua running on everything. The maneuver tool issue I get. It sucks. The pvp problem is also solved by other pvp huds on the market. So I disagree with almost everything. The point of the game is building (for me) and all of these suggestions would take away from the game (for me). I think you should do more research and try creating your own Lua.
  23. This is why we can't have nice things. None of these ideas will be added as they are just making the game easier for you.
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