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fiddlybits

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Posts posted by fiddlybits

  1. I've found several rumored asteroids. My understanding is that asteroids that spawn post patch are working, but all of the asteroids that were around prior to the patch are missing. It sounds like when the patch was applied all existing asteroids were de-spawned, but they were not removed from the DSAT list.

  2. I agree with you that calling non-pvp players care bears is not useful. How are PVP players forcing others to pvp though? The safe vs. pvp boundary is clearly marked and, barring exploits like dragging ships out of the safe zone, avoiding pvp is trivial to do. If you don't want to pvp, you can easily choose not to.

     

    At the end of the day, PVP players and non-PVP players have similar issues with the game right now. We want more content that involves the type of game we want to play.

  3. 1 hour ago, Pleione said:

     

    Similar except I hit my limit fairly quickly... needed T2 for space fuel, found a few tiles of that, and build my industries up through all uncommon things I was interested in.  But if you want to use a T3 mining unit, you either need to buy it, or buy the T3 to make it.  We (joined a like minded org by then) opted to buy the T3.  We can still go that way, but... we... really... enjoy the old style mining.  We miss it.  But getting ganked for that pleasure is not worth it meaning that aspect of the game is closed off to us.  

     

    I do have one simple suggestion:  Remove the "Discovered" aspect to asteroid hunting.  Territories don't go on a Discovered list 2 hours after somebody scans them (although in a cooperative world they would be - instead people have to waste time scanning territories that others likely already have), why should asteroids?  Only reason I can think of is to make it easy for PVPers to gank miners.  PVPers should have to track down Rumored asteroids just like miners do... that would reduce the risk considerably.

     


    In the safe zone, it's nice to have discovered asteroids available for new players who do not have DSATs on their ships . I like your idea a lot for the PVP space though.

  4. 44 minutes ago, Cergorach said:

    Splitgate a f2p game on Steam runs EQU8 and the game ruins fine on Steam Deck and is even Verified by Steam to run on Steam Deck (Linux with Proton). The Spligate developers are also the new owners of EQU8 anti cheat. So I can only conclude that EQU8 does run on Linux and specifically Steam Deck. Why NQ claims it can't work is beyond me, have they not done their own research? Or are they flat out providing the wrong information so they don't have to do any work on making their EQU8 implementation work with Linux/Proton/Steam Deck...

     

    The equ8 faq (https://www.equ8.com/faq) still lists that it does not work on Linux . I don't follow the development or discord though, so that's great it has Linux support now. Was there a more recent NQ reference to Linux support your responding to? The comment your replying to is from 2021 and the NQ implementation was first setup around beta launch I think . Without knowing how they're using equ8 or what version they are using, it seems disingenuous to assume that they are just trying to avoid work . It's quite possible that the last time they worked on their equ8 implementation it did not work on Linux even though newer versions have support.

  5. 1 hour ago, Baenre said:

    I agree that I spent some millions of quantas to acquire tiles. I purchased a 1L of limestone's tile which worth nothing now without calibration and also bauxite and coal flowers... There is nothing more frustrating that playing a game and changing the rules mid way.. 

     

    The worst part about this change for me was all someone from NQ had to do was comment in the thread where they said calibrations were allowed. One or two lines saying that multi-calibration was generating too much ore and they were developing a fix to prevent it. That would have taken 10 minutes of someone's time. Rather than that, they were developing the fix for however many days/weeks while knowing that players were wasting their time scanning, buying and training talents to use what they claimed was a feature.

    If they think the capability needed to be removed, that's fine. It's just so inconsiderate of players' time to say something is allowed, give zero notice that you're going to remove it and then remove it in a standard maintenance as an 'Improvement.' 

  6. 9 hours ago, Ninator said:

    Addendum to my previous post:

     

    There seems to be a confusion with the 252 vs 253 points.

    252 is clearly based on the prime factors 2*2*3*3*7 .

    Can you elaborate on why the number of points would have been chosen based on prime factors? The devblog mentions that they chose the largest value divisible by 6 that will fit within one byte. That makes sense given the .5 overlap into neighboring voxels, but I don't see why the prime factors would  influence the decision.

  7. 13 minutes ago, IvanGrozniy said:

    This graphical update is a downgrade. No graphical cohesion whatsoever, contrast is borked, etc.. 

    I disagree. I like the element and terrain changes that I've seen so far. As a small example, the new elevators look nice and I'm able to see more detail in other elements. The lighting and voxel changes are mixed for me, I'll need to update the materials on my constructs to see if there are new versions I like better. I was using vertical lights and voxels to create some simple shadow patterns before and that no longer seems to work. It's a shame if there's no longer a way to do that.

  8. I agree with your general point. Concrete is tier 2 though (uses limestone) which is why you can't make it in the nanocrafter. The ones you can make in the nanocrafter are only tier one pure and tier one product (aluminum, iron, steel, plastic, wood and carbon for example). Even then you can't make all of them, since some still require machines for some reason.

  9. On 3/8/2021 at 12:11 PM, Revelcro said:

    If you allowed only warfare to be declared on those tiles with a 24 hour timer then those tiles would more easily be cleared out during the timer as they are declared war on.

    I have this concern about territory warfare in general. Without a timer very little will be built on pvp territories because 24 hour defense is nearly impossible for most groups. With a timer and the most valuable resource on many tiles (the ore) can just be extracted before the timer triggers.

     

    It will be interesting to see what solution NQ comes up with.

  10. I try not to speculate on reasons or intentions behind changes, but yes interaction on the forums has gone down over the last few months. Social media posts on twitter/facebook are still fairly active. There has been a wreck event and share the love contest this year as well. It seems that the more interactive forms of communication (forums, discord/support, and interviews) have gone down while the less interactive more curated content (social media posts, events, devblogs, tutorial page) has stayed the same.

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