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Alpha Team Vanguard
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Everything posted by Lethys

  1. (III) Following actions are prohibited: Posting off-topic replies or replies that are likely to drag the discussion off topic. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). Spamming on a specific topic. This includes creating multiple discussions on the same topic in the same or multiple forums. Cross-posting a specific reply. This is also a form of spamming. Posting an image without a meaningful text. A meme is not a response to a discussion. They are usually disruptive and can be easily misinterpreted. The same is true for animated GIFs. just saying xD
  2. It IS a free market system, the only thing controlled by the game are quanta sinks (market fees and stuff) and quanta faucets (injecting money through bots). Everything else is controlled by Players
  3. Current plans involve a notification system via mails to know who attacked what structure within your territory. This isn't linked to the forcefield but to the territory unit itself
  4. You won't find that person because the game is under NDA. As you don't have access yet, noone is allowed to tell you anything about game mechanics
  5. Lethys


    Best to focus on developing the game now as promised in the kickstsarter campaign. I rly see no need nor argument to change that for the near future (at least 5 years). But way later, after everything is in place and working - why not. But then again, by then we all will have 16+ cores and more, so there's no more need for that.... Don't rly see the point in doing this tbh. No to feature creep and better develop what was intended in the first place
  6. Ppl rly like to overthink things in a game. If there are no single seater landing pads in a certain player market then ppl with single seater ships won't use it => less money for the owner => He analyzes other, successful markets and realizes that single seaters are used by the majority of ppl for their shopping => He builds pads for single seaters. There's rly no need imho to agree on anything because It'll balance itself.
  7. I promise I won't. Come visit me any time - but remember: real men always fly with full throttle...... xD
  8. they said that due to server limitations, voxels can float (if you dig the whole base of a mountain for example) so yes, if that's still the case, you can create a minefield that way
  9. it does appeal to me too - but only because I love to scam ppl to get their hard earned money I would never ever give away my quanta to anyone. Never. Nope
  10. Ofc you can enter, you just need to be smart about how to lay out that minefield. Looking forward to ppl crash and burn when flying too low xD
  11. I don't rly get your point here. A STU is per definition ALWAYS safe and 100% protected against griefing
  12. server wipes may occur at any time but usually NQ announce them in advance
  13. @NQ-Nyzaltar your call here to answer that .... we can't due to NDA
  14. Welcome Merwin o7 Fake news! Your first sentence exposure you. The truth is a lie!
  15. Welcome back. Those infotmation are under NDA. Resets can occur at ANY time but generally will be announced by NQ. You can create blueprints of your ships though, as shown in videos
  16. Avx won't go away afaik, that's a standard for years now. If you don't want to upgrade your CPU you can get in touch with customer support at support.dualthegame.com
  17. As a first massive test with 30.000 chars across alioth, this certainly points in the right direction. This is the foundation for all future tests so I agree it's a really good milestone. The next step now is interacting in a large scale with mining, production, flying, building and ofc pewpew once implemented
  18. Well that's broken too you know. Then I just apply to the org with an alt, bring my PvP ship there and my org mates from my main org just kill the base because I switched the civil core with my alt. One safe zone per planet is definitely too much. For all I care NQ can make the whole starting system with alioth in it a huge safezone with no valuable resources anywhere ofc. 12 planets should be enough, no? As long as the vast majority is free space with precious and rare resources to fight over, I'm all in
  19. Servas Depends on what kind of org you're interested in - there are plenty to choose from
  20. Then ppl can just abuse that and use such a core as a forward respawn base. Or bunker all the valuable resource there. No thanks. As said, that's what safezones are there for.
  21. Lethys

    Radio unit

    What you're looking for is here https://trello.com/c/HVdTjEsH It's only predefined sounds, no internet radio though
  22. Idk and honstly idc either right now - it's just too soon for that kind of stuff imho. Beta would be best for that kind of talk imho, once all mechanics are implemented. Create an org, talk to ppl on discord, get ppl to work with you, build relations and make them aware of the situatuon or problem that you see. I don't think it's rly a problem because It'll be regulated organically once we know what kind of ship will be prevalent, once we get player run markets, once we get RDMS to regulate our territories and once we know what kind of products will be bought. Too soon rn imho, but you can try ofc. It's a player driven sandbox - go for it
  23. Gl talking to all orgs then. By all means, try to do that. Try to get everyone to agree and work for a global solution. That's DU - if you feel the community needs smth then work for it and do smth about it. I disagree on the footnote of the devs though - this game should be run by players alone. No need for the devs to promote any one initiative over another
  24. You won't get such a thing in DU imho. I doubt that players will do that in this particular way. The way I see it ppl will just do whatever they want until they recognize there is a problem. Then ppl will just look at the prevailing shipmeta: what ships do land in our market? How long are most ships? Then actand build platforms accordingly. For special guests who might pay higher fees they can even get better/bigger pads. As I said, markets will provide services too. If most ppl can't land properly there, less ppl will use it. It's a game, no need to make things more complicated then they need to be. Also, I doubt ppl from different orgs will agree easily or at all to some consensus. I certainly never have the mood to sit in such s comittee
  25. This would only be useful for a trading hub anyway. Bases, outposts and org stations in space are mostly org specific and not for public use. Those will have org specific standards anyway. Cities might enforce a no-fly zone for obvious reasons (PvP, clutter, order,..) but may gravitate towards some kind of DU wide standard. So we're only talking about public markets really. And those will be dictated by supply and demand, services available and taxes. It's up to players and what kind of ship meta will prevail in DU. Lots of smaller platforms for single seaters do make sense, because I doubt ppl will take out their big toys to Go to a city/market to shop. Also bigger ships will need a Crew, which won't be easy to organize for someone just to go shopping
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