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Lethys

Alpha Tester
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Posts posted by Lethys

  1. Shooting any and everyone you come across regardless of needing the "loot" they have is your standard d-bag simulator experience. This is what "ruins" games like Ark, Rust, 7D2D, etc. Sure, you might need resources and come across a victim to loot. More often than not you have players who need nothing and are bored so they just run around killinig any easy prey they can find and avoid the other dangerous players.

     

    In many cases these d-bag simulator players focus on players that are offline and can't fight back.

     

    In many of those games I listed, it's extremely common for new players to spawn and within minutes be killed by high levels for no reason (no loot or personal gain). If they have a PvE safe zone for the starting areas, then these new players are often killed within minutes of venturing out. Again, often for no reason.

     

    It this game (and other similar games) don't bother to build proper PvP rule sets and gameplay they will contineut cater to the d-bags in PvP environments and force most other players into PvE private servers and creative mode. In both cases it splits the community and keeps the total player base small. Games like WoW, League of Legends, Overwatch, etc have massive player bases because they have solid rule sets that make the full experience enjoyable for everyone... not the small subset of d-bags that dedicate enough time to farm the new players and troll them till they quit.

    Nothing will be split as there is only one server. Read the devblogs and watch the videos - then you will realize NQ does a lot for newbros and their first impressions

  2. Supply and demand. The more dacs being sold on the market the cheaper they will become.

     

    Also the skill system being time based prevents someone from immediately jumping into a battleship and just flying off by buying and selling dacs.

     

    Eve used to be a good example of how an in game subscription item could beasily implemented in a non p2w way, however now that you can buy skill points in Eve that's all out the window.

     

    Let us hope they never sell skill points in DU, or it will certainly become p2w.

    What he said
  3. Not to mention, scripts will be probably publically available on github for all the script kitties to build elaborate ships with fancy moves a year down the line -- or even at launch -- so, no reason "copyrighting" scripts.

     

     

    P.S. : Script Kitty is not an offensive term to anyone who wonders.

    If you add fluffy, it would be though ;)

  4. I've read down the page, and I would like to step in here with this point: sure, automated mining and production, would reduce player interaction and force solo play for the most part, there is still a middle ground. Just limit the amount of automated miners based on how many players are tied to the operation, or make miners stationary, and manually transport between.

     

    Or, just go for the skilltree instead and let skilled miners do the same job as 10 newbros....

     

    More players involved in all tasks > automated stuff

    More players involved -> more teamplay -> more need for groups to form -> more need for them to be protected -> newbros have a purpose, even with low skills -> better player experience -> better newbro exp. -> better for DU

  5. Yea I would never be for forcing people to fight bosses, I really really like your idea of making hunting a thing, that is almost exactly what I was hoping for. I prefer hunting being hard also but I can see that if they become too difficult people won't kill them without a large reward which turns them into bosses so I'm cool if hunting has to remain fairly easy.

     

    the moment you implement a 'boss' or whatever that drops something special, which can be used to build/do something better in-game than without it, it's just boring, stupid, 0815, dull, fucking stupid gamedesign and gameplay.

     

    I'm all in for flora and fauna - as long as they don't drop something op. As already said: clothing, hats, coats, gunmods (only visual), armor (visual) - all good. But no "Greater dragonbane axe of the holy high Inquisitor +5"

  6. I think the perfect solution is not VR instead AR (augmented reality) so you actually build the hologram of the construct in the "real" (not really) world and include an auto build button (takes time). What do you think?

    As said before and in that other thread about some builder tools (can't remember which one):

     

    An overlay/UI thing/AR (like you put it) and what aetherios said is the best solution. No zombie players, no non-interacting PCs, no risk for the builders, a safe environment (if you build inside the arkship safe zone) - win win for everyone

     

    Ninjaedit: about that automobile button: not feasible imho. Such AR-sims should give you the blueprint but nothing more

  7. I agree it favors larger orgs but to me that makes sense. So in our world today we have large countries with gigantic armies able to wipe out defensive structures of smaller countries one reason they don't is because it is too much effort to do so. I feel like while yes the biggest of orgs could go around smashing small pirate bases with gigantic fleets, the pirates should set up their bases as hidden or very well protected. So as far as making players not in large organizations closer in terms of ability I agree with you, but I would like to have it kept in mind that I think my way is much more realistic to how pirates/small groups interact with larger Orgs.

    This is a game, not RL. Everyone should have fun. You just can't have fun when at some point anyone just steamrolls you because they can. Bad mechanic.

     

    Just look at eve and why they changed everything

  8. As far as terraforming a planet goes I see a way to simplify it down so that you can do so without massive drain, it would still require quite a bit of processing however if you had a few things listed below

    - Gases

    - Temperature

    - Access to resources

    First off terraforming a planet would be a massive undertaking one of which probably only a massive corporation could do, or a large number of people all doing it but not together. Gases would be critical if an atmosphere is mostly co2 people can't breath there. To fix that you need plants. But if just planting them were enough that would be unrealistic and boring people would just go around planting them randomly and would make it relatively easy. So what you do is have plants only able to live on planets with enough water present. This meaning forming oceans/bringing oceans to the planet. Melting icecaps of some feasible. Then when enough water is present small plants can grow. The water present means that the rain cycle with exist watering plants. Habitable worlds already have this. However to make it even more interesting plant should need a specific temperature to live. To increase a planets temperature you have to give it a thicker atmosphere. To do so you need plants, or other methods that I won't go into such as CO2 factories and such. So what you need are plants that can live in the low water/cold environment of barren worlds to improve the atmosphere so that you can bring in other normal plants. Final point is that since you are thickining the atmosphere with green house gasses, at some point it would become toxic. So you couldn't take a pluto like planet pump it full of gas and then live on it because the air would be toxic despite the temperatures being ok.

     

    To pull this off you need a few things.

     - You need to keep a count of the plants on the world. This could be done by doing random sampling of the worlds surface as server processing permits to determine the percentage vegetation. CO2 factories and such would have to be factored in after if they are added. This could determine the level of gases I suggest only 2 for simplicity, Oxygen, and CO2. Then players would die if the percentage of Oxygen was too low. Maybe they suffocate slower the higher it is, with there being a level at which living without extra oxygen would be possible aka a habitable planet. CO2 would be necessary for warming the planet the higher the CO2 the warmer the planet but too much would start killing people on the planet, meaning a pluto like planet can't be terraformed. Making the gases levels instead of ratios allows players on habitable worlds to still build freely since CO2 and Oxygen are independent you can have as many plants on the surface without worrying about the planet freezing.

     

    - Water would also be needed to terraform a planet, where it comes from does not matter to me but it would need to exist. For this you could also do random sampling to determined how much water was on the planet averaging multiple random samples to get the most accurate picture. Then once water exists life has to be brought to the barren planet in the form of a plant that can exist in the current conditions. This plant could then spread with the help of random placement generation starting with the original plant as the epicenter, then once enough is covered you can have a breathable atmosphere and so on.

     

    You would need separate unique species of plants, the ability to transport and replant them, the above mention scripts for monitoring planets, and a unique tag for each planet that set the starting conditions for each of those values to make terraforming possible, but I think it would be amazing and a very realistic system that could be implemented similarly to how I have described.

     

    Thanks for reading Jared(Yeager)

     

    No, just no.

    There will be biomes though, which will act as different environments.

     

    NQ wants to pull off one of the most incredible things ever done in a MMO. They should focus on that and not on some more server side calculations.

    Water will only be in-game as a whole body. No aqueduct building, no floods, no player built canals. If you dig through a mountain it will 'float'.

    TO SAVE SERVER SIDE CALCULATIONS.

     

    Why on earth would you possibly introduce A TON of those calcs deliberately only because of god damn plants?

     

    Perhaps we get gas giants or some more biomes in a later expansion/patch, but I doubt they will introduce such a terraforming mechanic

  9. "

    Hm...A VR environment is a good idea. But, I have a question that concerns the production of blue prints and multi player construction. 

     

    The VR environment should allow for simulated costs and statistics: Esster's idea has much in common with this idea. So far, the developers said that blueprints will be gotten once constructs are made. I hope it doesn't mean that you have to physically build the constructs (incurring costs and time, not to mention the fatigue and errors that come with working with multiple people on an idea in the making--everyone has an opinion of how it should go). It will be a lot easier for any lone player to create a "simulated" ship in such VR environment and obtain the blueprint. Then in a shared multiplayer VR (I hope the developers will make this available in the Alpha), multiple players will be able to build the ship, preferably, using the 3D overlay of the "simulated" construction or blueprint. 

     

    The possibility of shared and simulation without cost or price should also be made available in the near future. It could be based on skills, requiring a certain skill level for access to such simulated environment, multiplayer construction in the VR environment. I know however, that the majority of opinions will favour access to both without restriction.

     

    The developers already did say that entering the VR environment will mean freedom from griefing whether or not some people will decide to spend most of their Dual lives in such a place remains to be seen. 

     

    Just adding a few thoughts of my own. 

     

    Cheers.

    "

     

    I know what you all are up to and why you want such a VR sim ingame (now comes the BUT - classy as I am)

     

    BUT

     

    you have to prevent thousands of zombie players just standing/sitting around and building in their own VR sim. If not done right or just as a "sim in-game so you can build peacefully and make your blueprints with infinite resources", DU quickly will turn into a No Man's Land (hahahaha) where hundreds and thousands of players don't participate at all and in any way with their environment, because they only want to build. 

    Even if that VR-thing is capable of dealing with more players (can't see why it shouldn't) it's not the best idea imho.

    I know you want peace when building.

    I know you want some kind of information while doing that (costs so much, needs that much ore,...)

    I know you want to build a ship, without the fear of spending all your money because of trial and error.

     

    Solutions would be:

    Build in a completely safe zone (ark ship) or a player made safe zone (shield which can be destroyed)

    Maybe some kind of overlay/UI thing - while actually building that ship switch to that mode and build a part of the vessel to see it's cost

     

    For building bigger ships and stations - I don't want to see such a mode or VR-sim. Those huge constructs should be defended while being built and it should be clear to anyone that you just can't build such a monster in a completely safe environment (VR-sim) and then just press some buttons to get it in the real game. You could build some elements or smaller stages of that ship in a possible safe VR-sim, but not the whole ship.

  10. sigh... so sad...  okies thanks man.    suppose ill play empyrion some more till release.    

     

    just to be clear here: CvC will NOT be implemented in DU in release if the stretch goal isn't met

     

    If we succeed on those 650k €, they will implement it for the release version

  11. I agree with hostile fauna, and I also think that rare alien species with unique drops is good for this game, maybe a rare worm that secretes a rare liquid that takes effort to kill, but Boss monsters that drop guns or tools or anything that isn't found in animals, is neither immersive or realistic so I would prefer they not exist in the game

     

    oh god, please no. This only leads to players waiting for that shitty "boss" to appear and then raid it. With thousands and perhaps millions of players I wish you luck in getting that "special fluid". Players who have it would have an unfair advantage over others. This mechnic of "bosses" is valid in an instanced MMO but it is just completly fucking useless in a sandbox

  12. Honestly as ridiculous as this sounds I would prefer that it not be you take out the shield and 48 hours later it goes down but more along the lines of it takes a large amount of time to take down that way the players using the shield have time to get on and do something about it but if I wanted I could bring a larger fleet and take down the shield faster, just gives players more options, I feel 48 hours gives the shield user to much time to do something kinda of negating aggression especially for small pirate groups that want something inside that shield.

     

    The problem with "bring more - bring it down faster" is: that mechanic favors the big ones. As I already said in my first post, you have to have a kind of hard or soft limit to it.

  13. I would add barren or lifeless planets to this list but other than that I completely agree with classifying them like this.

     

    There will be different biomes for planets ingame like

    Deserts

    Forrests

    Mountainrange

    Grassland

    ...

     

    Every planet will be lifeless, except for players and some few npc creatures. At release that is.

  14. Well I assume the insides of ships with contain atmospheres of some kind, so a method for determining that is inside a ship and what is outside will already have to be created. So I personally would like a gravity type of unit that would apply gravity to the insides of ships, requiring differing amounts of power determined by size of ships interior and having a hard limit for a single unit. This way when your outside of your ship you won't have glitchy gravity interactions as with space engineers. However if this is done I believe an option should exist for doing without however it would make life a bit more difficult, thereby giving people incentive to add them to their ships.

     

    No, there is no atmosphere inside a ship. JC said in various videos that it will just not be possible to check every second every construct ingame if there is a breach - too much server load.

  15. My issue is the idea of a COMMUNICATIONS array being used in such a manner.  If the game includes different kinds of sensor grids THAT seems reasonable.  

    Yeah well then just rename it? It's only an idea...

    Make two different kinds: one for comms and one for detection, doesn't matter much

  16. Well........it might become your problem if you take that mindset too far. :)

    Ruin somebody elses fun too much and the backlash could easily be extensive.

     

    Gain enough of a reputation as a "terrible person" and pretty soon there will be a line of bounty hunters on your trail, all on contract from your victims.

     

    Acting at least remotely considerate will get you a lot farther than utter disregard for common decency, in my experience.

    For those who are still bent on ruining the game for someone else, you will probably find "emergent" revenge painful and swift.

     

    And this is exactly where real pirates seperate from the want-to-be-douchebags.

     

    I am a content creator for this game as I will make those 'citizens' live in fear of an attack. I will make them play together, help each other, watch over each other. I will kill and rob them if I get a chance. There's no fun in living in a pc-world where nothing ever happens to you.

    And yes, they will hunt me. They will kill and possibly rob me too. It wouldn't be fun, if they didn't. But they will realize soon that, without a threat looming in the shadows, it will be a dull and boring on alioth et alii.

     

    Want-to-be-douchebags don't realize that and either the attacker or the victim starts whining about some shit

  17. Who can vote?

    All people can vote including the senators and civillians. Senators, and others under them will recieve 1 vote to place on a election. Current directors receive 2 votes and higher government positions will receive more.

    Haha good old democracy where the ones in power have more votes to guarantee that they are elected again. Great work there *slowclap*

     

    How are you going to control the online times? What happens if one is only on for 3,99 hours?

  18. Within the game war with no doubt exist, however I do like the idea of corporations having a more controlled environment in which to do battle. NQ probably won't regulate this but I can envision there being a tournament type of thing. Like every 10 solar years or whatever all the large corporations go to a specific sector free of civilian casualties and have a massive war, be it a capture the flag, king of the hill whatever, and by that determine a ranking of corporations. The reward of going and winning would be the respect you gain. Like if I were a raiding group selling black market goods. Would I ally myself with the 1st corporation the one who beat all the others or the 10th. So the incentive would be trading deals and stuff like that in addition to striking fear into others.

    Just organize such an event yourself, no need for NQ to do anything about it - emergent gameplay

  19.  

    The swing of things is going slow but we nevertheless have things to do: CinSyn will soon close the polls on their creativity contest and we have a couple weeks left before Novawrimo community award is due...

     

    ... and after more than 15 days, we still have a tie ! Let's get this sorted out for good, shall we ? I suggest a flint pistol duel at dawn.

    Pistol -check

    Dawn - check

    Grim face - check

    Only Ammunition for 1 salvo - check

    Forgot to turn on hardeners - check

    No nanite repair paste - check

    Weapon damaged - check

    Undergarments - whoops....sorry can't do

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