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Umibozu

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Everything posted by Umibozu

  1. Exactly, i was not doing to it for the quanta , i could have and been making more thru other means, i took it as a challenge to build ,most expensive schematic wise, warp beacon production line as a solo player, to achieve something similar to what you have done. Im not a builder, so could not build an amazing racing track, or good looking ship(s), went for something im good at, which is being merchant/crafter. To get me back to playing rollback would be sufficient, not the free quanta or schematics as compensation. What is the point having those , when everyone else has them too, in a game , where we are encouraged to specialize.
  2. I will explain why ppl are angry today , using myself as an example: after 0.23 patch, i had to spend 200 mil quanta on schematics to get my warp cell/warp drive factory running again. the decided to go for long grind for warp beacon production line: Schematics/ rare industry units cost me around 450 mil quanta. then managed to accumulate 500 mil towards warp beacon schematic. Long painful grind , hours of mining/hauling / market trading sometimes even at a cost of sleep , as I am an adult with real life responsibilities. 1 Billion 150 million quanta ,I have accumulated at a cost of many many hours ,was yesterday reduced to 11.5 million. Instead of being one of the few making beacons , i have nothing , when some have it for free. How can i be happy and understanding?
  3. And upper management does not see anything wrong with that lmao
  4. With one decision WHOLE purpose of 0.23 patch was just nullified, making very small part of player base very rich, with immediate access to end game items without any investment. I have been patient since day 1 of the Beta. put up with mistakes , bugs, 5 months without new content, but this .... this is a last straw for me. NO, you cant have my stuff Take care
  5. This is a spat in the face of hard working, grinding our asses of, rule abiding players. I have been grinding for a effing month to be one the very few to make beacons, im a nowhere near enough quanta as schematics cost 841 mil for beacon alone. And some shits get those for free , because Devs mistake . Novaquark credibility and reputation has hit rock bottom.
  6. Hey, 1. Resources are finite, but it will be a long time before they run out. 2. One can design factory to be fully automated from ore refining to final product, thats it, no mining bots 3. One can claim a territory/ies on planets/moons, create yes, automate no. It has been stated there wont be any sort of automation of anything.
  7. Scorched Earth tactic is not cheap, it has been used for centuries to deter/ slow down enemy from advancing and deny them any spoils of war.
  8. Firstly ,can not call ganking Cargo ships PVP, secondly no armor will save one from well armed pirate. Thirdly, this whole topic is a consequence of so called Pvpers killing everything that moves without regards to the people on the receiving end, which in turn driven everyone, who didnt loose everything with the ship and quit as a result , to use warp drives.
  9. Multiboxing is not allowed, one can have multiple accounts but can run ONE account on 1 computer at any given time
  10. lower thread count to half of your total
  11. Thats why we asked for community support and global, and possibility to split chats, so we can talk about anything on global, watch community support in case someone needs help with in game questions, and leave current Support channel for NQ staff
  12. We have been asking for a separate Global/ Community support channels for months, with ability to split tabs, so we can pay attention to more than one. So far we have been ignored
  13. Right now building meaningful sized factory requires effort, before patch one could start manufacturing beacons few days after starting the game
  14. I agree with you except last sentence, 1b never be pocket change, First: bots with 25g/l for t1 is just temporary, normal price is 12q., players been offering more for a long time . Two: Schematics are going to suck up large amounts of quanta for very long time
  15. It seems that some of you didnt do the math, so lets begin. As i stated earlier at this point quanta generation is achieved in 2 ways, ore bot orders and welfare checks. On the other side , patch 0.23 added massive quanta sink in form of schematics. let us use me as example: i have spend about 450 mil on schematics to date which equals to 3000 welfare checks of 150k. Assuming server has 9000 active accounts that spends the quanta , 3 ppl like myself , removes total amount equaling to daily welfare checks of whole server. so multiplying that to 300 ppl /orgs spending 450 mil on average on schematics is going to remove 100 days of welfare checks generated by 9000 accounts. Add to that rest of the active population buying schematics in lesser amounts , Remove the bots without adding any other meaningful ways of quanta injection, the economy in about 2 weeks will come to complete stop as everyone will be waiting for their welfare check to be able to buy anything.
  16. Bots inject quanta into the economy,currently it only source of it not counting welfare checks, Schematics on the other hand take massive amount of quanta out if the economy. Remove bots and very quickly there will be no quanta in circulation
  17. I would like to point out, that schematic prices have been readjusted, and as it stand now, prices are affordable to everyone.
  18. If the prices do not reflect a real production cost, i see possible business opportunity, and if market price goes below profitable margin i stop producing
  19. i would suggest not waiting , just filing a ticket arguing that you have followed JC recommendation and adjusted your skills outside crafting professions due to very high cost of schematics, and now those have been changed again, so youre back to having more options. Request talent skill point reset
  20. Industrialists like myself calculate our product prices, but taking into account ore prices, we do the math real time when the basic ore prices fluctuate, either by using excel sheets, or doing math on paper( oldskool way), so we never sell below production cost , your argument here is not valid. When part destruction be limited to pvp, and RDM blunders fixed, community will get back to ship designing and building, so parts are going to be needed anyway. We do require on case by case basis, reseting talent points, as some ppl spend their point differently due to massive impact of Death patch 0.23. Now when changes are being readjusted , those might want to get back to crafting, so that Talent reset request should be an option from this point onwards
  21. Warp cell prices are fine, my production cost is way below current market price
  22. "Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example). " Ships do not explode when you maneuver them , they explode because server " thinks" construct is in one place, where according to the client side it is in different location, in other words, it is a desync issue. When we crash due to our mistakes we get on and fix them, when it explodes due to poorly coded game we ask for help, simple. Do not shift the blame on Us, fix the problem instead.
  23. "We will keep monitoring the price of schematics to see if it makes sense to increase or decrease the costs. The right approach to set such a price would be to evaluate how much time it takes to recoup your investment by selling the products that the schematics allow to produce. It should be a few months so that the investment is a real commitment and it makes sense to plan for it. We currently lack the metrics to properly assess this return on investment time. We need a player-driven market price for the components and a market price for the products to assess the profit made by each run of a schematic. This will come when the markets start to work as intended, and we can gather more data about them. " I am glad for the changes, it feel nice to be heard. but one thing worries me, because you do not seem to get it. - NOONE and i mean NOONE will be selling components, it is inefficient and not profitable( Just by delivering them to the market profit will be eaten by fuel costs). For little bit more investment in production line structure, they are going to always bring more profit turned into final product. I would like to see current schematics to be reimbursed. I would like to see those new proposed schematics pricing BEFORE they will get implemented please. ATV needs to be disbanded immediately, and possibly looked into for information leaks, as Gottchar mentioned. Overall good decision.
  24. I forgot to mention one more thing, to have a meaningful size factory , i calculated that i require minimum of 130 hours of mega node mining , and i need to do this before next patch nerf to container link distance.
  25. I was expecting more adequate changes, such as adjustment of schematics prices, from economic point of view, trying to solve the current issues with a single equation is beyond shortsighted( lightly put) i have mentioned this before: Creators vision MUST come with understanding of community play style, with current changes you have trampled over vast majority community enjoyment. Before you make any more decisions i strongly recommend consulting with Xsolla about number of subscription cancellations post .23 patch. It is obvious that long therm vision is Large organization playstyle , where selected few can have fun playing planet governments , where rest of player base is forced into servitude , because solo/ family style organizations have no place to exist. It is completely wrong road, which is going to lead to a disaster. Before you introduce any more disastrous game balancing patches, solve the client/server optimization , stability , fps, lag , latency , desync problems. Unless JC wants to play his dream game solo
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