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Everything posted by Zarcata
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I honestly don't understand why players who could have more fun in Eve are clinging to DualUniverse and hoping it will be an Eve copy. Just go to Eve to do PvP, it currently makes more sense at least. DualUniverse = voxel building game + other content. Eve = PvP game + other content So what should builders go for and what should Pvp players go for?
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NQ-Deckard response to "negotiation" attempts in DUscord
Zarcata replied to blazemonger's topic in General Discussions
That's nonsense! The problem is not players who build too much, but all the beta key players who generate costs but no revenue because there is no paid subscription. Take all the free players and convert them to subscriptions. Those who no longer pay lose their property after 4 weeks and it is released "for looting". I also can't imagine that these few players who have built very large projects are the problem, when at the same time we are talking about the fact that on average only 25 constructs were used by the players. Some players have only 1-5 constructs, others only 5-50...that should compensate for the few who build an enormous number of constructs. There were also several suggestions on how to compensate for these additional costs. Either through a premium subscription or through an in-game shop where you can unlock more places by paying extra for them. At the moment, it doesn't matter to me whether one player builds 1000 cores to create a city or 10 players create a city. In the end, most cities are unplayable in terms of performance anyway and have no "use" other than looking nice. For myself, well, I've made friends with fewer cores now - let's see when the next restriction comes, it wasn't the first downgrading of the limitations. But what is much more annoying is that there is hardly any game content that keeps you busy and makes it fun. By that I don't mean "obligations" like paying taxes or mindless calibrations - that's no fun! The game could offer so much more by now to give players variety and interesting content, instead it is still tinkering with basic problems as if it were more of an alpha. -
Waiting and taking the risk starting new projects/builds?
Zarcata replied to Verliezer's topic in General Discussions
You can only really start with the game when it is released. We are currently in a kind of alpha beta phase. So anyone who assumes that nothing will change is unfortunately wrong. -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
That is not possible. Deckard has already ruled it out purely in terms of time. Of course, if I continue to learn these talents after the release, they will be available to me "at some point", my question refers specifically to this change and the loss related to it, when I have reached the corresponding limits with the patch, the skill possibilities. It is therefore not possible to save my cores with only character slots when it comes to at least 80 or 125 slots. -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
Thanks for the quick feedback. I really don't want to be a nuisance, but I am concerned that players will create organisations again just because of these slots and the faster availability. Is this really the way it should be? I would like to protect my buildings regardless of the talents of an organisation and limit myself to the talents of the character slots. How far would I get with this, i.e. how many core slots can I secure with this? -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
@NQ-Deckard I have a question of understanding. So if I use the refunded points to get my back to core places, which ones exactly are you talking about in your example? Are these 80 or 125 core places then the character places common or about the organisation slot? Or are the points just enough to get a mix of the two? I only ask because I would then focus on the character slots and wonder how many of them I can unlock in time, so how many cores I have to delete now then. I apologise if there are any misunderstandings due to the translations. -
NQ-Deckard response to "negotiation" attempts in DUscord
Zarcata replied to blazemonger's topic in General Discussions
There is the developer let's call him NQ There are investors, i.e. those who support the developers with a lot of money, but then also want to earn money from it. There are players, let's call them customers, and thus at the end of the chain actually those who are at the beginning of the chain. It's always a kind of balance of developer-investor and customer. If one of the three pillars is gone or weakens, the construct collapses. That a kind of "negotiation" has taken place over the cores, clearly this is assessed as "no" in order to save the face of the developers. Nevertheless, the customer's request to provide more cores for gaming was met. Customer orientation is very important in many areas. Without customers, there is no income. Without income, no investors who then want to enrich themselves from the profit. Who would buy shares if a company went bankrupt? Unless, that is, one secures a majority and takes over the company. But hey, it doesn't really matter, the investors here are not directly interested in DualUniverse, but in the technology behind it....which I find interesting as a customer and as an investor, but at the moment I don't believe that it can really cope with masses or that it can even be affordable for masses. But, to answer your question again, NQ has opened the topic for the forum. They revealed their idea with the core limitation to us and we should express our opinion about it. Many players did that and it was taken into account. So in the second modified form, the players' opinions were taken into account and at the same time we were asked again to give our opinion and have a discussion about it. I took this accordingly and participated in the discussion again. That this discussion now promptly ends with the fact that one does not want any opinions or further discussions, although this was formulated in the forum, can be seen as one likes. Since Deckard has now made it clear that the maximum number of slots is 100/100. So basically any further discussion is superfluous, right? So if our feedback had no weight, I would save my valuable time here in the forum, no problem. -
NQ-Deckard response to "negotiation" attempts in DUscord
Zarcata replied to blazemonger's topic in General Discussions
I had simply made a request and received an answer accordingly: The question: Die Antwort von NQ-Deckard: -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
I would like to point out here purely for information from the Discord, in case not everyone reads along there and this information is missing here. My question to NQ was: The answer came from NQ-Deckard (Thanks Deckard, for the quick feedback). https://discord.com/channels/184691218184273920/304455542162587649/937300647903109150 -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
So, now that the second proposal from NQ with the core limit changes is on the table, and they do look better than the first offer. It remains to be seen whether the offer will be left as it is or whether further negotiations will take place. I would very much like to have more private character slots to choose from, the 100 are simply too few for players who want to play the game over a very long period of time. Some already have well over that limit. Of course, one could now say that a player could also -again- create an org at the same time in order to get the other 100 slots, but that wouldn't solve the problem of players only creating organisations because of the slots. I therefore ask NQ to drastically increase the number of private character slots so that the org slots do not have to be used for private cores. At the same time, attention should be paid to how intensive the talents are designed to be, so that they are worth the skilling and the points compared to an organisation. (Currently, many players are skilling an organisation and not the character slots, because the org is faster, cheaper and allows far more slots). I also ask that NQ introduce a separate "builder subscription" due to the cost intensity, which offers far more free building core slots, but also costs 5,-€ more per month as an example. But this skill system does NOTHING to help the players, who will already lose many things NOW because of the update, if it should come like this. A sensible solution must be found NOW. If NQ is only going to make it about how many skill points a builder has to invest there, then PLEASE, reset all the talent points so I can invest right there to protect my builds. -
The problem is that both types of core are visible and must therefore be calculated. It would make more sense if you could store your dynamic constructs in a ship menu, including image preview and evaluation. When you need it, you click on it to activate it and it is put in front of you. All other ships are parked in this menu "like in a garage". The same can be done with voxel libraries, a menu where I can help myself when I need something. This also saves having lots of constructs standing around.
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DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
I have now deliberately not clicked on this link, so I can neither determine investors there, nor see how much capital is involved at all. If it were a question of reasonable and real large sums, what would prevent an investor from actively taking this money into his hands now in order to support a development studio? We can all see that it doesn't seem to be working here at NQ and that the game has been developing in a different direction for years - why wait for a low-cost entry opportunity when you could have started long ago? If it's only virtual money, try exchanging it for real money, depending on how large these sums are, it's not always so easy to find real equivalents for them. -
There are already beautiful cities, what makes it a bit unattractive is the performance as soon as a city gets a bit bigger, whether through a lot of details or too many cores or too much terraforming. For me, it would be interesting to see if the technology can even handle the game - we've experienced so many limitations recently, no improvement has been made as a result. Why don't you come and visit Hyp City? ::pos{0,2,16.6215,111.9266,0.0000}
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DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
How does NQ envision the game? That we all just have a base, make some elements and voxels there to build small PvP ships and then immediately fly into the PvP zone to fight each other? Whoever dies first lands back on their base and can "quickly" set a new BP and fly to battle again? Shit, and I really thought we were supposed to build cities-villages-an entire civilisation that is full of great creative masterpieces, each building can present its builder in its own way, and from walking through the area and looking at everything you can only marvel at what players could create. I'm currently in the process of tearing down cores again, abandoning my plans for a Borg construct, because I'm simply already way over the corelimit and I would otherwise lose everything. At the moment I wouldn't even care about the loss, because I'm not even sure if DualUniverse is still the game I want to play - I might be better off in Minecraft. -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
Are the current changes fixed and you want to have feedback on them or can we also negotiate further with good reasons? Please take a close look at all the figures. Many players have not skilled their character slots at all, but have founded one or more orgs and skilled the slots there. It was quicker and easier to get many more cores than with the character slots. I would also like to ask you to pay attention to large-scale projects such as the AAE of Hyperion, which is now endangered. are there plans to add more slots via the core limit in an ingameshop or via subscription directly, if you then pay for it with real money, to compensate for the financial inequalities or difficulties that a few more cores trigger? -
I had suggested this a very long time ago, in the meantime my basis has arrived in space via copy-paste - that was a feat of strength. Due to the new core limit, I now have to delete some of the cores again. Would generally be in favour of a selection of BP, in which form you want to summon it (static-Space-Dynamic). But it would also make sense to be able to dismantle an entire core via "collect all" and disassemble it into the inventory. It takes an enormous amount of time to dismantle 100 cores, for example, just because the core limit has been changed again.
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Why can't we just get a menu and store our BP of all kinds there? Even in WoW I can look at hundreds of mounts or pets in an overview and use them as needed. There are no mounts standing around everywhere....
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What exactly is so great about DualUniverse? So, in its current or soon to come state? The best content is building via voxels, if you are aware that you are relatively limited in this, depending on how much time you want to put into the game. We should first clarify what DualUniverse really is and stop chasing the dream of that time. I am sure that so many new players will then no longer be attracted.
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DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
If a player gives away his 100 Org seats to an organisation, then later his subscription expires because he no longer wants to play, does the Org then have to somehow beg for new 100 Core seats? -
DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread
Zarcata replied to NQ-Deckard's topic in General Discussions
Will there be in-game assistance from GMs in deleting or dismantling the costructs? -
At no point were the coreslots infinite! This always seems to be an interesting misunderstanding. I tried to test it several times, with full org skills. So you could put all constructs up to the cap and that for a maximum of 5 organisations. As soon as you tried to create a sub-organisation and set another core there, there was always a warning message saying that the cap had already been reached in the main organisation. What worked was to create more and more sub-organisations in order to take more and more territories. For example, you could only claim the first 3-4 cheap territories per suporg and simply create more sub or subsuborgs.
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Charakter-Slots: 2 (unskilled) Charackter-Core-Limit: 275 (full-skill) Expandable: +10 Core-slots a 5,-€ ingameshop maximum: 1.000 slots Org-Slots: 0 (unskilled) Org-slots: 1575 (full-skilled) each Member +75 max