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Verliezer

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Everything posted by Verliezer

  1. I know it sounds stupid but I was wondering does the "Ailerons Pilot" talent only apply to the Ailerons or do they also impact Stabilizers and Wings? In escence all three are simulair use (lift purpose).
  2. I am thinking about getting a second account for talents training in specific put down talents. I know that lots of people are quiting the game and I am interested in taking over their account. If the account has a decent amount of already trained talents, would someboidy be willing to give me that account? PM me if you no longer need your account and are willing to hand-over it somebody else. ps: I checked the forum rules and believe the request I made is not illegal, if it is then sry, was not my intention to step over anything.
  3. They don't have to wipe at all. Just create a new solar system with a new economy (and currency and ores, etc) where players can go to through stargates (or wormholes kinda things). When traveling through stargates you can not tak ephysical stuff with you (just an idea). Players then can choose where they want to 'live' or play the game :). you basically have unlimited options in a new solar system (exactly the same as with a reset) without anybody has to loose a thing (if you choose to because you can always stay behind).
  4. how is this possible, look at the number of posts. After the general section it is the most popular section!
  5. The Talent Container Optimization = -5% Container Capacity mass when put down. To what does the mass bonus apply? The conatiner + the container content OR only the weight off the container?
  6. Maybe I am not the first to put this idea in the box, if so then sry for that. A big challenge in the game is the economy. - Ore selling prices are high (should be for starting players to earn some money). - All market products are being sold under the cost price - No incentive to focus on a specific kind of work (everybody can do everything). But what if you have to choose a role e.g. Miner, Industrialist, Pilot, Engineer, Builder. Then limit the talent training to the role you play. Some generic talents to be trained but also role specific talents. Also
  7. To bad, even if the mess with all stuff left behind gat cleaned up then still the landing pads are to tiny for a L-core ship. Enlarge the parking platforms should cost hardly any effort. Also getting players involved in the market design should be effortless for NQ as well. How stupid, incredibly stupid and a shame for the community.
  8. Would it be possible to create a more regulated and bigger Market Landing platform and Parking places? Maybe it is an idea to organize a player contest to design (build blueprint) for new market layouts with landing and parking places. Also make use then of implementing some LUA to prevent Market Parking abuse. Market polution is one of the bigger agony's of the game right now. Give the Player the opportunity to clean up by a 'Market Design' contest.
  9. So you can travel where ever you want and the scan still continues? I understood that if you left a certain range, it would stop scanning.
  10. Does anybody know what the range is you need to stay, in order to keep your territory scanner operating?
  11. I always forget stuff when I am at the market Would it be an idea to incorporate a shopping list feature in the game?
  12. Best advise ever ... join an organisation. In a decent organisation people will help each other. The organisation I joined even have some starten ships you van borrow to get started. If I need heavy transportation there is always a organisation member helping out and give me a ride. The organisation also has a lot of industry available, you can use the machines to craft stuff you want to sell or use. Also people in an organisation can explain the game and how you should play, A small example of having fun together..... my organisation build an outpost on another planet. I cann
  13. The freight engines got my attention because of the Fuel consumption and the weight perk. The fuel weight is underestimated and the weight of the engines also count. I gonna try a combo of Maneuver engines together with freight engines (with M-tanks on a medium core hauler). Both engines save fuel, freight engine save some weight and a few maneuver take care of the warmup penalty on the freight engine. I think the thrust perk against the fuel intake consumption penalty on the Military engines is not worth it.
  14. I was wondering, travel in and out of space using Freight engines, is it possible? The warmup times for a Rare freight engine is 64 seconds (without talents .......). By the time the atmos engines are warmed up comming out of space, you already crashed on the surface of the planet when entering the atmosphere . How can you buy enough time for the enigines to warmup when entering the atmosphere?
  15. using F on the board that's the problem I guess ......... did not do that.
  16. I try to get a monitoring script running but not very successfull. Nohting happens, my script is imported, all links are there, screen is on and linked, etc. Nothing all dead....... Made me wonder, does a program board need a switch linked to it (and turned on) in order to work properly?
  17. Feels like a rush job to stay upfront and be sooner live then Starbase.
  18. Yeah, what I understood is the current prices for Ore are doubled (Holiday kinda bonus). After the holidays prices should return to normal (12.5 Quantas). That would make selling (half) products profitable again.
  19. hmmm after talking to other people I understand it a bit different. 'Regular' efficiency improvement is only applicable when I start a batch. I am the one who has the 2% (or more) bennefit on the processing times. 'When put down' efficiency is applicable on the machine and the benefits apply on everybody using that machine (regardless if I was the one starting it). I am wondering if this is the correct interpretation. Anybody? ps: the nanocraft applicability on the regular improvement makes sence as well However, if Mamb_Lev is right, will t
  20. Hi On the talents, what is the difference between (A) Industry Efficiency Handling and the (B) Industry Efficiency talent? E.g. (A) -2% crafting time when put down (B) -2% crafting time Could not find it in the wiki (probably my search talent is not good enough :)).
  21. Hi, I run parallels on a macbook (as a second compu next to my game rig). I have a weird problem that in Edge the Log-In link doesn't do anything under parallels desktop. Probably it has something to do with security settings or pop-up settings in Edge with the Parallels combo. I can't find exactly what the problem is and I dont want to spend an hour or so figuring what is wrong here. Anyway, I only want to download the game within my parallels desktop environment, so is there a regular 'download' link for the game?
  22. Stupid, I tryed after an hour again, now it works No idea what has changed .......
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