Jump to content

Anonymous

Alpha Team Vanguard
  • Posts

    350
  • Joined

  • Last visited

Everything posted by Anonymous

  1. What about penal battalions? That could be fun AND profitable. (I'm had that idea as part of my background FWIW - so happy to provide the precedent you need that it was a common thing in 26th century Earth)
  2. (Actually, almost all the SI base units would change. (Don't get me started ) Anything that actually uses the sun as a reference point (AU, parsecs, light year) are all derived values that are irrelevant to a degree once Sol is destroyed. FWIW - The simplest would be to use light year, based on a Julian Year measured in seconds. Falstaf - yes - there is no reason we would take replicas of; or indeed, the actual, SI kilogram. The only weirdness this would result in is that an Alioth kilogram would be different to an Earth kilogram, as mass, due to gravity not being exactly that of Earth's (however close), would change. For all intents and purposes however, it would only matter when converting, and that would be easy enough once we know the gravity delta.) This date idea however is one that we can implement without too much thought - the SI second will not change in nature and the year length isn't important at this time - just an agreement on the reference start date and a basic convention for referring to dates pre-Collision as humans on Alioth referring to events which really, "now" have almost no meaning, and to the dates of our own history which we will create.
  3. For feedback and/or community/NQ endorsement. Proposed terms: BCE - Before (the) Collision Era CE - (Post) Collision Era AE - Alioth Era Key Dates: 0 CE | (-9854 AE ) - August 8th, 2538 - The Final Collision - Earth is destroyed (0 CE - 9,854 CE) - "The Long Second" - The Arkship is in transit for 9,854 years (310,968,590,400 seconds) before it enters the system containing Alioth. 9854 CE | 0 AE - "Year 0" - Landing on Alioth - Game "Launch" (could be Beta if that's when "Alpha Teams" enter play.) In real life terms, the year 12,392 A.D. Dates after this point will progress as a measure of seconds (Unix style) since the server goes "live". Why? The Gregorian calendar is based on the Earth's rotation around the sun - . The sun no longer exists, making the Gregorian calendar essentially irrelevant at best, and stupidly complicated to implement on a new world at worst. Astronomy (and logically by extension, the astronautical industry) uses the Julian calendar. In astronomy, the Julian year is a unit of time; it is defined as 365.25 days of exactly 86400 seconds (SI base unit), totaling exactly 31557600 seconds in the Julian astronomical year. As a game mechanic - using a static Julian system is a nice way to deal with the idea that Alioth may or may not rotate at game launch. It then becomes a universal reference standard, with any given planet's rotation (if rotation is implemented) being able to, depending on how the game implements objects in space, be measured in seconds and turned into a local Julian (i.e. fixed length) calendar. Feedback welcome.
  4. Actually there isn't anything to relate the distance travelled to the 10,000 years in cyro. While v. unlikely, there is nothing to say we didn't travel a few centuries at FTL and then the AI waited 10,000 years for lulz. All in all - yes - our Alioth could certainly be THE Alioth - (Epsilon Ursae Majoris). BUT!!!! The planet is named Alioth. There is no mention of the star's name, so in reality it's more likely "a star" , which has a planet in it's system which has been designated Alioth. (Possibly by a Debian loving NQ dev?)
  5. You are pardoned, no need to beg. ( btw - You are Astrocat. Twerky is Trollcat. Not sure who Lolcat is yet.)
  6. Dammit!!! I keep cleaning it off and every morning it's back! I blame the AI personally. Or a certain trollcat.
  7. Fact check: Illegality / Legality is a question of an individual org's laws. NQ won't do that for you. You want a black market / illegal trade, pass laws in game. That's the point. Interesting RL observation - no group donates/supports/funds the war on drugs more than organised crime - they have the most to lose if things are legal. In terms of drugs specifically - we won't start with more than basic meds IMO. We will need to explore, discover, research, test and make anything "stat enhancing". I continuously feel that people miss the point of both the RPG part of MMORPG , and what emergent gameplay is. Theoretically, all is permitted, anything is possible IF YOU WANT IT TO BE (and it's not an issue of game mechanics, just as it is in real life with the laws of physics et. al.
  8. Why does it even matter? I hate the idea of a standings system that players don't make themselves (a.k.a Intel and Communication Units). ***Just roleplay it*** It's an RPG first before it's a FPS or 4x Grand Strat, and emergent gameplay before that - NQ isn't meant to be doing your work for you.
  9. Merp - ignore me. Stupid reply due to a misread.
  10. People/orgs can *claim* they control whatever they like. Even at game start. However, saying it doesn't make it reality
  11. There is also the very real possibility that our Ark is the first to hit Alioth and that we might see others arrive with more waves of colonists. (Player colonists I mean)
  12. A Leroy Jenkins reference AND and understanding of the fundamentals of international relations and law? I like you already.
  13. Don't use the mini-bar. It's a rip off. (And welcome from a fellow old SWG'er. TRANDOSHAN INDEPENDENCE NOW! Sorry. Old habits.)
  14. Guns. Lots and lots of guns. A buttload of guns. (Actually, more than 126 gallons of guns even!!!) Did I mention guns? Because that's how you curb mass suicide runs. Guns. And harsh language. Pointy sticks and rocks can also help. But yeah. Guns.
  15. Must of been a typo - I'm sure you meant Law Enforcement, not Pirates. And "resisted arrest" not "defending themselves". There are a few things that usually prevent a Pirate from putting out bounties. Two examples: Pirates tend to leave victims alive with ships intact. You don't want to discourage trade, just make it risky. Pirates tend to not like spending the money they just made from a victim to pay someone to kill the victim for fighting back. Terrible business model. (The above is just proving a point and should not be taken as more than that - Because really you meant "griefers and power grovers" - who could be anyone, from any profession, who abuses the system like a petulant child rather than simply playing in the spirit of the game - i.e. the role playing part, where you don't walk around putting bounties on anyone who looks at you sideways, just in case they attack you...) What if those miners are resource stripping an area for some faceless Corp, squeezing out little independent miners and what you call pirates are really just people trying to feed their families. The real issue with "divining intent" is it's based on one groups morals, not everyone's as long as you keep framing it like that. (Other than that - I agree - skill loss never sits well with me. The opposite in fact should be the case - you should GAIN xp from dying (BUT NOT REPEATEDLY, TO PREVENT ABUSE) while losing gear. Because you learned from that mistake didn't you? ) I'm also a big supporter of people losing limbs, maiming and injury as a penalty for death. Gives medics, cyberdocs etc an entire industry to start. And can you all stop posing so fast! This ain't discord!
  16. И некоторые из нас просто есть русские друзья и используются для переключения языков в Интернете ????
  17. Ta - fixed. The title field on mobile looked like a question field.
  18. I'm just curious. I don't play EVE, and 90% of conversations here seem to be "we will / are / should do what EVE does". I'm not actually sure if I want to play an EVE "clone". I think we should focus on being the disruptive tech and making DU truly unique. But - it might just be that since I've never played it, that I'm missing the point that it's the best thing since sliced bread? Anyway - not so much as discussion as just a question. Anon.
  19. Pat answer - because you'll kick yourself if it works and you didn't get on board Real answer from an "investor" perspective: Essentially what you are backing is a startup PaaS company with a patented DB tech which makes problems like >C10K look trivial in terms of how it handles concurrency, ACID and other such things. NQ doesn't do content, levels etc - they are building a sandbox which the players then create in - it's a PaaS model. So beyond the kickstart and the game itself, if we get NQ off the ground, the power of the NovaQuark game engine and DB tech will able to be monetized moving forwards - it really can change the entire face of the gaming industry, not to mention potentially applications in other industries requiring high performance/availability/concurrency solutions. The team itself are industry veterans - not necessarily the gaming industry, as specialists in their chosen fields - they just all happen to be gamers as well. Additionally, NQ's advisers include the likes of Theo Priestly (http://www.forbes.com/sites/theopriestley/#1279282a5a4d, http://www.theinternetofthings.eu/theo-priestley et. al). And that to me is the selling point of NQ over other investment opportunities (and yes, I do consider Kickstarter to be an investment model) - it is a solid PaaS businesses who have identified a niche which hasn't been filled or innovated on in years, and they are building technology and languages to meet that need, rather than being a group of simply passionate game devs with little to no business experience, especially in running a cloud based operation. Key takeaway - for games like WoW or Runescape (10-12 million monthly players) - imagine that potentially on ONE instance/"server" - these guys can do it.
×
×
  • Create New...