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Lokilein

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  1. Like
    Lokilein reacted to iConstantine in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Feels like this wasn't thought through at all. You're going to lose more money from people that were already on the fence from the lack of content and developer choices, then you will gain from increasing price. The hype for the game has all but fizzled. Starbase was a foreshadowing of what is going to happen to DU, and they didn't even have sub cost.
     
    I bought into the game years ago, but never played it. None of the 4 people that planned to play with me are going to even bother trying the free trial now. This has pretty much made it so I will never play it. I may play whatever time I get with the package I bought, if I even get any. I don't even know anymore since it doesn't tell me anywhere. But I'll definitely not buy any more time. It's nowhere near worth it, sorry. It's obvious to even someone barely paying attention that you have zero cares about the community. There's a negative image of the company before it even launches, all over reddit, steam and youtube.
     
    Good luck though. Hope you have an ace up your sleeves and pull out a miracle instead of a Starbase.
  2. Like
    Lokilein reacted to Shaman in What next for DU?   
    Now that the game has released I've noticed there have been no updates of any kind and no new roadmap apart from the planet overhauls. Will there be anything else coming or not?
  3. Like
    Lokilein reacted to J0hnnyB in What next for DU?   
    No roadmap in sight on release i take as a sign to start to realy worry
  4. Like
    Lokilein reacted to Thasrion in Not Authorized to log in   
    I can't login to the game, says my account is not authorized to login into a private server.
  5. Like
    Lokilein reacted to Underhand Aerial in Hyperion - An der Spitze des Möglichen   
    Seid ihr Bereit für den Release?  
     
    Neu in Dual Universe und auf der Suche nach Anschluss? Dann kommt gerne vorbei. Wir nehmen gerne Neulinge auf und teilen unsere Erfahrung und Wissen mit euch
  6. Like
    Lokilein reacted to Mncdk1 in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    You mean AWS, that grinds to a halt every other time there's a new patch, or every time there's a wednesday in the week.
     
    Also what Zarcata said. You're gonna charge full price for half a game? What a joke.
     
    Edit:
    And this is a flat-out lie. The game is barely out of alpha, every bug fix introduces new bugs. "Won't be in a beta state" my ass.
     
  7. Like
    Lokilein reacted to Zarcata in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Excuse me, but I think it's a dream that this game is no longer a beta. Also that it should have a value of 12,99€ (times Euro in my room). When I launch the game, which is more like half a game with no content, it will compete with real games bulging with content. How, please, does this price reflect the content of the game? Then please, slap a shop still in the game for cosmetic things so you can survive financially.
  8. Like
    Lokilein reacted to Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    OMG. i am a builder.. an engineer .. a collector.. a single player. and i have played for quite some time.
    i use a construct org with maxed talents to manage my constructs. and it is always close to the construct limit.
    enabling a limit of 15 for my org basically means the end of almost everything for me.
    How is that supposed to work. people like building stuff or buying cool stuff, and they usually come as a single new construct due to how DRM works.
    so we are killing construct selling economy?
    who would assign construct slots to an org if you need them to even store your own single player stuff??
    seriously?
    and all the mining unit cores? dead as well..  sorry.. that would not be my game any more
     
     
  9. Like
    Lokilein reacted to Artaleon in Discovering or knowing an issue, bug, or exploit and benefiting from it instead of reporting it to Novaquark is forbidden.   
    +1
     
    Hope they follow their own rules in the case of the market schemetic issue. If not, there is no point in this rule.
  10. Like
    Lokilein reacted to Dhamon in 01.22.2021] Markets Correction Issue   
    Amen to that! I'll give it 1-2 weeks to see if they wipe the universe and/or remove the schematic part from the game. If not, I'm cancelling my subscription until the moment where this is fixed. Thanks to the schematics part of the game, it doesn't feel like a game (or the game they promised/promoted) and I don't want to play a "game" that feels like a chore/job/endless grind. Add yesterday's nonsense and I've lost interest completely!
    Really curious to see what they'll do as I think the game has great potential and would love for it to succeed.
  11. Like
    Lokilein reacted to SirSweetPea in Update and my concerns   
    Another concern that this update brings up, is that this update is going to make the large rich organizations more large and rich as solo or group players will be forced to join larger orgs so that they can do something fun with resources, instead of doing that with their friends or just alone. This update will ensure that the top stay at the top, and nothing can every come to challenge them. I can create screws for the market and get however much money i can from trading, but i would be forcing myself in screw manufacturing slavery since i cannot ever make enough money to build a ship or branch out as i have to spend the rest of my money on resources as my plot only has so much resources. I will never be able to build my own ship, i will never be able to grow a group. I will force myself into a 9-5 job where if i dont make and sell screws i make no money and i can do nothing. Unless ofcourse, i join an ultra rich org. 

    The daily quanta giveaway is such a shit way to try and circumvent this system, but the problem still stands when they will eventual remove it for it to be complete player ran.
     
    Anyway, Starbase looks promising. 
     
  12. Like
    Lokilein reacted to CoyoteNZ in Warp drives kill PVP   
    It’s not player vs player when one person is flying a murder ship and is skilled out in combat skills and the other is just a hauler. Real PvP is a challenge fighting people in ships which want to participate in PvP.
     
    if you are not finding enough people who want to participate in PvP with you than the problem isn’t warp destroying PvP, it’s a lack of people that want to be involved in PvP.
     
    Warp isn’t free, it has a cost. These traders are making a decision, risk getting into a fight they have no chance of competing in, or add the cost of warp to there overheads.
     
    combat ships murdering traders rather than offering them a charge to escape etc., that’s what is killing PvP as everybody has to use warp or just be killed.
  13. Like
    Lokilein reacted to Sarge_of_Greyhawk in [Discussion] DevBlog: Rebalancing the Universe   
    I am afraid that this type of change in production is a game killer for smaller groups and solo players. The use of schematics will force smaller groups into having to buy everything with no real way of making money, to feed the mega corps. that can afford to be the producers. It seems everything in this game is getting more and more slanted to the idea of mega corps. with character specialization as the vehicle to that end. I don't see much of a future of new players entering into a game that promotes individuality, but then restricts the individual and small groups of part time players in participating out side of a larger group. Our little group of 5 active players see no future in continuing in this game with the direction it is heading...
  14. Like
    Lokilein reacted to Olmeca_Gold in [Discussion] DevBlog: Rebalancing the Universe   
    Hi NQ
     
    Nobody can dispute making everything in megafactories was too easy, linear, and out of balance. But there are so many issues with your approach to fix it.
     
     
    PROBLEM 1) You are putting yourselves in quite a position with treating the game as a beta and non-beta whenever it works. On one hand, with the promise of keeping our wealth into the release, we're expected to treat the game as it's an actual launch to compete with other players and organizations. But then there is no support, mechanics can change dramatically, etc. You're also putting at least a 6-months gap between those who could exploit the unbalanced mechanics early and accumulate wealth, and those who couldn't.
     
    SOLUTION: I don't really have a solution to this. Perhaps the best way to operate right now is to announce a full wipe at the end of beta if you can financially handle it.
     
     
    PROBLEM 2) This update leaked to lots of people for several weeks. The knowledge put those people further ahead.
     
    SOLUTION: Either enforce your NDA, or do not disclose (economically sensitive) details of how you'll change things.
     
     
    PROBLEM 3)  Completely unhelpful talents just to unlock elements are a bad idea. Eve Online learned this lesson over the years and they are doing away with artificial prerequisites to start playing the game. Industry is one of the rare domains where talents actually GREATLY matter. Most production will eventually become unviable overtime without respective talents. It's bad analysis if you thought the lack of talents was an issue.
     
    SOLUTION: If you want to wall element usage behind talents, you should do so behind the existing talents. This way at least people get a benefit alongside element access. A sense of actual progression and no waste of days of training.
     
     
    PROBLEM 4) I am quite worried whether the game actually has enough quanta supply recipes for sufficient production.
     
    SOLUTION: The game needs isk faucets besides the honeycomb NPC order businesses. I have low-cost proposals for that in the idea box.
     
     
    PROBLEM 5) Machine-based recipes create lots of issues. It'll be quite tedious to teach the recipes to every single element and to keep tabs on them even in non-megafactories. Moreover, how will our investments be saved? I hope (but am not certain) the recipes will be saved under "dynamic properties" of a machine. But then we won't be able to deploy the same factory from a blueprint. It'll be impossible to move factories. So you're not only investing in the machine, but also in the location of the factory. That'll have even greater repercussions with territory warfare. 
     
    SOLUTION: You should have at least made the recipes character-based. Given that you don't tolerate account sharing and ban those who do, this would still achieve specialization, yet make it way less tedious.
     
     
    PROBLEM 6) Cost is an artificial and unsustainable way to motivate people to specialize. Once people accumulate enough capital, megafactories will begin popping again. Then those who can afford them will be miles ahead of others.
     
    SOLUTION: To achieve truly sustainable differentiation and specialization, there needs to be differentiation in the ways the source materials are acquired. Ore is equally available to every individual. It should take organizational level effort to access some building materials; it should take outside-the-box intelligently developed systems to access others. Moreover, it should make more sense to make one product somewhere and to make another elsewhere (geographically). 
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