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Warlander

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Everything posted by Warlander

  1. Yeah I wish they would just bypass the mini game and cut to the chase of just spawning it on the ground since its what the autominiers are really designed to do. Normally I would say that anything that automatically generates resources is frowned upon.
  2. Yeah for sure a warp drive is the way to go. Slow boating is dangerous you might get lucky a couple of times but more times than not your not outrunning a PvPer and youll lose a ship or two before you duget cells for anything importanit you dont want to lose.
  3. Unless you go out with overwatch you are just mining for someone else to come along and grab it out from under you since you will be digging blind when someone blows your ship up or your core before you can rez back to it. You are essentially bait since the asteroids are meant to bring people to it so you can get PvP'ed. Never go alone.
  4. Your not being prevented from owning tiles outside sanctuary. You get 5 HQ tiles you can use all at once or spread out between different planets. You also get enough login bonus for another free tile per week for a total of 7 free tiles a week. Even if you have your industry on santuary for the tax break you can build all you want on the 5 HQ's and use the other tile you get for free to get some ore to build with and burn charges for more mats to build or make things from. I never said your point wasnt valid and everyones point of view here is valid.
  5. NQ needs to start establishing elements of danger to the game so people dont expect safety everywhere they go. First I think that the NQ giant teraforming units with the AA guns should actually start to do damage to start conditioning people to avoid restricted airspace. I think that players should have time to react to the incoming shots by if you are at 4km you have 4 seconds to dodge, change course, or roll if the AA gun is on the ground at 0km. Or the lower you go the less time you have to react before taking damage. Since the Arcs are mision pickup points I think that at the very least there should be PvP Dyanaic Cores people can fight with in the atomospere against other PvP cores or take fire from the Arc AA if you have a PvP Dynamic Core. I do think NQ needs a Waypoint chain that adjusts waypoints in a chain once you hit to change the waypoint to the nex waypoint in your trip. I think Restricted Airspaces should have red tile borders with red stripes over the landscape and a big red border around all connected territories. So that players can set waypoints to avoid potentially avoid restricted airspace and avoid the possibility of taking damage or being shot down. I think every organization should have the right to flag restricted airspace and tell people they are tresspassing and even if you dont have AA set up it will still tell people they are not welcome and to change course. If an org puts down a PvP Static core they should have the option to deply one battery per core depending on the size of the core (XS-L) you can put down the equivelant or lower. You would still have to supply the ammo but the NQ giant teraforming unit AA gun script should act as a tile defense meta so that people with PvP Dynaic Cores you can clear out the AA guns or the AA guns target PvP cores from further away where as they could only fire upon people with regular cores after a 5-10 second warning or instantly firing on everything that crosses into your territory with options. On top of it if you have an atmospheric radar it should make all lights in your tile change to some kind of warning color like red/yellow/blue and allow players time to scramble ships to intercept incoming PvP Dynamic core ships coming to take out the AA.Batteries. So that the AA makes people mad enough to come destroy the AA batteries and you can have a chance to stop them. Along with adding some kind of alarm system that plays some kind of sound effect to alert people along with the lights changing colors. I also think that any arms production industry should have to be placed in a PvP Static Core and be open to attacks requiring AA batteries to prtect your production to keep fighting. While civilian infrastructure should still be protected by the bubble so you cant be shot down unless you have a PvP core or enter restricted Airspace. And if you can dodge chainguns, missles, or lazers if you have a fast ship vs auto targeting you could potentially dodge missles or fire if you have piloting skill unlike space in which its pretty much a drag race type PvP. I think that this type of system would make things a lot more interesting.
  6. If they are now taking performance measures they are likely in the red each month with how little people are paying them vs the costs of just keeping the lights on. Otherwise they would have likely kept mining if things were great with miners reducing how much you have to mine since it was origionally supposed to suppliment mining before the budget cuts.
  7. Thats just the price of admission the food or drink arent on the house as the bandwith and performance arent free even if you pay a sub tons of people arent until launch and that has to be dealt with sooner or later to how much people can put into the game without hard limits.
  8. Yes I have mined roids and found that there were more multi profitable options to mining asteroids. If im going to hunt them its going to be when they repop on the weekends and run missions during the week to maximize profit vs effort. You can take the words however you want im simply amazed at how much this game allows you to do simultainously and pointing out how much you can do to make money 5 ways at once or more that is equal or better running missions vs asteroids when they are most plentiful. Its more pointing it all out so other people can capitalize better on the options available.
  9. You should be taxed on how much stuff you fill the world with and kill performance. sure you can unlock all the cores you need but that shouldnt mean creating things shouldnt come with an escalating cost of expansion. Besides if they taxed cores they could lower property tax.
  10. Had they taxed core drops like territory drops with lesser but compounding costs for placing dynamic or static cores what do you even get for dirt? If there was sifting dirt and getting mats I would say sure but since you cant dig in tiles you dont own and digging in your own tile adds more lag then its worth since the system has the basic terrain image and also the alterations on the landscape adding to the lag Id say if you want to make your tile unplayable with a base then knock your socks off. Its not like people dont want clean tile borders or filling in dirt into hollow spaces inside builds. You can do just as much damage with a flattening tool in the time it takes you to delete dirt.
  11. Top Gear Blimp Episode This game could use a little danger in your daily gameplay. Just make it so that your height in km is how many seconds you have to dodge if you dont just keep the same trajectory and its fine since its just a chain gun you should be able to dodge in some way. And honestly on other planets you should be able to do the same thing and flag PvP in org airspace or make some kind of PvP based static core you can return fire on and anything inside the core can also be destroyed as a trade off for restricted airspace. At the very least it give people something to do. Its not like we have space goblin npcs or anything to really look over your shoulder is setting a bad president for when territory wars drop and the laxidasical gameplay leave people ill prepared for war.
  12. You would expect people would want nice clean edges inside their core wall borders and instead of having staff go around with hundreds of tickets it would have made a lot more sense to just have a tool we could use to add/remove dirt voxels within a core whihc is no different than the add/remove voxel tools and only distringuishing between building voxels and lanscape voxels with a cloned tool.
  13. Player defaulted structures/ships: While this is certainly a way to clean up all the clutter it does more harm to potential returning players if they come back to nothing and just log back out. Random Element spawns: Use the rock system and spawn anything that has a mesh model with rare spwan rates that spawns on the ground like rocks and you could be walking around and find a random toilet, steel panel, chunk of scrap, door, engine, etc randomly while traveling or exploring. Spawning ruins/wrecks: NQ could just as well just spawned wrecked ships and ruins of structures as easily as defaulting players with taxes. Spawning Vaults / Treasure ships: NQ could spawn vaults or treasure ships that require an eagle eye since the core should be cloaked but just having something like an escape hatch on the surface that leads to a room with a number of containers you can ransack and loot on unclaimed tiles. Likewise ships could be the same thing to where the cores are cloaked but an escape hatch is poking out of the ground with the ship below the surface in a hollowed out cave inside the ship that you can loot the parts and cargo it had. Structural Integrity: NQ should turn on phsics and require all elements to be anchored to voxels or if you try to start a ship and your elements arent anchored to voxels your engines and parts either fall on the ground or if you try to start it your engines fly potentially in many directions. Terriformers and Arc AA guns: NQ should enable the AA guns to actually do damage for flying in restricted air space even in all bubbles and teach people to learn to fly around them. If you fly through enough of them you might actually get shot down and create more wrecks to salvage. Creating a limited amount of NPCs that spawn with a ship equipped with the auto pilot script to fly from one planet to another and crash randomly to one of a number of waypoints set in the ship to create ships for PvPers to shoot down or just have it smash into the planet its heading to and seed wrecks that way/
  14. This game needs some kind of element, player, and org research trees in the sense that you can add stats boosts via Exp to upgrade elements, Player Talent research, and Org based tech research like Age of Empires, Stellaris, Civilization, etc. Since NQ does not seem to want to complete parts lines for ships, industry, etc it should just all be built into a research system to improve performance since the stats are pretty lacking, cumbersome since you can stack them, and should be freed up with an exp based system. Player talents are decent the way it is though it could use a Mechanic tree, Prospecting tree, and a couple other Talents here and there. But Orgs need a reserch system that relies on each person in an org working on what they think the org needs to where the research is locked to the player but added together as a total of all members for talents costing like 20mil T1 and if you leave the org your org research goes with you to the next org.
  15. Lol you people. Im just trying to point out how broken this system is. Yeah we tried asteroids and went back to what we were doing. Why run roids when we were pulling 800-1.4 mil kl per day and were still finding mega nodes left and right. Why run roids when we could mine and run missions at the same time while scanning at the same time via VR? Eventually we will get around to asteroid mining, but until then its about scanning and expanding our mining opperation to scale up to 5 L containers worth of ore per day. Or running physical missions while blowing charges in VR, Scanning in VR, or mining rocks while traveling and still pulling 100kl per person doing so. Pulling 5 L containers per day, 120-150kl in charges every 1.5 days, 21miil per mission round trip, and like 10-20kl per hour mining rocks, and roids on fri-sat. I see this patch as a minor setback. Eventually we will be making 3x what we were making. We set up our mining op so that even if T1 ore hits 20h-L or T2 hits 50h-L we still profit doing even less then we were before. /shrug If we want to need even more its not hard to park a roid runner like 20SU off the mission lane and rez over on a friday night and hunt roids and then in the meantime still run scanners in VR, Burn charges in VR, Still Miner rocks in VR, Mine roids in VR, and just flood the market with ore. Even T1 VR mining talents are like T5 with the mining units since two scoops = 1hr output. Unlimited supply with limited demand and industries constantly churning out unlimited products and people only having a limited amount of cores to need things out of the market is a bad combination if you have to sell to cover quanta sinks with no resource sink taking it all out or reinstituting the ore manipulation script on markets.
  16. This game is all about rolling with the punches and random things that happen to you and making the most of a bad situation. Honestly the best adivce I can give with to get yourselve a rez pad as quickly as you can and put multiples on ships depending on size but ai cant tell you how many times having two rez pads saved me from wasting time. You can also just put a core down at a market or wherever and put a rez pad on it. The other advice I would give is to build yourself a pocket bike as soon as you can afford a small ship you can put in your pocket that stays with you after you die and you can pull it back out and it will help you tremendiously. You can get away with like 2 XS wings, 1 M-L atmo brake, XS gas tank, XS atmo engine, and a seat. If you can fit it in your pocket you just hit ALT+B. This will be invalueable. But even when you are in space it can be fun to learn how to squirrel jump and travel an SU and land perfectly on a tile. Just saying its better to no have atmo burn and yet still travel at space speeds. You can also just turn around and stop on a dime.
  17. For sure the mining system was laggy and created more problems then it solved and was unsustainable. The issue is they claimed performance then put all the ore in space as a substitue to keep the same system they said was causing unsustainable performance so that they totally didnt have to fully nix it. But the real issue is the gap in ore loss and the fact that asteroids are only a fri-sun feature. The problem is the loss of 4-600kl a day in production and replaced with a carnival game to time lock ore production when we already get 1/5-1/15th the ore we used to and now need to travel to multiple territories to get marginal universal basic ore per day like a login bonus with no real effort other than doing pick ups and running mini game to then go chase down the ore in a redundant fashion if the ore just spawned per hour like it should. The issue is not having any sinks to take ore out of the game as it is being generated and once everyone has their mining ops set up, asteroid runners, etc you dont need more ship parts as nothing really leaves the system beyond some random PvP destroying elements every three fights if you lose. Without industry or mining units using some kind of consumable via repairs or drill bits eventually there will be infinite supply with no demand. But its the same with every game that uses infinite spawns and drops. But as far as auto mining goes the issue is the lack of needing to do much as it does not conform to existing systems as much as it just creates a new layer of potential content gates with action based time unit charges that could be applied to all systems along with then adding a mini game to all systems that further slows down gameplay that can again be applied to all system in the game. The old voxel way of mining is out but in reality wether its the old voxel representation of the ore node or a stack of ore with 1,000,000 in an inventory window you can put miners on we still lost a lot of potential ore per day. Im not asking to not have to do anything as I see rock mining as the same thing as physically mining the voxels as spawning better rocks on the ground that you eventually have to collect anyhow from the mini game being an over elaborate way of taking nodes and just spawning the L/H directly on the ground. Either way this new system needs to be streamlined. I plan to do all aspects of the game asteroid mining is only for the weekends what about the rest of the week? Sure ill run missions in the meantine but you can still mine rocks in VR and drop it off in a box while running missions even if you cant link to a box you can still use one. The main thing about this patch I dislike the most is it pretty much kills the mining talent tree since you can do the same thing as any Talent type with minimal to no talent investment. Its not like you can go into industry on a whim since you need schematics and like 5 years worth of talents. You could fly a ship but without heavy investment or the put downs your not really going to get anywhere without crashing. But yet you can basically dwarf miners and the mining talent tree with quanta.
  18. Prices on everything are plummiting now that you need to sell as much as possible without a resource sink to take ore/parts out of the system vs flooding it to cover the Quanta Taxes. Do you think we need to bring back the old ore manipulation system?
  19. The problem is they took Landmark, MineCraft, Space Engineers, and promised Eve online. The thing they misunderstood was their playerbase since many were Landmark Refugees, people who liked minecraft, and people who like space engineers. I feel bad for the PvP community in the sense that they killed off their own community because the building game side of things is much longer to progress to keep fighting than most people want to put into playing a game to do something fun. The other thing they underestimated what people's drive to fight vs save up for the eventual space war that is supposed to happen at some point soon. Why throw billions away when you have to strategically blow it all when the war happens. So why fight until that happens. But more honestly why is there no basic laws or piracy in this game that comes with consiquences like -h or -exp?
  20. The one thing I know since I got here is that A: NQ completely underestimates what people can do with the tools given, Or B: NQ intentionally leaves loopholes to exploit. I normally just call them exploits but its a combination of loopholes and exploits or exploiting loopholes. Don't act like it dosent exist or that people that player during alpha didnt learn how to exploit the game and its many loopholes when they wiped to start beta. Its not like people didnt exploit the loophole of the maneuvering tool normally or in VR to scan or move their ships to another tile and go right back into the mines. Its not like people dont exploit the loophole of rez pads as teleporters since there is no death penalty of exp or -exp until you go positive exp again. Its not like you couldnt exploit the loophole of mining, scanning tiles, moving a ship, and running missions all at the same time. Its not like people dont exploit the loophole of scanning with nothing more than pushing a button to scan 27 tiles in 15 mins with 2 mins to spare if you know how to do it right to just find and crush mega nodes all day. Its not like people didnt exploit the system and loot or destroy parts of districts. Its not like people didnt buy up and exploit schematics when they first dropped Its not like people didnt exploit the loophole of NQ fixing the market and holding it down so people with the most quanta couldnt scoop up tremendous amounts of ore for cheap. Its not like people didnt exploit the loophole of scripting PvP bots to warp and scrape data as they flew and then have wolfpacks waiting on the other size armed with other PvP scrips or having extended radar beyond what oyu should have had. Its not like people didnt exploit the loophole of using VR to physically teleport to a location. Its not like people didnt exploit the loophole of stacking parts Its not like people didnt exploit the loophole of logging out to instantly stop your ship in atmo or space to go from 30kmph to 0. Its not like people didnt exploit the loophole of /fetch to teleport ships to wherever they needed. I could keep going but you get my point.
  21. Why think auto miners should replace ground mining is because it replaced ground mining with a sub par replacement that needs to be streamlined and made more like the old system or adhere to the same principals as the thought they put into industry once upon a time. Its better to not have auto mining then use it since it does not perform in any quantity without needing 70-105 tiles to do the exact same thing I was able to do in 1 tile. I am not asking for anything for free as it should take effort to mine regardless and just getting strait to the point by spawning ore on the ground with the miners to the extent I used to be able to do for free with proper sinks is an acceptable tradeoff. This new system is intentionally cumbersome in every aspect for no real reason.
  22. They will need a wipe or at the very least a rollback to fix the mining unit system but a wipe is the easier of the two options. The mining system is cumersome, creates travel sinks, tiles and bases spread out too far, incentivises land grabs with no real upward limit, adds pointless mini game no other system uses, breaks the flow of the game, forces active gameplay, creates action time units with charges and is redundant and pointless when what the miners actually mine is nothing compared to the mini game might as well just spawn on the ground since its what it should do in the first place without all the BS. Its either they streamline mining units and adapt the old mining system framework into mining units with having ore node stacks you can put one or more miners on hundreds of nodes per tile like how it should have been to make mining units more like traditional mining and instead of mining voxels it just generates ore per hour on multiple nodes but still requires effort to mine the rocks it spawns instead of playing the mini game to do the same thing. Systems like mini games or action based time unit charges take DU down a dark path since you either need to turn all systems in the game like the carnival mini game to do anything or make everything else in the game work off action time unit charges which is just more pointless time grind followed up with grind. Either way something drastic needs to change or be streamlined to the point it will change the landscape of the game. You shouldnt need 100 tiles and just one tile with 100 nodes and 100 miners on it in one central location and treated like industry that just spawns whats in the ground on the surface for you to mine since you cant mine it via voxels. That will require a wipe imo but this new mining system is completely backwards.
  23. What I dont get about NQs master plan for ore distribution system is why they never designed each planet/moon have All T1 ore and a different mix of T2-5 ores with the intention that each planet can fully make specific parts recipies by the ore mix. Like every planet should have a different progression for specific parts lines with XS-S parts, along with Basic through unique rarity, and also the Tag versions. Eventually it seems like they will have like 25 planets and moons and you get like 1 ore from each place if NQ gets their way going down this road. Every planet should be self supporting to some degree rather than stripping planets of all ore they should let each planet had small amounts of all ore that give less then the planets those resources are abundant on. If you got like 10L gold per hour on a different planet its not game ending if you can get 200L per hour somewhere else. And just have all 21 ores on each planet so you create the possibility of planet vs planet ore and jam it up when you cant get what you need even in trace amounts to even wage a war against another planet. The more they take from the game the less PvP happens. The more they strangle progression the less PvP happens. The more resources you give the more people have the ability to progress with enough left over to throw away on multi hundred million quanta ships if you have what you need without settting up 21 bases on 21 planets to progress if you have what you need on one planet and investing in that planet to fight other planets then disorganized random PvP.
  24. Can mining units just opperate on drill bits as the sink that need to be replaced to keep efficiency up and just make tiles 150k per week and compound the cost of dropping tiles with every tile you buy like it was before they incentivized land grabbing? You could have 100s ore node stacks in an inventory you can put a miner on if you have a resource sink applied to mining drill bits vs taxes. You dont need HQ tiles if the tax per week is 150k and you get 7 tiles for free. You dont need 100 tiles with hundreds of miners if you bring back finite ore pools per tile that reset once a month if you can just mine the tiles like the old system with minimal tiles with hundreds of miners each mining hundreds of nodes sepperately like how industry is handled. You dont need the canival games if you just spawn ore directly on the ground per hour you can mine whenever since nobody but you can mine on a tile and the mini game only exists since they didnt know what to do and it could all be scrubbed to just put everything on the tile ore pool directly on the ground since the ore produced is lame and the mini game makes you mine on the ground eventually and is better than the hourly output in 1.5 days than 5 days worth of 12kl a day.
  25. Q1: How do you plan to make salvaging more of an activity than just tearing down what people built? You could just as easily add elements to the rock spawns on the ground and randomly spawn elements like toilets, doors, ship parts, and whole ships so that you can find random things around the planets instead of looting peoples ships or buildings or only spawning ships. It would be nice to find space engines, containers full of ore, or any number of things randomly seeded in the world.
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