

Emptiness
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Everything posted by Emptiness
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I seem to remember some drama months back about a person claiming territories in the line of a runway and building voxel terrain walls and GMs doing nothing. Or did they step in at some point?
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Transfer Units are too expensive for what they are
Emptiness replied to MalReynolds's topic in General Discussions
construction bots build/repair. logistic bots move items, and at larger scales require a lot of power. When was the last time you played a bot-based megabase? There have been a lot of optimizations over the years. also, Factorio can scale up to levels that Fortress Craft / Satisfactory only dream of. -
Nothing stopping someone from doing that with the existing system. e. Just look at all the speeders and various ships cluttering up every market.
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Transfer Units are too expensive for what they are
Emptiness replied to MalReynolds's topic in General Discussions
Counterpoint: Factorio has logistic bots, which given a sufficient supply of and power, are basically the magical links of DU. Also, blueprints make mega factories a lot easier. I would prefer that DU's industry be set up Satisfactory style. It's a nice balance with big factories being possible and big factories also needing time spent to set up. -
I have been playing this 'beta' off and on since Sept 12th and I have had maybe 3 or 4 crashes, total. I do know at least two of the crashes were related to running out of memory. However, I have also been a bit of a solo player and have my base away from everyone else and only visit markets rarely, if at all. I wonder if the two are related. I do have 64GB of ram, so I have a bit more leeway before it fills. And if I notice the ram getting full, I restart the game to reset it.
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Use brakes or thrust, like is intended. If you want to stop a ship while you exit it, use an emergency controller set to hold the brakes.
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I'm sorry, what exactly are you trying to suggest here? A better way to get rid of random micro terrain voxels from clearing large areas with the dig tool? There is a reliable existing way to prevent that problem from occurring in the first place: the flatten tool. Merely have someone train the width and height skills, and then methodically clear sections of terrain a bit shorter than the flatten tool height.
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Why would you think it might be removed? I honestly can't imagine a reason. Without it, getting permanently stuck could be very easy. All one would need to do is scoop afk players off markets and drop them down holes on a claimed territory and fill in the holes. Both of the 'exploits' you list in the OP are already possible with Alt+F4 or simply logging out/in.
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let the whole world know about this game
Emptiness replied to Mikhail's topic in General Discussions
It ain't ready for that. It'd get review bombed so hard that records would be broken. -
I remember hearing rumors about people getting multiple sanctuary territory units from those pre-public-beta wrecks...
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DevBlog: Element Destruction - DUscussion thread
Emptiness replied to NQ-Naerais's topic in General Discussions
Will this element lives system also apply to cores? If so, what happens if a core breaks for the 5th time? Can it be replaced, or will the ship have to be disassembled and a new one built? -
DevBlog: Element Destruction - DUscussion thread
Emptiness replied to NQ-Naerais's topic in General Discussions
The entire dev team can't work on the same thing at the same time. Should the artists learn how to program? The modelers learn how to bugfix? It's natural that new content comes out along with fixes. And sometimes, the fixes take longer. -
Not like this. They chose about the most tedious possible way to implement it.
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Transfer Units are too expensive for what they are
Emptiness replied to MalReynolds's topic in General Discussions
Industry units have 7 inputs and 1 output. Containers have 10 in and 10 out. -
I think all that stuff should've been player made. When Beta started, all we should've had is the arkship and a Sanctuary TU. Of course, that does also create a paradox of sorts. Can't get to Sanctuary without Kergon space fuel. Can't make kergon without industry. Can't create industry without a static core placed. Can't place a static core without a Territory Unit, which cannot be crafted without a static core ... See the problem? The entire game design is fundamentally flawed. I suppose we could've started on Sanctuary with a Sanctuary TU, but still. I vote for letting market stuff be craftable and removing every single 'Aphelia' one. Districts too.
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Yep. As the org leader, you're the super legate; I was speaking of if you had someone else with the skills and didn't want to train them yourself.
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Create an org. Have a legate in the org with the Org Constuct Management skill trained up. Place the cores in the org's name. You can have 900 cores in one org with maxed skills.