Emptiness
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Posts
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Joined
Posts posted by Emptiness
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6 hours ago, Arctic_fox said:
I think what you are seeing is a lot of industrialists panicking because super nodes and mega nodes are getting mined out. This is driving ore prices up as people are forced to do more and more "regular" mining.
That's not the reason for t1 ore prices going crazy.
The topic below covers the real reason.
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2 hours ago, Iorail said:
You (general you) know what you must do, then. Time to burn it all. Kill all the markets, all the districts, tear down this sand castle and scatter it to the winds.
Perhaps something better can reform from the ashes.
Mods, when you see this, remember that you have been protecting a corrupt institution. If you help, you will be lauded as heroes one day.
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The cognitive dissonance from certain people in this thread is astounding. Do ya'all hear what you're saying or do you just crap all over the forums and then dance away?
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Territory scanners are barely working, either. Just spent 25 minutes waiting for a trio to complete when they normally take 15min exactly. When I got tired of waiting and checked the others I'd dropped, half of them said the scan was aborted due to movement when there is no possible way they could have moved.
Starting to wonder if the dev team has given up on the game and we're seeing the last gasps before they kill the servers forever.
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4 minutes ago, JohnnyTazer said:
Someone exploited a bug
No bugs were exploited. RDMS was messed up, and stuff happened. And NQ said that exploits of improperly set up RDMS were not punishable by NQ.
Seems NQ lied.
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Any of you database people know how often backups would be run on a database like the market orders?
I mean .. NQ did do regular backups, right? Everything I've seen seems to indicate NQ does no backups at all. I heard about some industry batching error that caused millions of ore to be deleted and NQ did no rollbacks at all...
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Conspiracy time. Did player action result in the market data getting wiped, or is this a False Flag operation from NQ to make an excuse to ban the people who disassembled their market? Watch for Market 15's orders to mysteriously reappear soon, as they were never really deleted or lost.
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2 hours ago, LouHodo said:
Ultimately I feel that is why they were banned.
Because the devs are children, lashing out in the only way they ever learned?
Agreed. -
26 minutes ago, Tapio Kurki said:
Is there really an exploit that could cause anyone to lose their base with no possible way of preventing it? Is the problem known and a fix coming? Are there plans to compensate the players for their losses and punish the perpetrators?
Players lose bases? NQ is like .. eh, who cares, not our problem right now.
NQ's Aphelia loses a market? PANIC! PERMABAN EVERYONE!
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4 minutes ago, Sephiroth000 said:
Did messing around with the marketplace elements lead to unintended problems (= orders lost)? YES, but neither could those betatesters have known this nor should messing around have led to these problems. So in reality another bug/problem of the game has been found and will hopefully be fixed.
I'd like your post for this, but it seems I have no more that I can give, for now.
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Quite a few people have attempted to compare this marketplace destruction to real life examples, but none have seemed very relevant.
Allow me to provide one of my own.
Redundancy as a form of Disaster Mitigation.
Imagine that you work for a well known bank situated near the bank of a river that is known for 100 year floods. Everything goes as normal until one day, a rainstorm of unprecedented size causes the river to swell considerably beyond its normal size, flooding the nearby town and destroying all of the computers in the bank.
But surely, you think, the bank was not where all the banking data was stored? Surely there were remote servers and multiple offsite redundant backups?
Alas, the situation is far more grave. The bank's directors in their naivety thought that such a disaster could never occur, and they had no backups at all. All transaction and account histories were lost.
8 minutes ago, Jackblackplays said:dealt with by a roll back of the server
Rollbacks of a server imply that backups are kept. I'm not sure NQ does. See the example described in this post.
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1 minute ago, JohnnyTazer said:
Even put a sign up that said "pls no ban".
You know that was intended to be silly, right?
Regardless. The dev response was completely disproportionate.
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2 minutes ago, JohnnyTazer said:
I mean, It was the car owners incompetence. He left the keys in his car and the car running as he went into the gas station. If he would have taken his keys with him and locked his car I wouldnt have stolen his car.
That IRL scenario you mention has zero relevance for what happened in the game.
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3 minutes ago, joaocordeiro said:
an important admin construct.
It was only so 'important' because of dev incompetence. Nothing more.
In a sanely designed game, destroying a market would've had no effect on the market orders, and replacing it and getting it functional again would take maybe 5 to 10 minutes at most.
Instead, the devs decided to tie the market orders to the existence of certain elements in the market, and we have this snafu.
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37 minutes ago, JohnnyTazer said:
NQ is NOT A PLAYER
Never said NQ was a player. However, Aphelia definitely is one.
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@NQ-Naerais, you realize this makes you look like hypocrites, correct?
https://support.dualthegame.com/hc/en-us/articles/360016890940-Clarification-Regarding-Bug-Exploits-and-GriefingQuoteTheft Via RDMS: RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. We can not get involved with permission based theft, whether as an individual or an organization. We encourage you to review your friends list each time you add or remove someone and ensure your construct permissions are set accordingly. The context menu options that set public access currently do not have a confirmation prompt, be careful as setting public access to said construct will allow every player in Dual Universe to go into build mode and remove/place elements and voxels.
Aphelia owns the markets. Aphelia is a player, as evidenced by the fact I can add them as a contact and add them to RDMS policies and they're listed as a player there.
Come on. -
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1 minute ago, Elrood said:
just leave NQ stuff out of it
Except that it wasn't NQ stuff. The markets are owned by Aphelia. Where is it stated that Aphelia is NQ? Aphelia should not be NQ.
This market heist should have had an ingame response, not a Hand of Zod response. -
2 hours ago, genXcQ said:
stop acting as if this were a beta.
We're far from the "beta" state of the 90s and early 2000s.
This isn't even a complete vertical slice.
But the subs helped with a cash injection, wich appears to have been needed.
That being said, the game needs a few more gameplay loops other than mining, because, while it's chilling, Minecraft's mining and building loop is more polished, and modded MC with galacticraft and mekanism is a really good alternative here... lol.
Yeah. I'm about to head back to Gregtech New Horizons. Far more compelling than this.
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Just now, Samlow said:
They broke down a market including its link to the market system
Why should that affect anything? Why should it ever have affected the market orders? Fixing it should be as simple as deploy new market, adjust line of code in market control script to access that part of the database again. Done.
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51 minutes ago, NQ-Naerais said:
The destruction of the build isn’t a quick fix
Excuse me? Are you saying no blueprints were made of those markets? 'Fixing' it should be as simple as deleting the old construct and replacing it. A task that would take a couple minutes, maximum, with the blueprints.
51 minutes ago, NQ-Naerais said:The players responsible for the destruction of the market have been permanently banned from Dual Universe
This is a reaction I would expect from children in a sandbox, not mature adults.
edit: Apparently the 'quick fix' is a reference to the market orders.
QuoteMarket orders aren't exactly a blueprint
To which I have exactly one reply: What?
Market orders should be stored in the database and no removal of market constructs should EVER affect those. -
This could be our first glimpse of how player markets could work. Can a market terminal have its properties edited or interface with lua somehow to set what market it is tied to?
Wonder if I could buy an, ahem, liberated terminal from the deconstructors.
This game is too easy. Some Thoughts and concerns.
in General Discussions
Posted
Agreed, considering that I was able to relatively casually mine enough resources for a literal fleet of 10 M and 10 L core ships with anti gravity systems, pulsors and warp drives and at least 5 warp beacons (crafting time not included).
Had 200k cobaltite, 50-100k of each of the other t4s, 300k petalite and 50-150k of the other t3s...
But then, that was also due to the absurd ease of scanning 3 territories at a time with a 3 territory scanner ship, and later doubling it up with a second tri-scanner ship.
Territory scanners need a huge nerf. I think they should be locked behind skills.. at least a month's worth. And be a lot harder to make. And maybe change from a hex based scan system to scanning all the ores within a ~2km radius. Triangulation would be needed before locations could be even roughly determined; not this lottery winner system where one can instantly drop a TCU.