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Fra119

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Everything posted by Fra119

  1. Now that you mentioned your experience with T5 I remembered I found a 100k pyrite node and mined the exact same amount the scan result was showing, despite having a few of that +% talent. So I can confirm it doesn't give you extra ores but rather increase the ore extracted with a single operation. Edit: or it was supposed to give you extra ore but it's not working at all xD
  2. Mh atm I'm not interested in PvP at all (at least here in DU) but I'm playing couse I like to build and I love starships. In the long run who knows, we'll see, but I won't get into PvP until I can perfectly sustain myself, and I'm still quite far away from that point.
  3. Afaik that talent doesn't increase the yeld of a node, it increase the ore you extract with each "click". Didn't test it myself tho, I read it online a while ago so it might be not true.
  4. Well, the laws of physics don't change with time as far as I know xD so 10.000 years into the future we'll still need wings to fly in an atmospheric environment. I find it strange tho that nobody remembers that 10k years ago humans used to fly with the Antonov nn-225 which had 88m of wingspan (~30m per wing) and the best we can do now is stack puny little m wings.
  5. Mh that should fit in an S container, if I remember correctly it carries around 10k liters, and it's fairly cheap on the market.
  6. I That's it, period. Whatever change NQ makes there will always be someone else's ship performing better than yours, if you go for aesthetic over functionality ofc. That said, imho we should ask for variants, different shapes/textures for elements, expecially Atmos ?
  7. Imho it's a bad idea now, it could have worked if it was implemented at the very beginning, you could plan to be specialized on let's say warp cell in I dunno, 3 months. Now it would only drive ppl away. I mean, if you change it right now no-one would be able to build anything before X days/weeks/months, why should I play then, the best approach would be to log in, queue talents and come back a year later. At least with quantas it's a matter of how much effort you can put into it or how smart can you play with markets, with talents it's only a matter of time and you can only wait until it passes.
  8. Nonononononono, no. ED or EvE have nothing in common with DU if we talk about how the game is built. If we want to make comparisons we need to take games like Minecraft, or space engineers, because those are the closest relatives to DU. In ED you don't fly in an universe where every voxel has to be constantly calculated for everyone. You don't pilot ships made of thousands of elements which are actually separated entities with their own effect and that, again, need to be calculated constantly. We can't go above 30k 90% because this tech can't handle higher velocities, but 30k is already a miracle, trust me. And btw another solar system means NQ has to literally double their servers, which won't happen if the playerbase doesn't increase, and it doesn't look like it's increasing to me.
  9. Maybe it's the maximum speed this tech can handle before weird things start to happen. That's why, for example, space engineers has its limit at 110m/s (if I remember correctly) if you go faster you may start to phase through object etc etc.
  10. Wat?! Didn't imagine this much, sounds a little bit overkill for my needs but I'm glad I will no longer worry about core number xD
  11. Can confirm this, was on WiFi until a few days ago and was experiencing a lot of DCs and pending operation errors, switched to wire and it's all gone, had to disassemble a couple of doors in my home to hide the cable but it was worth it xD
  12. Bots are disappearing btw, at least the ones who buy T1 ores for 25q (which as a side note is no longer 25 but it's slowly decreasing). I don't know if they respawn tho.
  13. Mh I built an xs outpost to deploy when I travel between planets and I blueprinted it with no problem, maybe xs core are the only ones still "blueprintable" :v
  14. Never actually noticed that but it make sense, space brakes work applying a force that counters our movement, atmo brakes use air friction instead, so the slower you move the less the friction is.
  15. You are right, and I agree with you, but if you remember before .23 there were many (many many many) ppl complaining that there was almost nothing to do as the already built anything and blablabla. Not that this was the best solution to that issue but I believe they needed to slow down most of the playerbase as new content wouldn't be available until waaaay later next year.
  16. How many core can you have using this trick?
  17. Ye that's probably how this is gonna end. I mean I held tight and kept on playing but I honestly don't know how many 0.23 can I still bear. Btw, back to the topic, I'm not and hardcore player anymore due to work/family, I play on average 1/2 hours a day, and I'm solo. Had a medium sized factory and I was producing anything T1/T2 before 0.23. Now after a month I bought almost every schematics (most of them twice, a few even more), ofc I skipped dynamic cores and territory scanners couse of prices being too high and they're not a priority for me atm. I will be focusing on warp cells in a few days. I need to admit it's not as bad as it might looks, I've done grinds way worse in my gaming life.
  18. After the first 2 times I had to blindly wait for the cooldowns I'm now naming the territories after the date and time of the actual placement, you can't go wrong with it.
  19. May I ask you what happened to AGGs? Never had one so I'm pretty much ignorant about those. In regards of bots, imho they should be removed, but I don't know if atm we're enough to make the economy run without them. I'm no expert and I should probably keep my mouth shut, but what if the supply become way higher then the demand (which I believe is our case as everyone is mining to buy schematics) and the prices drop so much that the hours needed to mine for money become unbearable?
  20. Third for a few reasons, mainly for awareness of my surroundings, expecially on planets where the altimeter isn't really reliable ?
  21. That is why I'm telling you there's no point in skipping intermediary part. If you go for basic engines and no-one buy them you can still switch to another element which shares some ingredients with said engines. Your first choice won't be a 100% failure. Btw my humble suggestion is going for airfoils in general as they are the most abused elements atm. Going back to the progression, this game is everything but fast, even without schematics it will take a shitload of time to build up welfare, and ~75% of that time will be mining, assuming you are alone ofc. You can find an org sure, but if you just started you won't have the talents to be a pilot or an industrialist, so again... mining. Excuse me if I may sound like I wanted to add weight on your burden, what I'm trying to say (with my basic english) is take it slow, feel free to experiment and try not to rush, as there is absolutely nothing to rush for.
  22. I see no reason for intermediary product to be on the market honestly, I'd either buy the finished element or set up the entire line needed to build it myself from raw ores. Also most of the intermediary items (like frames) are used for more than 1 element, so why should an industrialist skip them, they are basically the first thing you should have available.
  23. I played fine for like 2 months with a ship with 6s containers (which hold around 60kl of material), it was able to lift (and land) ~120/130t of cargo WITHOUT talents, because back then I was focusing on mining talents. I am no hauling master so I'm pretty sure anyone can achieve better results with little effort. Mind that this game is 90% mining atm, even if you could build without schematics as we did before 0.23 you'll be stuck on mining anyway.
  24. Again, that's why safe zones are crucial, you need a place where you can mine and build without any danger.
  25. Allow me to take rust as an example (which actually fits in this environment): you can build a base as big as you want, but the bigger you go the more it will cost to maintain it. Ofc more ppl can supply more resources, but there's a point where is no longer worth to have a base with let's say 20 TC (tool cupboard, similar to our territory control unit), because the attackers will always go for the shortest route to the core. Now if we go back to DU, sure you can claim a shitload of tiles, but as you add layers upon layers an attacker will always go straight to your middle tile, while the defender need to sustain the cost of every layer. Alliances might be a huge benefit, a single org could be responsible for a small section of a bigger "town". Also wandering around won't be as easy as it is now, so mining expedition with escort ships might become a thing. NQ could work on the mission system to make it work as an hub, atm it seems to be intended for a 1to1 relationship (eg: need a lift from A to in the future it might be possible to recruit more ppl for the same mission ("need n ships to protect my fleet from ion to alioth, paying 1mil quantas each").
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