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Bernarr

Alpha Tester
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Posts posted by Bernarr

  1. ChucklingCasket_128px.png

    Chuckling Casket


     

    A thousand years before the SKiD our ancestors sailed the seas of Old Earth preying on the shipping lanes of the British Empire and any other merchants who were unlucky enough to cross paths with them. From Edward Teach, better known as Blackbeard; to "Calico Jack" Rackham and Anne Bonny; to Admiral Sir Henry Morgan. These names struck fear into the hardest of hearts.

     

    Pirates are not just thieves and murderers, though. We are farmers and miners and engineers and businessmen. Being a pirate in Dual Universe will be far more challenging than this profession is in any other game. Becoming a pirate will be a complete life choice, it will take cooperation and communication. Most of all, the Pirate lifestyle will take dedication. 

     

    Do you have what it takes to dedicate yourself to the life of a Pirate? We will, among other activities, provide those fringe services the law-abiding folk don’t want to dirty their hands with, but do have need of- smuggling, spying, espionage, sabotage, information brokering, the opportunities are endless and limited only by what our clients are willing to ask us to do. This may include raids against settlements or bases or space stations or convoys for specific items or because our client may want that piece of land (or sector of space). We may be needed to quietly extract an asset, whether a person or a piece of gear or a ship that needs to be transported to our client’s research lab or military installation, or some neutral sector of space, maybe even to a third party station or city. Maybe someone needs revenge, but can’t carry it out themselves. We can help with that too!

     

    While we are a part of the Cinderfall Syndicate, we also have some tentative agreements in place with some other organizations. As with anything, we need the game to be up and running in order to finalize these agreements. These agreements are in place for equipment, information, and an open line of communication for engaging our services.

     

     

    What are we looking for? The whole shebang!

     

    Pilots (All classes, fighter to capital)

    Gunners

    Medics

    Engineers (Build and Repair)

    Scripters

    Marines (Ground/Shipboard combat infantry)

    Farmers

    Miners

    Explorers

     

    Want to fill a role or position not listed here? Have a group of friends who'd like to be on the same ship? Or have enough to crew your own ship but don't want to deal with the overhead? Contact us with your proposal! Get in on the ground floor and have some fun with us!

     

     

    The first thing you’ll want to do is read over our Articles of Agreement, which are based on our ancient Pirate ancestor’s own Articles. We allow gambling though, because what pirate doesn’t enjoy gambling on anything and everything? Article III is likely to be modified once the game is released so we have pertinent officer occupations. If you have questions, or concerns, please don’t hesitate to contact us! You can use the Contact Form if you like, or Sign Up for an account on our site and post in the forums. You can also jump on our Discord if you like- https://discord.gg/x928Zpm

     

     

    *Chuckling Casket is an Equal Opportunity Employer.

  2. I assume that by "warp bridge" you mean a device that functions like a stargate. If that is the case, then that faction will just have to build another stargate. If they are unable to, I suppose they can either request help from the other side, or begin the long journey home. Of course, they could always just kill themselves and respawn back at the nearest Resurrection Node, but I'd use that as a last resort.

    Suicide is for filthy casuals.

  3. I don't believe in random harassment. There is a time and a place for griefing. But I do agree, greifing should be restricted to the game. It should not include people sending messages because you won't do X. It shouldn't involve anything personal outside of the game. People shouldn't be harassed into quitting a game. I am hopeful that people will band together and fight against us. Even if it does take us reappropriating some cargoes :) We don't discriminate. You can be fighting us while taking advantage of our grey-area services as well :D 

  4. Well........it might become your problem if you take that mindset too far. :)

    Ruin somebody elses fun too much and the backlash could easily be extensive.

     

    Gain enough of a reputation as a "terrible person" and pretty soon there will be a line of bounty hunters on your trail, all on contract from your victims.

     

    Acting at least remotely considerate will get you a lot farther than utter disregard for common decency, in my experience.

    For those who are still bent on ruining the game for someone else, you will probably find "emergent" revenge painful and swift.

     

    Like Lethys said, true pirates are content creators, unless you want the simple mindless interaction with NPCs and AI-driven combat rather than the challenge of another person. But if that's the case, go play a game we've abandoned due to boredom. Or, ya know, Farmville.

  5. You're asking the impossible.  People will get upset no matter how honorably or dishonorably their builds are destroyed.  In the end they are out of a lot of time and work either way.  It's how you deal with it in the aftermath that matters.  Do you go into a red rage and make vengeance your main priority and go on a killing spree?   Or do you learn from the experience and spend the time sending out spies, building back up, changing tactics, running drills, planning the perfect plan and then go after your revenge? 

     

    But here we are again.  Do either of these responses automatically make you a griefer?  Maybe, maybe not.  Could be that the pirates are the ones who "technically" get griefed the most often from folks who can't let go of their anger over a perfectly legitimate pirate attack.

     

    I think this is another one of those things that will need to be taken on a case-by-case basis.  IMO that's one of the main things wrong with most societies.  Everyone wants blanket laws for every little thing and that never works because people are all different and no two encounters happen under the same circumstances.  It's an exercise in futility.

     

    Speaking of laws, ask anyone in CSYN how hard it is to make laws/rules I can't poke holes in :D

  6. The IBO have mentioned that they're doing "insurance," but from reading their statement it sounds like they're focused on cargo insurance more than other kinds. Of course they could expand later.

     

    You cross the line from being a slight nuisance to a constant detriment to parts of society, civilisation will attack. I mean, in the early game the ring at the edge of the Arkzone will be one of the most tense places in the universe. It's prime piracy territory. Keep that raiding up once that area turns into a city and it's the jurisdiction of the police and they'll hunt you down. It's just an example, but you have to understand that people will respond when their bounds are overstepped, not yours.

    No doubt, I expect to be attacked. I expect to be hunted. But then, I am a real pirate, not some angry tween griefer who went that way because mommy didn't hug him enough.

     

    I concur with Twerk on the insurance thing. I doubt cargo will be insured. Too much potential for scam.

  7. If those special snowflakes can't handle what NQ writes in their EULA then they shouldn't play the game. Easy as that. There will always be some cases which have to be dealt with individually because it's not clear if the EULA was broken or not.

     

     

    EVERY PLAYER needs to read (I know that 99% won't do it) and understand the EULA and accept it in order to play. Not reading it doesn't give you any right to judge if that was griefing or not.

     

    That document is everything you will need for the difference of griefing to normal PvP. Otherwise every non consensual PvP is griefing which would kill the game entirely

     

    I've been working in the hosting industry for over 15 years. I have yet to meet a single person who's actually read the terms of service. I doubt any more than a handful of people will read NQ's EULA.

     

    I have nothing against piracy. In fact, I love encountering pirates. But proper pirates that is, ones who you can forep.... errr.... roleplay with a bit, and who actually try to get the most out of their spoils. Including kidnapping for ransom, gathering information, giving the pilot an option to surrender their loot as there's less chance for it to be destroyed in that case, and higher chance that the pilot would do the same thing next time instead of trying to fight them or run or suicide... Those kinds of pirates, who you can share some rum with. Not the kiddies who just want to pew pew at things for absolutely no reason other than the sake of pew pew and call themselves "pirates" :P

     

    But hey - there will be the former and the later in every game. Everyone plays differently, and has a different moral for their character (or themselves?) in such games. In EVE for instance, as an FC I never allowed people to pod enemies. Insubordination was dealt with harshly. It was my version of "honor on the battlefield", and showing respect to a good fight.

     

    ** (And also, tactically, and something which many people who whined about such orders didn't understand - including to my immense frustration some senior FC's - was that I also wanted to delay the time it would take the active enemy pilots to regain access to a combat-ready vessels.) **

     

    I like this guy. I also like foreplay and rum. Bit of laser exchange to get things goin, some rum to finish up :)

  8. Very true! Pirates just happen to be the topic of discussion, but it certainly applies to everyone. In fact, pirates may very well be a tool used by those without the skills or equipment to exact revenge themselves!

    And we will certainly sell these types of services :)

  9. Fly a ship into a battle.

     

    Fake it going derelict to trick others into boarding you.

     

    Self destruct it to take out as many people as possible who are boarding you.

     

    I like it. 

    I approve of this disgustingly devious ploy.

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