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Cergorach

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Everything posted by Cergorach

  1. Part of the issue here is the amount of players playing vs. the amount of pvpers. I don't know the current ratio, but at one point (due to the wipe vs. no wipe shenanigans) a ton of mission runners stopped running missions and the amount of pirates vs. missioners became hugely unbalanced. While at a time in the past, pirates just couldn't reach everyone that left the planet... Opening up more space/planets to pvp isn't going to improve the situation for anyone. More 'carebears' (like myself) will just not operate in unsafe space, unless there's an upside. With so few players trying that and with oodles of pirates, they'll get swatted everytime they try leaving Alioth, because now you're no longer camping many safezones, but just one... Honestly, if there's to be planetary warfare, I need viable walker constructs, have handheld guns, etc. If we have that, I'll make bases on ice planets! 😉
  2. NQ doesn't replace the sand... It wipes the sand! Or too soon? 😉
  3. "you will also receive" Sounds like they are all moved somewhere...
  4. They might not want to bring anyone back with these changes, but keep those that show up...
  5. Mini games! For every product you want to produce, you require to complete a minigame, for every machine... 😉
  6. That was aimed at Hazaatan, because clearly he drinks like a fish! 😉
  7. I'm paying for four, so you would need five to get ahead. (I know, I know... Reading is difficult) 😉 And who's paying $15/month per character per month? I generally subscribe with a year subscription, those are currently $83.88/year. So four would be $335.52/year and not $60/month. Unless they price raise again... Then we'll see... @Captain Hills I've spent almost $500 on DU subscriptions since beta. Started with one character, added one at a later date, then added two other characters... If I spent a lot of time/effort on a game, I have no issue with paying for that. As for spending money on something and how much, that is something between me and my wallet. I'm not judging you on your alcohol intake (yes I am)... 😉 But how much you spend depends on how much you earn, how much time/effort you spend on something, and how much you value it. People playing a sport will spend more on that in a year and will have spent less time doing that. As for me not leaving the game... It's a matter of trust and a future spending of time, effort, and money. NQ has pretty much 'spend' any trust they had, this is (for me) the straw that will brake the camel's back... Time for me to cut my 'losses' and move on. For others it will be any wipe, period. That will make them quit permanently and they are still clinging to the hope that NQ will see the 'light' and not wipe at all (I think that is entirely unrealistic). Others will indeed gripe and moan, but keep playing/paying anyway, no matter the 'abuse', they are 'locked in' as you said. But with an absolute clean start I have NOTHING that is 'locking me in' anymore... As far as not listening to me. Let me ask you something, does a company want customers that are around for decades and spend hundreds, if not a thousand dollars plus per year on their services (per player) or does it want dayflies that are around for a few months, maybe a few years and then moan and gripe about price increases due to inflation (paying a single subsciption)? I know what I would want as a business...
  8. And what happened to Life is Feudal: MMO? They shut it down: 18th of January 2021. Three years after Early Access (the equivalent of DU Beta). 8 months before that, they did the wipe... Is this a prediction for a DU wipe? No, but neither are any other 'success' stories about wipes...
  9. WTF? What gay part? You have issues... Your assumptions are that my 'advantage' is more important then the health of the game. Do you have any dependable data that a TP wipe will attract so many new paying players that it will compensate the players that will leave due to the TP wipe AND get more players/accounts on top of that? I seriously doubt that... Just from myself, you would have to get five paying customers to get ahead. Not just returning players that have already payed their dues during KS/Patronage and now have a ton of DAC or lifetime subscriptions, actually paying customers now. I played/payed DU on the basis of a persistent universe, if that persistence isn't there, I would never have started. There are very few game play loops in DU and very few are actual fun, so I wasn't playing for fun, I was playing for satisfaction/gratification. Compare it to real life: You can work for crap pay, but work on an awesome project, you're not working for pay, but for the satisfaction of that awesome project. Then someone burns it down, all your labor gone... Now, there is of course the option to work for top pay (play), after you're done, they can burn it, piss on it, but you still got your pay. DU pays balls in gameplay, absolutely horrific! If I had known they would burn the place down for launch, I would just not have spent the time and the money. I would have played more Satisfactory, Dyson Sphere Program, Elite Dangerous, maybe even some Star Citizen, etc. That would have given me way more gameplay, but just not any long term satisfaction/gratification. That longterm satisfaction/gratification is why I played/payed DU.
  10. Maybe their best wasn't good enough? Don't get me wrong, I liked what I saw at the start of beta, that's why I started DU. But what I'm hearing now, the amount of cheating that occurred that the 'devs' didn't touch at all, besides eventually fixing the bug that made it possible, but not rolling back the results is mind boggling. On the other hand, the devs could individually have delivered topnotch work, but a game is something greater then it's component parts and if you mismanage that, you'll get a mess. No direction/leadership is an issue, and if the internal wipe or no wipe discussion is still going after 2+ months, they are running a democracy instead of a company...
  11. That was not known to everyone. A stream started mentioning some of the shenanigans recently that f-upped the economy and it blew me away how many I didn't know of, I knew of some because over a period of two years people mention some stuff, but the extend is truly mindblowing! What really pisses me off is that NQ didn't fix it at the time by just rolling those misuses back. And that leads me to a similar thought as @blazemonger, that the wipe was always planned, we were just spun a tale of hope and promise. That is why this letter of 'hope and promise' completely falls flat on it's face from my perspective...
  12. There are two types of beta key: - The ones you paid for via KS. - The ones that NQ gave away to every streamer that was willing to look at it and other promotions. My main got even beta-keyed last year due to support trying to fix and issue they couldn't fix with regular accounting...
  13. You have a testosterone issue! 😉 Yes, I'm male. Am I only a 'man' if I can 'buck up' and get shafted? I'm running four characters. If I want to burn my money, I know what I'm getting into. Dual Universe is/was marketed as a persistent universe, I am willing to concede that NQ f-upped the economy beyond repair and that the player base is so adapt at working around any limitations NQ could set, so a complete asset wipe is necessary. But WHY would a Talent Point wipe be needed? To get on par with other players? This persistent universe is build on player inequality, if you don't get into that from the start, you won't stick around for long when those inequalities become apparent after a week/month. Those kinds of players are absolute trash for NQ and trash for the rest of us because they'll try to keep forcing 'balancing'/equality on the rest of us, like they have been doing during beta and then left (and maybe keep trolling the forums until they get bored)... NQ F-upped. They are already putting a burden on the players that is way beyond reasonable. A TP wipe is where I draw the line. I'm not afraid to bleed, but then we bleed together, that means we, NQ and the new players. It's not just going to be us, because we went along with the (broken) promises of Beta...
  14. How many starting players will be able to make the optimal decisions regarding TPs and Talents? Mining: Make one character with placement talents for autominers, make multiple characters with automining talents, make one pick up miner, make one manual (classic) miner. Factory: Make one character with placement talents for factories, make multiple characters with factory talents that have specific nices. PVP: Make one character with placement talents for ships, one for weapons, make multiple characters with different weapon specialization talents (Cannon, Railgun, etc.). Use as needed... Depends how much of an advantage someone is looking for and how far (s)he is willing to open the pocketbook. What happens a month after launch? How will new players then feel? After a year or two? With your reasoning, the game will never pick up new players beyond launch.
  15. I've pretty much stated that if NQ wipes Talent Points (TPs) then I'm gone as a paying customer. But I might be persuaded to stay if NQ would compensate us paying customers with DACs equal to our paid subscription time during Beta. I would still feel that everything during beta was pretty much for nothing (and what has happened before might very well happen again), but I would not feel as if I was bend over and taken by a lamppost... 😉 The DACs would give us the option to use that paid for subscription time as we please, either sell it in game for quanta or start multiple characters for the relaunch. My questions: 1.) Would that be an acceptable compromise for you, the player? 2.) Would you stay with such a compromise after wipe/relaunch? 3.) Would NQ handing out DAC like that be realistic, as that's pretty much game time they are paying for twice.* *On the other hand they did destroy the first time they charged for it (beta) with a wipe. Note: This isn't so much a discussion about a wipe, how to wipe, when or if. But about possible compensation if a complete wipe occurs.
  16. All of them. If those are the kind of players that will only play if I lose what I paid for, then I can do without those kinds of people/players. And how long will you keep those new 'players'? And will you keep doing new skill wipes every six months/year? How many long time paying (subscription) customers are you willing to lose if you wipe Talent Points? Now, it would be different that if I had 24 months of subscription on a character, NQ paid me in 24 DAC. While not exactly happy, that would make me consider staying. But that's effectively giving away subscription time=money, which imho they don't really have.
  17. How should I say this nicely... I appreciate the attempt by an NQ employ to keep communicating, trying to give hope to players with 'concerns'. But... For a lot of us, the announcement on the 14th of April 2022 was a complete showstopper and that is now 8 weeks ago, almost two months. A continued lack of clarity and an apparent ability to make decisions on NQs part is not filling me with confidence. It's also eating up my paid subscriptions because I'm not playing due to the sudden lack of a 'persistent' universe, the 'promise' of DU. And while the Talent Points keep accruing, there is no clarity on whether we'll keep (all of) them. Any 'hope' I had of a relatively quick resolution on the issue of wipe or no wipe (and what exactly) has gone out of the window with this letter to the community. And even then, NQ has shown time and time again (during the beta), that what they announce and what actually happens can often be two completely different things. So for me, the actual wipe/launch date is the only 'proof' of what happens. That seems awfully far away, a couple of my accounts run til the end of January 2023 and I honestly have the impression that those accounts will expire before we have an actual wipe/launch... Instead of giving me hope and confidence, this letter leaves me disappointed, annoyed, and a little angry. I'm seriously starting to doubt the sanity of the person/collective that made the announcement on the 14th of April. Initially I had the idea to test some cheap builds and BPO them for relaunch (in the hope we keep those), but with all the changes upon changes that keep getting rolled out. Anything I build now, might not work at all at relaunch, so why bother? It's not as if the 'gameloops' themselves are fun and satisfactory in themselves...
  18. Assumption is the mother of all... 😉 BPs could very well end up in the shredder as well... As they would invalidate a TON of potential character income as people could import designs from others with quanta paid in a broken economy...
  19. But all the customers have walked out already...
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