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TonyTones

Alpha Tester
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Everything posted by TonyTones

  1. Once they get the repair unit to take scrap that will be what you're describing pretty much. That will be good
  2. I think the current system is pretty fair. In space engineers you just lose the ship if you crash too hard. The time rebuilding motivates you to be a better pilot, make a ship that handles better/more safely, and adds a sense of risk and makes some actions a thrill. For example trying to come into Alioth weighing a bit too much and barely making it.
  3. I'm still waiting for word on the linked container nerf that JC talked about. Reducing it to 250m with max skills. I wouldn't expect anything more than missions, maybe asteroids and auto-miners this year. I guess the asteroids can be fun depending on implementation.
  4. Not sure you would want to lose those talent points. Once you get established in the game, You will be pretty sore about losing those.
  5. I understand the 1660 to be an entry level card. This game is quite demanding. Someone with more knowledge can elaborate more. I see "aliensalmon base" but not "aliensalmon pod" in the VR list
  6. It's very nice to see NQ working with us and not just telling us how it's gonna be (and making the game into a job)
  7. You're hand scanning on sanc, there's your issue. Move to alioth and claim a tile that looks undisturbed and you'll be in much better shape.
  8. Where are you scanning? I would move to alioth or madis. Plenty of ore there. The outer planets have lots and lots still. Tiles with 1m ore plus are getting harder to find and high tier stuff aswell but there is still plenty for a beginner especially.
  9. I don't mind paying a sub. It lets them work on new content. oh wait.... but ya in this day and age to be competitive against starbase for 1 example, might be worth it to think about other purchase options
  10. I think bug reporting is easier to say pay x amount of quanta or talent points (tp probably better) on the live server for the first x amount of reports. I say first x amount of reports because an org or someone with alts can find 1 bug and report it a hundred times. Potential downside here is if there are ancient bugs that aren't being fixed yet for a reason, there will be tones and tones of new reports flying in. The amount of quanta/talent points would be a tough one. If quanta, I would pay enough for bug reporting to make it worthwhile to chase down bugs, so maybe 5m per bug that's legit and only to the first 5 people. Talent points maybe a day's worth. I think that's in the 150k range. For actions like digging or flying or building on the PTS, That's a bit trickier because you'd need to quantify the work someone did. If there was some way to track that someone is active on the PTS and not just afk, then maybe they get something for that. Not perfect, but probably the easiest way. For compensation, that depends on how it's measured. If hours can be tracked then a rate per hour can be figured out. The catch is, veteran players will not see it being worth it unless its a couple mill an hour but making a couple mill an hour on the PTS would make spending time on the PTS the preferred money making method for new players. That pretty much just leaves talent points that are applied to the live server character at half the rate or less. So for example if you do something for an hour on PTS, you log back into live and see 2k (or whatever) new talent points. This would probably need to be done by hand though so that's a-lot of dev time unless a system was developed. Ideally there would be cosmetics so that the PTS can't impact the live server. There's always a middle currency between money and the thing you want so maybe PTS time and bug reporting can reward some of that currency. Maybe special tester skins you can only get as a tester. Knowing that this is all difficult, maybe just an in-game list of notable PTS contributors is enough to get some people interested. I'll probably get some heat for the answer but that's what I personally think. thanks for the response
  11. Loving the communication NQ! Reading the news, I see you would like people to dig a-lot on the PTS, there might need to be some incentive for that in order to get a large number of people to do it. Idk what or how but just an idea. Also incentives for bug hunting and reporting would be cool.
  12. EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market. The company employs 450+ game developers and develops its own original IP:s, as well as act as consultants to other publishers around the world through its game development divisions Daybreak Games, Piranha Games, Toadman Studios, Big Blue Bubble and Antimatter Games. In addition, the group’s marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage. The group’s publishing and distribution department Innova & Sold Out holds expertise in both physical and digital publishing and has previously worked with Lineage, Ragnarök Online, Team 17, Rebellion and Frontier Developments. The Group is headquartered in Stockholm with approximately 835+ employees in 18 companies worldwide. Assuming this is what he means, teaming up with them. Idk what's with the white background black letters, sorry
  13. Good point. If they're closing they won't tell us. I'm more worried about what happened this weekend which is: they aren't closing shop but communication has been almost 0 for 3 months so when info like the ceo switch comes out, people speculate and some people leave the game. They resolved it, good. I'll continue to play. I just wonder if we would have gotten anything if people didn't speak out. It may be asking a lot for them to communicate these types of things but the flip side is they're asking us to basically partner with them in building this game. They lay down the framework and we make all of the content.
  14. My post isn't about "hey let us keep our stuff" and coming off like an upset child doesn't make people listen. I was speaking with the mindset that the game will die. Now that I see the post from NQ, I have a bit more hope. With that said however, in the spirit of a dieng game I wanted to take a second and reflect. Maybe with some luck new management at NQ hears us that if they want us to dump hours to build this civilization, they need to communicate. Also acknowledging that I/we as a community aren't perfect either. That's all.. They need us obviously in terms of income and to make this game into the thriving civ they advertise. We need them to keep the lights on and update, bug fix, whatever. Symbiotic relationships and such
  15. Missing the point a bit but ok. I know not to feed trolls
  16. I've been thinking about the past few days and even the last few months, even back to .23. Some in the DU community including myself can be pretty harsh towards NQ. This last few days has been no exception. Sometimes it's all written off as trolling but that's not the whole story. The trolls are a small number of people. I think this is a huge learning experience for all of us. On the NQ side, know that you want us to build a civilization and that requires lots and lots of time. Lots of us have been grinding away at this for many many hours. If something changes and puts that all into jeopardy, we want to know. It's not like call of duty where the damage will change slightly. Changes here mean dozens, maybe hundreds of hours of work lost. In the extreme case of the game shutting down, people want to know they aren't pumping hours into nothing essentially. On the community side, we have probably learned a lot about ourselves and how we fit into games like this. How sometimes we stop enjoying the game and worry too much about things we can't control. I think that for a game to be the real life Ready Player One, the developer has to be serious about nurturing it's community and the community needs to be reasonable with their expectations from the developer. I've learned quite a bit here and It's been a fun ride.
  17. Why aren't capital ships viable?
  18. Woah, realistic destruction, not just all good until the core is damaged then everyone dies randomly lol. Pieces fly off and you don't have floating voxel everywhere? wild
  19. It also has ship breaking as a job or hauling rocks back to station to have people mine there. Gas harvesting which is new and I don't know much about ect. Combat is actual dogfighting and skilled flying, first person shooting. Shooting with your character ect. DU has staring at a screen hitting a button for combat and sitting in a hole for 8 hours on a meganode and selling it to bots to buy schematics that are in place to slow you down. woo content
  20. Looks to be the case, ya. Though the 22 came over time. It shows they clearly do not have enough sub income to pay the bills so someone needs to cover expenses and maybe cut some costs until they do. Or sell it, idk
  21. I think the problem here is hitting tab and not using alt R. Try that, but (edit) i think it cuts thrust when you switch either way. might have to play with it
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