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Bowman

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  1. Like
    Bowman got a reaction from hdparm in Restore landscape Tool   
    Would like some kind "Restore Landscape Tool" ... i.e. able to terraform landscape, plant more trees, ponds etc.   Right now
    just digging and flattening is like taking a sledge hammer to your territories.  Why not have tools much like you have to make building
    to restore some of the landscape (in one's own Territory of course).
  2. Like
    Bowman got a reaction from Frigidman in Restore landscape Tool   
    Would like some kind "Restore Landscape Tool" ... i.e. able to terraform landscape, plant more trees, ponds etc.   Right now
    just digging and flattening is like taking a sledge hammer to your territories.  Why not have tools much like you have to make building
    to restore some of the landscape (in one's own Territory of course).
  3. Like
    Bowman got a reaction from Iorail in Apex 620A Purchased with Blueprint   
    Oh cool.  Thanks for the reply. 
  4. Like
    Bowman got a reaction from Dhara in RDMS Issues and building zones   
    Yeah, if there is anything in the game so far that has frustrated me the most, RDMS system is it.  I mean, how hard could it have been to simply say - hey, anyone in the "organization" gets rights to everything in the organization - i.e. everything is shared by everyone.  Anything that someone doesn't want shared gets turned off by given player.

    But instead it's the exact opposite.  You got to tag every single construct, element, territory claim unit ... you got tags, tags on tags, lists of lists and the damn thing STILL DOESN'T WORK.

    It's the most counter-intuitive system I've encountered in a long time - and there is not any kind of adequate explanation for it either.

     
     
  5. Like
    Bowman got a reaction from Emptiness in Some Beta Suggestions After a Few Weeks of Play   
    I've been playing DU now for a few weeks and love the game.  Great game design and well thought out in several areas.  That being said (ha ha) ... a few
    suggestions

    It would be nice if some elements of the UI were saved to how you last used them:
     
    1.  Whenever I get into my ship, I always have to click on the Insert key to get the outside view (forgot what you call it, 3rd person view?)
          It would be nice if I didn't have to do that every time, have it automatically default to the last piloting view I used, or allow me to set default view as an option.
    2.  Search/Scan for ore tool.  Keep it set to where I last configured. 
    3.  Map - keep selections saved between map openings
     
    CRAFTING:
    4.  Need some kind of favorites or history of recipes used - so I don't have to keep searching the tree every time
          I want to craft something or using a textual search.  Yeah, textual search is cool, but drop downs are faster and easier to use
          such as 'saved favorites' or 'recently used" recipes.

    5.  When I commit to Nano crafting, it's annoying that as a job is being done, the "Not enough Material" flashes red even though
          a job is active and there was/is enough material.  This is just weird.  I get that you want some kind of
          indicator that a limit has been reached but a better way to implement this would be to only allow the user to "dial up" the
          counter  to the maximum amount of material available.  Give a warning sound if the user tries to build more than material present
          but only when actively spinning the dial or entering a number to large.  (With a brief popup explanation.)  Don't give
          the warning if a job is submitted and becomes successfully active.

    MAP
    6.  Icons on the Map interface need a bit more information with mouse-over.  When I put my mouse over an icon,
         some information should come up like (Market Hub 5) or name of base etc.  Even better a right click can provide some
         contextual information on said icon
     
    RDMS
    7.  RDMS was possibly the most frustrating experience I've had after a few weeks of play.  I think I get what is
         trying to be done - and there is a need for a really fine tuned complex handling of access to elements and bases etc.
         That being said, I would suggest there be two version of RDMS.  Sort of like BIOS in today's more modern MOBOS.  Have
         an easy mode RDMS system, that will sit on top of an EXPERT mode RDMS (which is pretty much what you have now).
         So this won't entail you reworking the entire system, you just need to make it more accessible for players who don't
         need or want to deal with excessive 'permission' handling.



     
     
     
     
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