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Posts posted by Evil_Porcupine
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https://www.dualthegame.com/en/pledge
So, the new supporter packs are out. What are your thoughts on them? How did they compare to what you guessed would be in them? Personally i though't there would be more DACs, but i love what they have done in relation to different points of access into alpha. -
1 hour ago, ShioriStein said:
They can decide whether to salvage it or just take stuff in it/put some more stuff in.
If it's buried in a safezone, no one can do anything to it apart from you and whoever you gave perms to it. In fact, if you do it in a safe zone, there isn't a need for the hole at all.
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You can dig a hole. You can place a cargo container, or maybe just an item if that's possible. you can then fill the hole and use the planned terrain voxel smoothing tool, so yes, you can dig a hole and put stuff in.
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On 2/28/2018 at 2:31 AM, Eternal said:
electric propulsion
Its magnetic repulsion
On 2/28/2018 at 2:31 AM, Eternal said:This is not technically hard,
This being backed up by what exactly?
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Problem with 2 and 2b, if you leave 'known space' too soon, everyone else will have arrived at their destination before you are close, due to the advancements made. Also, you cabtbjust go traveling solo straight away, as it could take the large groups around a day to get off planet, let alone a solo playerm
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There are no confirmed plans for mining tools as such, as we will be able to mine with just the nanoformer as stated in the lore bible thing, and in the videos. aka, you do an iron man hand at the thing and it be mined. However, we may well see some ship based mining tools in the future.
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2 hours ago, yamisniper said:
We dont know that that was the orginal
Yeah, i knew that, but if you include this quote in my answer for clarity the universe returns to normal
I think this is a case of a chain of answers all missing the points of the ones before lol
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34 minutes ago, blazemonger said:
Actually, we do know that as it was adverti sed as such. Could that change? Sure, but whether it should is another matter.
No it wasn't, or if it was, please give the source of this.
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Death Triathlon sounds fun to compete in, especially stage 3
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That's because the dev version is different to the client pre alpha gets atm for obvious reasons.
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5 hours ago, Aaron_Cain said:
Unless! the waking period of the sleeper pods is overdue and we all woke after a millenia of sleep.
Eh, not really making any sense there.
5 hours ago, Aaron_Cain said:And it would be the easiest way to mark the 20 km border,
If the arkship hit alioth how the lore bible states, hard and fast instead of a slowed landing, the craters gonna be a whole lot bigger than 20km
5 hours ago, Aaron_Cain said:And it would be the easiest way to mark the 20 km border, just make the impact crater that large. Would solve some issues probably too
Also no. The 20km zone will be the first thing new players, who NQ want to retain, see. They don't want to see a hundreds of square kilometers of rock and dirt, they want to see stunning visuals on the landscapes. And what issues, exactly?
Overall, No, it wont make a 20km crater as that would be bad from a business and gameplay point of view. And also, overall, it never actually states it embeds itself into the lithosphere, or uses any form of lithobraking for that matter. "The Novark arrives on Alioth with a mighty thud as it deploys itself into the planet surface." -
Its a current bug. Single star system at release. (don't ask me how its bugged like that it just is) (i have no idea either)
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3 hours ago, 0something0 said:
am I giving people ideas?
No. If you have enough resources to stop ships getting onto a planet, you have more than enough, especially manpower wise, to control it all with TCU's. Defending from orbit would just mean you had a larger surface area to cover with this 'blanket' defence, and also you have to be constantly expending fuel, plus microing the shit out of your ships to make sure none run out of people completely. Also, ships in space will be harder targets than ships in atmosphere due to higher velocities and also probs distances, and if your defence is on the ground, just shoot out the down thrusters and that's a ship down unless they got a decent pilot, but in space you can shoot out all of one system but they can still use another.
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1 hour ago, Lethys said:
After release you'll have to pay per month (10-14 € - depending on what model you chose. Monthly is more expensive than yearly for example).
There are DACs too with which you can play for free (30day time coupon) when you earn enough ingame money to buy one on the markets from another player.
In case you are worried by the concept of a monthly sub, as some people are and complain about very loudly on these forums, it should be known that literally everything else will be free, no paying for DLC or expansions or any of that bullshit. And if you really enjoy this game and play it lots, you could probably see those costs halving or better due to earnign DACs in game by getting enough currency from whatever you are doing.
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right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.
56 minutes ago, THEMADE said:If that would be true, it would be basically equal with a suicide from them.
How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir.
56 minutes ago, THEMADE said:in hots for example with the hero chogall(one moves, other one fires). basically noone picks it....
This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
56 minutes ago, THEMADE said:Deal with it, the idea of multiple players working together on a same unit isn't working.
The reason is simple: it's boring, it only takes away fun while give nothing in exchange, you only get handicap this way but gain nothing. You also bound to other players, so you can't even just paly whenever you want.
How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
56 minutes ago, THEMADE said:lol, the combat in a scifi game is boring already, you want to take it to a entirely new level? Can you even imagine how f boring it would be to just stand before a single cannon, click on a enemy ship, and then push one button to fire? What do you think how many hours would it take to get bored of it? Hint: less than one...
Even if it would be not lock&hit game, but aimed, it would be still f boring (in wow there was encounter where some players controlled cannons, it was fun on the first run, and became a boring chore afterwards...)
Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
56 minutes ago, THEMADE said:There are no reason behind this handicap anyway. It wouldn't balance anything, it would only promote botting.
There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
56 minutes ago, THEMADE said:Also ROFL, even in the WW2 there was warships where AA turrets was remote controlled. It would be 100% legit not be allowed to use technology already available in the past century in a time, where you can build spaceships by hand, and travel in the universe...
ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
(Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
(p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
56 minutes ago, THEMADE said:You are lazy to do it and want to punish the others who actually put time into it?
Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
(p.s. You are wrong to put time on this, effort would work better, so i used that)56 minutes ago, THEMADE said:Ofc big ships should be very expensive. Both to build, repair and to use.
very expensive in that you need to pay your crew, maybe?
Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own. -
18 minutes ago, THEMADE said:
AND it did failed every time.
Could we have, say, a source on this claim?
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Want a great group to hang out with outside of DU? That's us.
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Want to join? Here's our discord: https://discord.gg/VzEkSSa- DarkTemplar and Lethys
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2 minutes ago, Mafoon said:
I don't think the shielding should be automatically included with every structure it should be a costly and bulky additional unit to add to the structure so that small outposts hastily built and not invested in can be raided and destroyed by small pirate gangs in the normal areas
This has already been confirmed, shields will be very big and very expensive.
4 minutes ago, Mafoon said:How long the protection stays off
Also, if the owner has resources to keep the shields up, why would they have to go down at all.
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25 minutes ago, yamamushi said:
Particle Deflector Grid
Eh, imo that leaves too much open to how the things will affect different types of weapons etc... also, deflectors may not be implemented, as it could cause server strain and would work weirdly with the lock and fire system.
I'd say 'Shield projection unit' or something along those lines might work better.
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As the title suggests, there's no rule specifying we can't, so we can build in teams (e.g. builds representing an org's entry) Right? And if so, will the prize go to a sort of nominated 'leader' for that team, or will the rdms system be up and supporting org owned assets by the end? (That last thing is for if NQ responds)
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5 hours ago, NQ-Nyzaltar said:
I'm afraid you're asking too much here
Best Regards,
Nyzaltar.
Its all a ruse, LUA will save us!
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13 hours ago, Reptoks said:
As far as i know, there will be a very amount of NPC that will involved in the game itself.
I'm presuming you mean a very small amount, and yeah, that's what NQ wants
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Supporter packs out!
in General Discussions
Posted
Also, @NQ, Will previous crowdfunders get stuff like the rez node skin? couldn't find information on that anywhere. And all the other little extras and skins too...