Shredder
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Everything posted by Shredder
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The latest big patch seems particularly buggy. They put anti stacking checks in place which stops elements from working if placed too close together. Your stuff is all gone because you have to pay tax to keep territories now. Most people are expecting release to be later this summer, and they expect a major wipe, so most people are waiting for that.
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Ask Aphelia Episode #3 Discussion Thread
Shredder replied to NQ-Nyota's topic in General Discussions
please can you answer some questions about long term plans for territory warfare, and weather there's going to be any balancing changes to warping -
I’m building ships for sale post launch. Nothing else has any meaning now. Once launch happens, and assuming a fullish wipe, I look forward to: Building an industry Runs to the market to sell stuff Calibrating MUs Weekly hauling runs to sell ore Running missions in between the above Mining asteroids PVP above all else I hope that keeps my org going for 6 months, by which time NQ need to introduce territory warfare.
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Today's obscrtuction changes to radar
Shredder replied to blazemonger's topic in General Discussions
The radar changes were needed, it was silly that you could have radar inside your ship. But yes, I completely agree that the elements need to be resigned, or at least the large version does. -
Letting people keep talent points would put off a lot of potential converts from eve, as they will perceive it as too big a head start (as that’s an issue with the way eve is setup). I’m assuming whatever NQ does will be purely driven by keeping the game alive, which is all any of us should care about.
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Voxel and Venting : What does the Game Design team think ?
Shredder replied to Knight-Sevy's topic in General Discussions
What about factoring in hit chance from having a bigger ship due to voxel tank? Or is the assumption that the voxels could all fit within the cross section of guns/engines? Is the summary here that voxel tanks are only for big + slow ships with the current patch? -
PTS feedback for the FTUE - thank you
Shredder replied to NQ-AntiGravitas's topic in General Discussions
I don’t really get what you think the devs missed with it? Personally I don’t want to have my hand held too much, I like to learn the game myself where possible and resort to tutorials only when absolutely required. -
DEVBLOG: VFX UPGRADES IN ATHENA - discussion thread
Shredder replied to NQ-Wanderer's topic in General Discussions
They need to make the game generally a bit more gritty, everything is a bit too bright and slightly cartoonish. Maybe it would simply require minor changes to things like contrast, or maybe they also need to make soem changes to the honeycomb options available, or some changes to the way lighting works. I also agree the shields, although generally nice, do need to be tuned down. -
DEVBLOG: VFX UPGRADES IN ATHENA - discussion thread
Shredder replied to NQ-Wanderer's topic in General Discussions
Tone down the warp effect, please. -
But their post was clearly designed to signal to everyone that a full wipe is going to happen? All the options had negatives listed against them except full wipe, and they listed the most positives against full wipe. Surely they’ve told us the answer already, or am I missing soemthing? Everyone seems to be in denial!
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The problem with talent points, is that (rightly or wrongly) they are viewed as a big advantage by people that don’t play DU, so will discourage a lot of joiners. The best thing for the game is to wipe them (yea I would be said to loose the 70millipn points I have/have paid for, but what’s that point is having them if the game is dead)
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Replacement of schematics ? (easy dev)
Shredder replied to Knight-Sevy's topic in General Discussions
I like the idea of atmospheric nebulas, and a way of gaining schematics via killing npcs. I suspect this is all a fair amount of dev work however -
I imagine their goal is to start to capture a lot of the eve community. Sure some new starters will be temporary, but some will attract others from other games. I hope that people will be more inclined to maintain their subscription in this game so that they don’t loose constructs - other games don’t have this hook, all people loose if they unsubscribe are skills points or similar.
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Some sort of basic npc activity would be great for giving people the confidence to start in pvp and a much needed additional gameplay loop. Surely something quite basic could be introduced at the start to facilitate this? The scripting wouldn’t need to be complicated, maybe spawn them like asteroids and use a similar discovery mechanic as the DSAT. Then some basic scripting. Chuck in some ship varients with different weapons, shields, speed etc, and you should have enough variation/challenge.