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Shredder

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Everything posted by Shredder

  1. The latest big patch seems particularly buggy. They put anti stacking checks in place which stops elements from working if placed too close together. Your stuff is all gone because you have to pay tax to keep territories now. Most people are expecting release to be later this summer, and they expect a major wipe, so most people are waiting for that.
  2. please can you answer some questions about long term plans for territory warfare, and weather there's going to be any balancing changes to warping
  3. I’m building ships for sale post launch. Nothing else has any meaning now. Once launch happens, and assuming a fullish wipe, I look forward to: Building an industry Runs to the market to sell stuff Calibrating MUs Weekly hauling runs to sell ore Running missions in between the above Mining asteroids PVP above all else I hope that keeps my org going for 6 months, by which time NQ need to introduce territory warfare.
  4. The radar changes were needed, it was silly that you could have radar inside your ship. But yes, I completely agree that the elements need to be resigned, or at least the large version does.
  5. Letting people keep talent points would put off a lot of potential converts from eve, as they will perceive it as too big a head start (as that’s an issue with the way eve is setup). I’m assuming whatever NQ does will be purely driven by keeping the game alive, which is all any of us should care about.
  6. Those timelines look reasonable, however i predict the wipe will be everything except BPOs.
  7. What about factoring in hit chance from having a bigger ship due to voxel tank? Or is the assumption that the voxels could all fit within the cross section of guns/engines? Is the summary here that voxel tanks are only for big + slow ships with the current patch?
  8. I don’t really get what you think the devs missed with it? Personally I don’t want to have my hand held too much, I like to learn the game myself where possible and resort to tutorials only when absolutely required.
  9. They need to make the game generally a bit more gritty, everything is a bit too bright and slightly cartoonish. Maybe it would simply require minor changes to things like contrast, or maybe they also need to make soem changes to the honeycomb options available, or some changes to the way lighting works. I also agree the shields, although generally nice, do need to be tuned down.
  10. But their post was clearly designed to signal to everyone that a full wipe is going to happen? All the options had negatives listed against them except full wipe, and they listed the most positives against full wipe. Surely they’ve told us the answer already, or am I missing soemthing? Everyone seems to be in denial!
  11. The problem with talent points, is that (rightly or wrongly) they are viewed as a big advantage by people that don’t play DU, so will discourage a lot of joiners. The best thing for the game is to wipe them (yea I would be said to loose the 70millipn points I have/have paid for, but what’s that point is having them if the game is dead)
  12. They only quit because the player base was too low, so there was really no pvp to be had. They’re all also long term eve subscribers, 10+ years) so they are the kind of players I imagine NQ are after.
  13. Gonna be sad to loose my massive underground base, but my corp mates are all planning to return after a wipe, so happy to have people to play the game with, and am generally happy to start again.
  14. I like the idea of atmospheric nebulas, and a way of gaining schematics via killing npcs. I suspect this is all a fair amount of dev work however
  15. I imagine their goal is to start to capture a lot of the eve community. Sure some new starters will be temporary, but some will attract others from other games. I hope that people will be more inclined to maintain their subscription in this game so that they don’t loose constructs - other games don’t have this hook, all people loose if they unsubscribe are skills points or similar.
  16. Most talents should be reworked so that there are significant diminishing returns. That way the gap in terms of benefits closes the longer people play.
  17. Some sort of basic npc activity would be great for giving people the confidence to start in pvp and a much needed additional gameplay loop. Surely something quite basic could be introduced at the start to facilitate this? The scripting wouldn’t need to be complicated, maybe spawn them like asteroids and use a similar discovery mechanic as the DSAT. Then some basic scripting. Chuck in some ship varients with different weapons, shields, speed etc, and you should have enough variation/challenge.
  18. Talent point wipe is needed to attract new players, so it’s obviously going to happen, regardless of peoples views on what they’ve paid for.
  19. Yeh I wasn’t aware schematics were hated, just the implementation. If schematics go, then something else needs to replace them. Maybe talent based efficiencies to encourage people to specialise and use the market??
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