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Cybrex

Alpha Team Vanguard
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Everything posted by Cybrex

  1. Also, good thread. Like the thought you've put in to it already, but alas, it isn't for me.
  2. I played some Elite on the side. Haven't touched the more recent one though in a while.
  3. Like wise. It has been a little bit since we've had a devblog posted.
  4. Glad to have you here with us Daddio.
  5. Cybrex

    Pets

    I can respect that opinion, and from an immersion perspective, I agree on some of your points. I'd like to see "pets" be capable of being created (IE: Robots etc.) or finding various wild life on the planets we travel that you can tame. I'd also love to see a degree of functionality besides being just vanity items to show off. They need to serve a purpose and provide some reason to exist. Compliment your character, but not be a detriment to the player if you don't have one either. Just a helpful companion if it can serve said purpose. Judging on the scripting this game will have, I can expect to see us players creating interesting AI programs to task machines to do interesting things for us. Wild life is a tough one for me to think about, mainly because I am pretty sleep deprived at the moment. Though, Ark: Survival Evolved has a pretty cool system in regards to taming wild life and what not, and that also runs off the Unreal Engine. So it is possible, but the trick would be to procedurally generate the wild life. I suppose NQ could create multiple base templates for wild life, that the engine could then work within the perimeters of, and then create the creature itself out of random, but retaining the functionality that the template it was created off of. I don't know if any of that made sense. Maybe when I get some sleep I can explain better, hah! As far as hindering game play, I can't bring up a counter argument right now. Unreal Engine is a very capable engine, and can be manipulated to do many things. I wouldn't worry about that stuff until we further know what NQ are doing with UE.
  6. Bounty hunters will certainly make my life in space that much more interesting!
  7. Cybrex

    Pets

    I'd like to have my own R2-D2. Nuff said.
  8. Cybrex

    Lavatories

    I don't see why this wouldn't be included in-game. DU seems to take an approach to survival on top of everything else, so to not see that element extended to space travel would surprise me.
  9. Encourage interactions, but not cripple those who do not want to take part. Balancing solo/group play styles is always a tough subject to tackle for any developer. I take part in both, more so the solo portion.
  10. A game I used to play actively called Shores of Hazeron had a separate client that would let you build spaceships and buildings in. You would save the template, and then just import it to a character at a crafting area and then just drop it if you had the appropriate amount of resources.
  11. Welcome aboard! Also, that's a lot of sudden landmark peeps coming on over here.
  12. Pretty spot on to what I was thinking. The next question, and we all kind of skim here and there, but what will be the currency in-game? Seeing as how NQ has a vision for everything to be player operated, it gave me the assumption that even a basic economy will be on our shoulders to build. To include finding/making a currency standard. I'm not an economic nut, but this is a pretty intriguing topic.
  13. About your point on the "player store". If I'm correct in assuming you mean players creating in-game designs/blueprints and then NQ selling them for a real world currency profit for other players to buy, would the player who also created said design/blueprint receive any income? It sounds like a system implemented by a game like Second Life, and one other Sci Fi game I can't recall right now. So the system obviously works, but personally I'm not too big a fan of it. I'm all for an in-game market, but the currency in which to buy them with should stay strictly in-game. Hate to derail the topic, but I just had to comment on Kiklix's thing. - The Scruffy Pirate
  14. At least I'm a classy space pirate. I wouldn't hurt you. Much. I actually just moved back to Lowsec space after being in Null for a while. Fountain grew pretty dull after awhile, so my corp left our previous alliance to go pirate around in Lowsec for a bit, and do a little faction warfare on the side. In any case, maybe one day we'll cross paths Nyz. - The Scruffy Pirate
  15. I wouldn't think too critically about it for now. KISS - Keep It Simple Stupid (Not a jab at you, just a saying) As much as I would like to keep from drawing comparisons between this and other games, I always keep referencing Eve Online. It's also fair to point out that many on the Novaquark team apparently play Eve Online, and I already see influences of it here with what little we know. Eve has a a very robust system in place for running player made organizations. Corporations up to Alliances, and so on and so forth. And I can tell you, in my many years of playing Eve, and based off of my own real world experience in the military, a democracy will never work in a game. Ever. I explain why in one of my blog posts. Anyways, it's too soon to even speculate on this stuff right now with what little we know. Brainstorm by all means, but don't get crazy with it!
  16. Come on Nyz, I only want to show you my pretty lazors.
  17. I know we have a few current or prior Eve players here. Speak up if you are or were! My in-game name is Ellegos1. Feel free to contact me if you want to meet up and blow up some internet spaceships!
  18. I came. I saw. I liked. And here I am now.
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