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AngelsHeart

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  • Gender
    Male
  • Location:
    United Kingdom
  • Interests
    MMO Games, Astronomy and playing guitar.

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  1. Agree with you there about workspace being immersion breaking and also not sure what the answer is myself. Thx for the link as well.
  2. Will it be possible to manipulate voxels into other shapes like we do in Landmark or will DU be coming with its own voxel editor. In the picture of the Martian from The war of the worlds that my brother and I made in Landmark, we used basic shapes to make the majority of the Martian with heavy use of line tool and smoothing, however there were parts of it that needed fixing by manipulating voxels into certain shapes to fix areas that couldn't be fixed using the tools supplied, so use of voxel reactors and boards made within Landmark came in very handy, however not everyone can use this method of fixing problems as it can be time consuming to become proficient at this so if DU has an inbuilt voxel editor that would be amazing.
  3. My name is Angelsheart, I am from United Kingdom and I have been playing Landmark for quite some time now as well as keeping one eye on Dual Universe. I have been lucky to beta test some games in the past by invitation, most notably where Sci-fi is concerned was Eve Online. I have been playing MMO's Since early Ultima Online, and have been playing them ever since. I look forward to seeing how Dual Universe continues to grow and how the community continues to grow as well. A quick hello here to some of my Landmarkian friends, Lady Astrum, Kiklix, Shattari, Pantera and Squishimus. The ship in the header on posts by Kiklix was done in Landmark, and believe me it looks pretty cool close up. I am also sure that the people I mentioned in this post as my Landmark friends will be an asset to this game as it develops. I cannot wait for this game to become early release so that I can become part of the in game community as well. Take care all and see you all in the forums.
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