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GeminiBrian

Alpha Tester
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  1. Like
    GeminiBrian reacted to Gunhand in When the White Knights turn Black (an open letter to the community and NQ)   
    I think on more than one occasion JC was quoted as having a vision as something akin to Ready Player One. Which feasibly could exist in some form, but wouldn't work thanks to the nature of human psychology (or more precisely gamer psychology). Wherein gamers (tm) tend to have, broadly, a singular mentality to acquire wealth, notoriety, power or just to grief their fellow player. The idea itself of the "Metaverse" is just something humans aren't actually ready for. Anyone who was around at the dawn of this connected internet society was full of hope and potential to this new level of connected sharing of information that would free us from constraints. Now we just have this hellscape, ruled my advertising, misinformation and massive corporations intent on harvesting as much information as possible.
     
    The idea of what DU was supposed to be and judging by what we have already, was perfectly feasible with the right developers, a boat load of cash and a dash of luck. Whether it would work is another matter entirely. 
     
     
  2. Like
    GeminiBrian reacted to blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    The game's downward pointing charts continue to point to a future where the game may not even survive 2022, never mind 2023. 
     
    There's currently more people playing "Coin Flipper" -- a single player game about flipping coins. 
     
    Flipping coins is more engaging than every game concept DU has struggled to implement...it has better reviews and literally has more people playing it right now than a new MMO that took 8 years to build.
     
    There's over twice as many people playing "PC Building Simulator" right now. 
     
    I'm not (just) saying this to be mean...but to drive home the point that NQ needs to be making drastic changes. They need to actually engage with the players that are leaving and fire the devs or managers that insist that player feedback is useless.
     
    Their CEO needs to actually seem like they are doing something other than posting about web3 and crypto on LinkedIn and talking about NQ's other projects...
     
    Yet...I think it'll be business as usual up until the end. So much for NQ's post-update cycle fixing oh so many things and adding all the many things that are missing. At this rate, I truly would not be shocked if the game didn't make it past 2022. 
  3. Like
    GeminiBrian reacted to GraXXoR in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    The rate of post release updates is extremely disheartening. We're getting the tiniest of bug fixes trickling out when there should be a flurry of activity... Hello Games releases MASSIVE patches (sometimes weekly after a DLC drop) for NMS fixing dozens of bugs at a time,  with a staff comprising about a dozen coders. And that's on top of constant, quartly MAJOR patches (I believe the latest patch is about the TWENTIETH major patch in six years. So that is between three and four truly major updates per year surrounded by bug fixes as and when needed.
     
    Compare that to this game where every time they release a new feature (and by feature, I mean remove a game mechanic), four other features break.

    Still, it only took them four years to release XS space fuel tanks, so at least they're on the ball there. LOL.
  4. Like
    GeminiBrian reacted to Mucus in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Letter to the Creative Director
     
     
    Firstly , recycling is a good addition but please don't make us require schematics to do it given we already had them to create it .
     
    But I think perhaps you should think about changing the games name from Dual Universe to Do Admin.
     
     
    WHERE IS THE FUN IN ADMIN!!!!
     
     
    Some others posted that taunts/pets are not a priority. I agree but if the pets add bonus skills then that will be acceptable.
     
    Someone in DU seems to think that time gating and maintenance gets subscription duration. I just think it loses players and eventually you will close.
     
    WE WANT THE GAME BACK!!
    Focus on things that are more game play than admin/maintenance and the obvious time gating to get subscriptions.
    You need to make some changes that address how much time is required to admin territories and schematics as this is not fun.
    a) if we have to have schematics why can't schematics all come from one schematic bank. Remove the need to go to each machine.
    b) why can't territory payments just come from a person or orgs wallet.
     
    Some other things you could have done instead of pets and taunts.
    rotating engines?
    balance products cost they are the main issue, t1 product should be free like all basics
    Scanning %harvest ore left on territory by type. 
    Territory Scanner time reduction skill please
    T2/T3 availability on alioth is to low
    Player avatars , can we have one where the player does not show the arm raised or an option to turn it off.
    the UI could really do with some work. it really doesn't flow well. EG: escape should close a window when its open for everything.
     
     
    The community was quite capable of creating the content/gameplay , what you did is reduce the capability of this unique gameplay to everyone  by introducing some game mechanics that require to much admin time and not focusing on playtime mechanics PVE/PVP.
     
     
    Mucus
  5. Like
    GeminiBrian got a reaction from Lethys in [Discussion] DevBlog: Biomes Improvements and New Voxel Features   
    All this time and this is what you've got for 'new' voxel features? A cone that renders deformed in your sample video and a 'new' line tool. For a team of one this would be an amazing accomplishment.
  6. Like
    GeminiBrian got a reaction from Kurosawa in [Discussion] DevBlog: Rebalancing the Universe   
    This game will be full of 'emergent gameplay' as long as you play it the way they intend. If players persist in pursuing their 'emergent gameplay' then NQ will 'improve' the game forcing players toward the gameplay that they intend.
  7. Like
    GeminiBrian got a reaction from Kruzer in [Discussion] DevBlog: Rebalancing the Universe   
    This game will be full of 'emergent gameplay' as long as you play it the way they intend. If players persist in pursuing their 'emergent gameplay' then NQ will 'improve' the game forcing players toward the gameplay that they intend.
  8. Like
    GeminiBrian got a reaction from blazemonger in [Discussion] DevBlog: Rebalancing the Universe   
    This game will be full of 'emergent gameplay' as long as you play it the way they intend. If players persist in pursuing their 'emergent gameplay' then NQ will 'improve' the game forcing players toward the gameplay that they intend.
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