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GeminiBrian

Alpha Tester
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Everything posted by GeminiBrian

  1. Horrible launches can be corrected with dedication and perseverance from the game studio. No Mans Sky is the perfect example of a failed launch turning into a brilliant and well-supported game. The real question is does NQ have that kind of resolve? Currently, all signs point to no. Some have said that NQ's problem is that it is a small studio. Well, Hello Games is also a small studio and they managed what everyone thought was impossible after their launch.
  2. Distribution of mass across the construct is important. In Build Helper look at the Inertia Matrix. To control yaw there must be equal mass above and below the horizontal plane. Preferably, you would want all mass to be on the horizontal plane but that isn't really feasible. Keep the Inertia Matrix open as you place mass on your construct and watch the number in the middle of the right column. Controlling mass for pitch and roll is relatively easy but controlling for yaw is the tricky part.
  3. Hey. I puchased a supporter pack right at the end of Alpha. I have so far enjoyed my experience in the Beta. I look forward to learning all about DU and meeting as many of you fine folks as I can. See you in the black.
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