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kulkija

Alpha Tester
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Posts posted by kulkija

  1. 7 minutes ago, Haunty said:

    I thought they said you just wouldn't be able to use mining units, don't remember them saying if or when ownership would be lost if taxes weren't paid, maybe we should get that answered first. It sounded like they didn't decide yet when the video was recorded.

     

    https://youtu.be/FV54JaiAbmg?t=3183

    53:10

     "Once that grace period is over you will actually loose ownership of that territory."

  2. Latest Vlog about Demeter - Time: 1:29

    https://youtu.be/FV54JaiAbmg?t=5372

     

    Question: NQ Shesch: It may be players not playing at the launch of Demeter and they come back after couple of months. They see their construct burred into the ground. Can they ask for help to dig out the construct.

     

    NQ Deckard , Answer: absolutely yes.

     

    My Question: How is this possible if their taxes are not paid. It is the case If they are not playing at the launch of Demeter and coming back after couple of months after launch. Ownership of the tile is gone and there is new owner. And possibly whole base is looted.

  3. 7 minutes ago, Jake Arver said:

     

    What you are trying to say;.

    Do you have/make 7 million a week to spend on taxes to be able to maximise your mining yield?

    Which kind of exposes the whole debacle that is this update. NQ pretty much is introducing schematics to mining now..

     

    This is worse that r0.23 and schematics.

     

    Schemas are pain only once.

     

    This Territory Taxation stress newer ends.

     

     

  4. 13 minutes ago, Physics said:

    In the Q&A can NQ clearly lay out the conditions and time lines from a territory going default on payments to another player claiming the territory and take over of the previous owners constructs. Maybe an idea to put this info in an e-mail blast also ?

     

    I do not recall that they said that after territory is released, former players property would also be released. They said that "bad things may happen to those constructs".

    If all property is released it will create huge amount of bad blood and cheap loot.

     

    Question to NQ:

    Please clarify what happens to constructs on territory if territory is released.

     

    Question 2: Is it "fair play" if player has active subscription and game mechanics (territory taxes) releases ownership of players property tile and constructs?

     

     

     

     

     

  5. 26 minutes ago, CptLoRes said:

    Where is the fun? This sounds a lot like a repetitive and boring RL job that you have to do, or else..

     

    Yes

     

    I have real life and real Job

    I work hard.

    After workday I'm usually very tired.

    I don't need a second job in video-game.

    I want to relax and chill.

    DU has been that place where I can relax after a hard day. Without any stress or obligations.

    That is my play-style

    Why can't I have it here anymore?

     

    - Call To Action – Say NO to territory taxes -

     

     

     

  6. 15 minutes ago, J-Rod said:

    Someone correct me if I'm wrong, but after the taxes start, there will be much more money leaving the in game economy than entering it.

     

    Right now the only way money enters the DU economy is through market missions and the 150k login bonus every day. There are no longer bots buying low tier ore.

     

    Money leaves the economy through schematic sales and taxes. This will greatly outpace the money entering the system causing economic collapse.

     

    I can't see how the economy will survive unless we all start doing missions to inject more money into the economy or bots start buying low tier ore again.

     

    What does everyone else think?

     

     

    I think your concerns are right.

  7. On 10/30/2021 at 12:18 PM, BlindingBright said:

    Been on PTS now for 15 hours testing while collecting my thoughts. A lot of these changes will force players to /work/ to keep what they own in game... right now with rough calculations it looks like about /half/ of the ore dug may have to go back to paying taxes on the tiles, and thus players will need to work... to keep their land... to keep working to keep their land.

    I say work, because these new loops, for many- will turn it into active work/tedium to manage. Plus, potentially half of your ore income is spent on the hexes... now you'll need to take a cut for fuel to transport/logistics. After the end of it, you're left with very little to build/expand with. For new players, it will be muuuuch harder to solo while getting a foot-hold.

    So I ask, is this a move to slow players down and reduce overall server costs? As it stands this a soft-wipe of sorts, as many with "fun" projects people work on a few hours a week may now be forced into grinding to keep it going- or loose it... and if players don't come back, as it stands... you loose a tile, as it is on PTS... you also loose all the static constructs owned on that tile. 

    So is this a change to reduce quanta/inflation? if so than look at the source, missions-alt runners to curb it vs creating a huge sink via land. Is this change for... data inflation? as more ore enters the game, more constructs are made- and in live(more data due to tunnels on top of that)  so more ore = data costs.  And I dare say this is the real reason for these changes, otherwise NQ will let up on them as player outrage seams to be more so than 0.23, and it hasn't fully sunk in yet for most players what these changes even mean... and while this post covers some core issues, it does not cover the ninja-changes to ship elements/flight mechanics or other core complaints.

     

    1. Give us more ore via auto-mining - more charges, more ore to pull from per hex and... some way to skip the lame mini game.. please? minimum efficiency of 25% vs 0? Nobody wants to login once/twice a day to hop around auto-mining fields to play a stupid mini game. Least while mining traditionally I can tune out and watch Netflix, with autominers- it requires just enough attention you cant let your mind easily wander... but not enough satisfaction to make it.... enjoyable. 2x more ore may not be enough, 3-4x may hit a sweet spot for most.
    2. More Roids - All safe zone roids get mined out within an hour of discovery already. fix discovery timer of 20 minutes/middle Colum! Likewise, PTS seemingly won't spawn in asteroids in time for us to check the new spawn rates.... This change will /encourage/ more people into PVP space.
    3. Lower the taxes for tiles. This is a game that people pay monthly for- not a second job. 
       

    So say we all.

    BlindingBright
    -MTI Superlegate, Lodestar Chancellor

     

    I agree by 100%

     

    How ever : #3. Remove proposed Territory taxes for good.
    4. Newer introduce timer based loss of property/assets in any form as long as Subscription is active. 

     

    - Call To Action – Say NO to territory taxes - 

     

     

  8. 4 minutes ago, Jake Arver said:

    I do not disagree with a release of ownership if upkeep is not paid. It makes sense in many ways. But the way NQ is going about it now is just a cheap cop out.

     

     

    So you proposing just hidden Territory tax in form of "upkeep payments". Still timer based easy loot.

    Edit: Or did I understand it wrong. Sentence is too complex for me. English is not my native language.

  9. 1 minute ago, Jake Arver said:

    There was always going to be an upkeep mechanic for territory, that in itself was not  asurprise. The way NQ is going about it now though is simply the least effort possible and the lowest possible cost in dev time and resources.

     

    I know.

    But I'm strongly against any timer based automatic "releases of ownership".

    My opinion is that hose who propose that are just seeking cheap and easy loot. Nothing else.

    - Call To Action – Say NO to territory taxes - Say NO for easy loot -

     

     

  10. 38 minutes ago, Jake Arver said:

    Exactly this. Many of us have been playing in a way that made sense with the existing mechanics, NQ actively drove the action of claiming tile to "embed" your (groups)  main base by surrounding this tile with owned tiles, preparing for TW to come where an attacker woudl need to come through any surrounding tiles to get to the main core tile. Many groups, both big and small, have followed this suggested path and prepared for the coming of TW that way.

     

    There has been also other features which has encouraged us to by our own land.
    First territory unit / tile free at every planet and moon

    Total 29 free tiles, before any payments were required. Now they cos 116 MIL per month!!
    Next tiles were fairly priced

    Connected tiles will boost energy
    Connected tiles will boost mining units
    Connected tiles will boost defense in Territory warfare

     

    To first encourage player to do things and then punish about it is extremely bad game-design.

    Territory tax is absolute bad idea and should newer go live.
    If taxes are needed for money sinks, they need to be VAT type. This means that they will be due only if player does some actions to create value. Not automatically by timer.

     

    Generally taxes should not be collected by "Aphelia" because "Aphelia" is not such an entity which should act actively in this game world. Its role must be limited to be a main actor in Lore.

     

    How Player Nations may newer be able to collect taxes via RDMS if Aphelia is already  maxed out the reasonable amount of taxes.
     

    - Call To Action – Say NO to territory taxes - 

     

     

  11. 14 hours ago, Hagbard said:

    Ok, so what could be NQ's intention with the changes in Demeter that we are criticising here?

     

    What if NQs game-designers actually honestly think that r0.23 and all bad patches after it are interesting and creating good Gameplay experience.

     

    Before every patch there has been lots of well written comments and arguments about what may be "not fun" or what may go wrong.

    How ever there has been also a vocal group in favor of those terrible changes. Seems like NQ is listening only those who support their proposals.

    I Think that our voice has been week.

    What can we do about it. (I know we can)

     

    - Call To Action – Say NO to territory taxes - 

     

  12. 38 minutes ago, Zarcata said:

    A tax is a punishment for all players, no matter where you introduce it now. We should stop shoving this tax at each other and avoid taxes in general. Man, whatever happened to the basic idea of this game?

     

    I agree by 100%

    Territory tax is fundamental change of the game.

    We, players should use our voice to speak out and say NO to these taxes.
    I'm just curious about why this Territory tax is introduced.

     

    - Call To Action – Say NO to territory taxes - 

     

  13. If there is a problem on terraforming database (tunnels), then problem still exists and eventually situation may be the same as now. 

    Why not make Terraforming more expensive? 

    Fee for Terraforming actions 

    Weekly Tax to tiles which has Terraforming applied. 

    This way players can opt-on about are the willing to pay taxes. 

    To enable existence of current great cities and other constructs, they could apply to be free of taxes. But new terraforming would not be tax-free. 

     

    - Call To Action – Say NO to territory taxes - 

    https://board.dualthegame.com/index.php?/topic/23750-poll-about-territory-taxes/

     

  14. 4 minutes ago, Aaron Cain said:

    Thanks for the fix ;) yeah those we have lost probably wont come back but sadly we loose more every update

    True.

    I live next tile at Market 15. Before r0.23 it had life. Ships coming and going 24/7 and players in the near tiles doing their things regularly.

    After that killer patch, area is empty and I see ship or two in a week.

    We had a small corporation/community of 10+ players. Now there is 3 of us left.

    After Demeter, will DU survive. Probably not

    - Call To Action – Say NO to territory taxes -

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