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Astrophil

Alpha Team Vanguard
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Everything posted by Astrophil

  1. That would allow any player to disable it...if the Node was not well protected. If an Ark Node owner had any sense in them, I feel that they would have great inclination to protect the Node safely so that no unauthorized players could access it. Perhaps you were confused with the whole concept? An Ark Node would be some physical construct...you would be able to see it and touch it...maybe it would take the form of a console, or a whole array of consoles, or an entire control room, or maybe just a shield crystal. Regardless, you would not be able to interact with it unless you were physically within the proximity of the Node.
  2. This sentence probably passed right over so many heads and offended them instead.
  3. The only potential compromise I can think of to accomodate both Arkified safe zones and not ruining the immersion of territory control is if there was a physical "Ark node" that generated the "safe" part of safe zones and prevented PvP and/or destruction. By disabling or destroying this physical Ark Node, the territory tile would no longer be an Arkified region and would be subject to damage, destruction, and PvP as any other territory would. Given the tangible existence of the Node, the owners of that Arkified area would naturally have to have the Node well hidden and well protected to prevent anyone from disabling it, and by extension, the Arkified area. Alternatively, Ark Nodes could be hacked (some way or another) and have their functionality changed. For instance, ownership of the Ark Node could be transferred to the offensive party (the hacker), or perhaps the Node could be programmed to protect only a certain portion of the area. More on this later...maybe.
  4. On a capital-size ship, there would almost certainly be a multiperson crew with designated roles such as piloting or weapons management. Assuming you have a dedicated weapons technician though, then yes I would definitely assume there will be free-firing functionality.
  5. Hello and welcome! I look forward to crushing seeing your future, newborn faction
  6. I love this idea. It would be great if they would actually affect specific parts of the ship and if you could actually see the damage done - for example, if a bug ate through a console's connection wire, then that console would no longer work, and maybe you could see the chewed up wire behind it. This should be occasional, however, and the frequency of such infestations could correspond with the size or complexity of a ship/space station. One last thing: Would be great if an actual creature model were created and players could occasionally spot one lurking about.
  7. Welcome to the wonderful world of DU!
  8. There is one designated "Alioth Museum of Art" - you can search it up. There is also a thread for critiques.
  9. Astrophil

    Tech Tree

    Could you elaborate more as to your specific meaning? What is a tech tree (like a skill tree?) and how would it be procedurally generated...also with specifically what type of random values?
  10. Yes, I would certainly agree. The Arkship Secure Area should be the only indestructible safe zone, because since emergent gameplay is a huge part of the game, I think many would like to see the natural rise and fall and taking and grabbing of land and territory. With the ability to Arkify areas, this just renders certain areas excluded from the entire system of territory control.
  11. I (and collectively we) don't ever make the first move...you will contact us if you are interested...otherwise, here's some free target practice everyone.
  12. Aha you're a clever one aren't you? Remind me to not eliminate this one
  13. Glad to see great new ideas being brought in! I believe this was briefly mentioned at some point, somewhere. Naturally I think this would be a make or break part of immersion, so definitely hope to see *useful* displays in game. And welcome! Edit: Thank you for the link Ripper. Indeed there will be displays then.
  14. Yes I'd like to be able to design some different suits/outfits/accessories...maybe start a small fashion line or something
  15. On the left here, we see...empty space. Directly in front, we also gain a beautiful view of...empty space. Now, if you would please direct your attention to the starboard camera here, we are able to observe a rare specimen of the universe: dust particles. Thank you for choosing Magnatron Tours today!!
  16. Impressively prepared. However, I don't seem to see an ODY Marketing department, which proves problematic. This is, after all, a ship construction corporation as I understand it, but how are you going to sell ships without advertising? Moreover, even if a party somehow got wind of this and were interested in purchasing a ship (which may be yours truly), who would they talk to? Where is the face to communicate with ODY customers?
  17. Think outside the space-time continuum* Welcome to the forums, Mr. President!
  18. Welcomeeee!
  19. Hmm... Male: Astrophil (if last name, Azzara or some variation) Female: Victoria Costello Role - Cinderfall Director, Politician, Scientist/Researcher (undecided really) ...Perhaps a little outfit design on the side. I envision the House of Astrophil, or the House of Costello, or some such similar name. I'll take a leaf out of Donatella's book.
  20. yamamushi has brought up some good points that would not be considered "abuse", merely constructive criticism - or pointing out potential flaws and potential solutions. We all maintain an air of positivity and support here- so don't be toxic (and absolutely do not end your sentences with lol).
  21. A very good chance at that. Welcome to DU!
  22. Ah yes! Welcome to DU!
  23. True words. I had been so eager before launch...and to think what it's become now. Welcome to DU Ferran!
  24. Good Lord...welcome to DU!
  25. Welcome Syvesh! Hope you'll find a home here!
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