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Cybob19

Alpha Tester
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Everything posted by Cybob19

  1. I assume you are mocking my spelling or else the "a" in star is way too short ?
  2. I see where you coming from but, the guy has some serious credentials, and I don't think any of us know how much he might or might not have contributed to the code.
  3. It might not have sounded that way but I still respect JC, I listened to him a lot before I joined the alpha, it's more ribbing on JC like "dude stop it with the big words we know". I don't know what has happened and not seen any conclusive proof that would lead me to believe one theory over the other, but I do hope they still have JC in a corner to dream about the macro side of things, and remind the team, while not being the head of a company putting out checks with his mouth the company's arse can't cash. The way communication is handled at the moment leaves much room for improvement too, but I understand the value of what I deem to be the new "don't talk, unless it's to show stuff" line. What makes me giggle is the naivitivity, or rose tinted glasses if you will, of such an ambitious project being in it's baby shoes (allthough, 2018! is the development slow or fast, I'm still undecided). And I just find it a bit silly to focus on virtual reality as a category. Because back in the analague age there were allready people wearing goggles to watch low poly stuff who thought they had it, and even in the future it might never ever be like in the movies, and which sci-fi novel exactly we are living in is also up for debate lol ?. What's actually the most prominent feature is the attempt to get everybody on the same server in that kind of sandbox environment. I got like 800 hours in 7days to die, also played empyrion, ark, rust... I tried a bunch of these games, and they're good, but the dedicated server thing was getting old. Heck some of them even struggle with their netcode over LAN. It's allways the same, update drops that gets a handful of people interested, pound the game for a few weeks on a private server, forget about it, start over SHOULD you ever come back. I'm willing to make a lot of conscessions for a persistent single-shard game. And there is some hard realities, if you can't rent your own servers and finetune settings of the claim, claim duration, decay etc there will necessarily be compromises made. It does remove a lot of liberties, where other designers can opt for one playstyle over the other, by adapting the rules however they see fit. If you wipe DU from time to time, to whole premisse is ruined. Sure those who aren't total babies will deal with the necessary number of wipes to get the game running on a technical level, but that must be it. If you're being blunt about all the issues that need definitive answers, and don't prioritize one playstyle over the other, again it's the claiming rules that give all these other games their flavor, the whole thing becomes kind of hard to sell as an idea, but would effectively be the closest we have ever gotten to virtual reality/metaverse. But for the game to be successful that can only happen coincidentally, if you want subscriptions to flow in you need more of a game than a plattform, at least in this hardware hungry niche case, and at least until you reach that "critical mass" JC mentionned. Not everybody will look at this like me, and be like "whatever worth it", it's only normal to compare the immediate experience side by side with comparable games.
  4. Sounds hella old in that it's still extremly conceptual, for something written in 2018... I have to giggle even if I'm still enamored with JC's technobabble. Why did he keep bringing up deathstars, it's not within scale of dnymanic cores, and not particularly cooperative if put in use, lol. Why stick with that example. Aaah sigh ?
  5. I'd say to judge them by their actions and not their words, but in this situation I have to assume it would just be the perfect setup for more semantical hangups. I feel that, when we were storming the server on launch, they said they were gonna add capacity and on my end the lags drastically reduced. I'm sure even now we could find someone who won't hesitate to proclaim they're still drowning in pending operations, and TBF I know somebody with really bad internet, like 3mbit, to whom DU was unplayable no matter what rig he threw at it. Edit(didn't read verywell): millions of players allways sounded like marketing, but who knows how wide the gameworld might have spread if those plans, and that kind of budget came to fruition.
  6. Idk if it's intended behaviour because I don't fully know what happened. I set my sights on a large wealthy and inactive base because it fit the description of possibly being up for grabs. At that point I didn't really know why, I guess FOMO, I'm interested in removing eyesores but it wasn't an ugly base. Anyway I log in before having to go to work, see it's unclaimed, rush over there to claim it. Then I notice the two mainbuildings had switched ownership, many were allready being requisitioned (by me IIRC), all with different timers, some could be confirmed to switch ownership instantly. Flying back I saw the guy was actually online and informed him of what happened, told him he could have it all back once I get home from work. He didn't talk a lot, just told me his old orgbuddies gave it to him and I tried to whisper him at the hour I told him I'd be back, and several times after with no avail. I even tried the alt once. So IDK what to think of it, wether he lied or actually doesn't care about a few mainly empty cores... I just know that excavating one building I saw a voxel library I'd like to copy +-10 days from now ^^
  7. Ok I was unecessarily mean. The others explained it pretty well. It's in the title of the game too... They do have the ambition to make a virtual world. But so far nothing has indicated they have plans to turn this into f2p/crypto scam. IMHO they are rather holding onto their intial vision to a fault. The vocabulary gaining new connotations is just a coincidence. So yeah it lends itself to riding the bandwagon.
  8. What kind of buzzword bingo was that? The old subscription model is antithetical to those newfangled digital economy business models. Now I know greed has no bounds... Bt what on earth indicated any of this to you, other than you thought it sounded good.
  9. A simple yet very good idea. It's true that unless you want to be like a discounter industrialist and push others off the market, the differnce in cost between lvl4 and lvl5 seems not worth it to most normal players.
  10. Sorry for double post but one thing I miss dearly / didn't understand of there is a way. I'll take simplified numbers for my example: Say you have a vein of 150l/h and your MU pump 100l/h... Well then first machine you set up will take all the 100l/h and the second one only takes what is left so 50l/h. We should be able to set our schedules ourselves and cap them at 75l/h if we prefer.
  11. Yes the codex is joke and I'd have hoped that after the lift of the nda we would have gotten a real wiki but that front is kind of sad too. Best options are ingame chat and discord. -166h IIRC (hover mouse over i in MU menu) -So far no rock has dissapeared around my base -Both small and large work everywhere -IDK honestly I get along using only the circle tool, you can reveal close to half the map with some technique and luck using only large circles... ain't nobody got time to fiddle around -yes please seconded -you're pumping 101 out of 113 ore, there is still 12 left that could be sapped -i'd assume it's to balance alts but also there would be no reason not to be friends with your neighbour and that way basically everbody would have max bonus making it less of bonus -see above -i think base rate refers to the x out of y ore amount, adjacancy boni are added after -good question, i think its how many percent you can do in one calibration and/or how many ground rocks you spawn -not that I know, I would enjoy that option
  12. We need rainbow candy cane, gives your party a 5% morale boost. Btw GW1 has excellent system requirements to play along slowboating ^^. Heh definitly not a priority, but I like the holiday MMO gifts trope.
  13. Requisitions must be confirmed at the end of the 14 day window by right clicking the building. It felt like I could exceed my core number but I really didn't pay attention. I know because there was a weird bug (?),the only thing I don't know is wether my neighbour actually knew the original builders or lied to me.
  14. Step 1: spread across more than 5 tiles, better yet use orgs to do so. Step 2: Ignore all devblogs and emails for the entirity of december so far plus a few days give or take. Step 3: Blame NQ for not having covered every possible scenario // Blame NQ for doing compromises. Also never stop feeding the wipe narrative, despite all indications to the contrary.
  15. But muh narrative... Haven't you noticed how everybody suddenly says how mining wasn't that bad... I still remember the "mining simulator" rants. Not an argument that isn't too cheap, no position that might be too incoherent 6 months from now. Sure make it a protestant work ethic talking point if I'm averse to go through a third wipe before ever having tried weapons, or even a build with atmo engines pointing downwards... The goners will not come back from it, honestly these people wasted money on something they wrongly assumed might give them instant gratification, quoting marketing material litterally like they never had to make a buying decision on their own in their life. Even if my motivation was at an historical high, I would never be able to put in as much time as back when they dropped it around the lockdowns, a detail that is gladly left out from those that think the distinction between alpha and beta means a shit like the whole industry hasn't been ripping us off with early access since a decade. Honestly the whole wipe debate allways sounds to me like hiding behind equality of opportunity when in fact arguing for equality of outcome.
  16. There allready is that in the game, using different tiers of industry is talent gated as well as different sizes of assembly... But what makes a little less sense is the efficiency skills; millions upon millions of talent points to craft like 25% faster doesn't make a lot of sense. Overall I disagree with OP, the premisse is correct and as others stated, NQ has consistently been moving towards forcing more specialisation, but all of the suggestions made are anti-fun and liable to invoke yet another mountain of complaints.
  17. Besides one could quickly fix how "aggravating they look" (personally i like them they help me land) by having the colorful parts only light up when you aim at the skittle with a harvesting tool equipped.
  18. As alluded earlier, I picked up skittles when the beta dropped (most veins won't fit in your inventory, why run back and forth everytime you got a little space available). They 100% for sure respawned. If they're actually being disingenous, and not just misremembering... I would totally ascribe this change to all the "skittles look tacky criticisms" ("fine you can make them dissappear if it such a huge issue"). Another one of those "damned if you do damned if you don't" ideas, that got an inappropriate amount of airtime in the public discourse about the game.
  19. Yes starting out is hardcore nowadays. A wipe would be so awful, I'm a freak who picked up rocks on sactuary while I kept my queue busy (when everybody has nothing, juggling the few thousand liters inventory space for no timeloss is a challenge) and even I don't see myself micromanaging my nanocrafter in the manner I did, when I'm heading towards such a steep cliff. Basically I'd rush mining units and some prime locations on alioth, then barely play for 1-2 months. If somebody really wants to sink their teeth into demeter, I have no qualms gifting 4 basic mining units L, maybe even one of each basic industry units... The issue is 3 out of 4 times, it would lay dormant on an inactive account after a few weeks. ?
  20. I could see myself picking the finished Dual Universe over the finished Star Citizen. But that's because of my tastes, I don't mind simulatey spreadsheet'ish games.... Whereas SC allways looked gimmicky to me. That being said, I doubt that in the end there will be more players here than in SC, it's just not how the market demograhpics are: there is tens if not hundreds of millions of potential customers for an action filled space game, whereas simulator/sandbox can rather hope to have a public somewhere in the ballpark of hundredthousands to millions.
  21. Yes please, once we got through the roadmap, and the essential stuff everybody knows is coming, but that isn't necessarily on the roadmap (avatar vs avatar, territory warfare, energy consumption...). Well once all that is done, PVE should be at the very top of list. I know it was never part of JC's vision, but like, unless we got 2 million concurrent players and cities brimming with entertainment, we need to infuse life in this solar system. It would completly change how the game feels, EVEN IF, they're spawned in procedurally don't exist when nobody is looking, and are dumb as toast...It would still completly chnge how the game feels. And even with terribly bad or inexistant AI there is still dozens of avenues for enticing gameplay.
  22. Folks, I honestly don't get it I'm not trying to be facetious here. How are these not game-loops? -Grab mission, fly out, deliver mission, recalibrate, take ore, accept mission, deliver mission, bring back ore, rinse repeat. -Acquire target, fight, win, loot, rinse repeat. -Search asteroid, grab all you can, GTFO or fight, rinse repeat. There are plenty of valid criticisms, the gameplay is poor in dopamine, prone to long idling phases, punishing to learn (I avoid mistakes way too hard, haven't tried out so much stuff yet), poorly balanced, still lacking in features, whatever... But how can you say it's devoid of gameplay loops? I'll be honest, I am not a programmer, but with lua, is it actually impossible to do boardgames, poor man versions of amogus, fall guy or squidgame or whatever... can't LUA send convenient invites to discord servers via the ingame local chat? (I don't like the software either but there is allready most of the infos there) Has anybody ever tried building or carving a surf map? I can't imagine all these avenues are entirely out of reach, but I'm asking earnestly. I did hear somewhere that LUA still can't interact with wallets, that's a shame though I do get the concerns. Also it seems to me that we would need LUA to be able to affect RDMS dynamically, to get to the really funky stuff, another scarily potent tool. But there might also allways be LUA workarounds that rely on a bit of user cooperation, or their own tokens. Again I don't know. Please tell me.
  23. SMH sometimes you think you've seen peak hyperbole and nothing can surprise you anymore, then somebody comes around to say "second life is beating DU in every aspect" Man I'd like to see you in particular spend a month in SL without a complaint ?
  24. I sure do hope NQ had some hard numbers on this, and it turns out most of the needles are in fact on territories owned by inactive orgs.
  25. See them quickly by pushing O to access wallet then swap over to territory tab, In the map menu F4, you can change headquarter status by right clicking territories.
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