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Alpha Tester
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Everything posted by Kingcarebear

  1. We do not need a full time job. A game is suppose to be fun, not a non stop cycle of blue balling enemies in an attempt to bore them so much they quit. Alien cores must be much harder to lock down, you should either bring an army big enough you'd actually be able to fight for the core or some really significant cost. Alien cores are suppose to be end game org/alliance wide conflict battles, not an every day blue balling exercise in futility. We've given a lot of feedback to nq through various locations so there are zero excuses. If the dev time for changes isn't available simply change the time an alien core is safe after a successful defence to prevent people from having to defend nothing daily. As it stands this is not fun gam play for anyone, The current system will only lead to people quitting both pvp and the game all together. Not acceptable.
  2. The community is only ever interested in getting more for doing less while having zero regard for the eco or game balance in the slightest. This is a devs job and its been failed yet again by nqs knee jerk reaction. All this has done is make the same people run even more autominers pushing the ore prices down to the point people are going to complain 500k is to much due to the lowering price of the ore. We don't need more ore in the universe, we need a sink for it so the prices go back up. Not only has the ore prices forever been destroyed and put more buying power into the hands of mission runners whom are already getting way to much the asteroids have become completely pointless. So in one update you make missions worse, asteroids worthless and destroy the pvp eco all at the same time. Hurting pvp, the only thing in the game making elements leave the game further pushing the issue of over supply. Stop just making things easier and actually create a balanced game damn it.
  3. The pocket ship by it's self is a brilliant idea, The ability to spawn a ship to save you in specific situations or to help newbies not get stuck. All good. Pocket ships in the pvp zone...not so much. It's always been happening but recently its become far to common to see people plant a pocket ship to spawn it/despawn it instantly scouting people. I understand it's a game mechanic so I'm not implying anyone is breaking the rules however it's becoming a real problem. You can deploy a ship and even if I manage to lock you and shoot you within a 10s window you'll just repocket the ship so there is zero way to counter being scouted. Some can make the argument you can log a player off but we all know characters cannot scout 2su. I believe pocket ships need a a deployment timer. I can think of a few methods. 1. Pocket ships cannot be used within 60s of it being planted. No radar, No guns, no nothing. 2. Set a timer on the pick up of pocket ships. For example once you deploy a pocket ship you may not pick it up for 5min. Doing either of these would still allow you to do this type of game play but it would bring a little balance in the way you can do something about being instantly scouted.
  4. High tier asteroids should not appear near the safe zone boarder. It completely removes all risk while giving you the best materials in the game,..6 months for nq to address this
  5. The fact you just stated only L cores are used in pvp makes everything else irrelevant. I do understand why you think this is a good fix, It's widely known the other thing you've ever shot is L core haulers.
  6. Smaller cores need utility. You can't simply balance numbers between the cores because someone will always be meta and cause complaints. PVP *before* commenting please.
  7. Very welcome, It's promising to see the things players value returned back to the way they're needed. I believe if someone is found to be misusing such help they should be banned and that should be made very clear from NQ. Examples of this would be having a ship teleported outside the pvp zone and things like that. As we learned at the start of beta if people are able to abuse without fear of punishment they will do it and it was very bad. I know staff started looking into situations towards the end and I strongly encourage this approach to helping once again.
  8. I mean, a bunch of people knew exactly who it was and what he was doing from the start. Any one of us could've called him out ages ago but for a lack of a better way to put it...we didn't care
  9. I've noticed across many systems in Dual Universe we do not have enough rdms control. Usually things are you can either do it or you cant, legate can access everything for example but we can not exclude them from specific cores like the factory for example More rdms control should be added to every aspect to the game and should be included in all future updates. For the org wallets we should be able to : Tax system which includes a way to track who has paid. Ability to give people access to org containers at market without them needing access to the wallet (more rdms) Rdms to separate the ability to give/take money collecting goods, this whole can do everything or can not do everything is a real pain to deal with If rdms are not included to separate the ability to give/take money from the org wallet its use will always be limited to 1-3 people which is a shame.
  10. Good update. Some possible issues. 1. warping with a package should break it, this will prevent people from stacking alts/missions on a ship and warping them all together to make it worth it (or may them super heavy?) 2. Dumping items, the package its self needs to be impossible to dump, must remain in container and has a 10min opening timer or people will dump items when caught out of spite. If this happens there will be no point chasing them and the risk part of the system will fall and we'll be back to square one. 3. If you log out you should fail the mission, this would prevent the alt manipulation to a point. 4. Higher valued missions should go through pvp zone, for example able to put down 10m and be able to make...12.5m? on the other side. this will have pvpers camp those lanes + roam around asteroids giving them multiple things to do. I feel this will be a great update for the game but needs to be heavily tested, if this system is abused it'll make people really negative about it and it'll be harder to convince people to try it/play the game.
  11. discordauth:mH1ostzeh-IT5MUbogJmis0D1pzFNl7QEG4xv3yydPI=

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