Jump to content

nietoperek

Alpha Team Vanguard
  • Posts

    123
  • Joined

  • Last visited

Reputation Activity

  1. Like
    nietoperek got a reaction from ShadowLordAlpha in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    You go too far with such words, @Dragon. I hope that your post soon be removed. Please, focus on game related things, and keep your real-life opinons for yourself.
  2. Like
    nietoperek reacted to Bella_Astrum in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    I doubt anyone will be sitting around singing Kumbaya, this definitely won't be the right game for that. There might be some who try. There will be some people who want to build that utopian haven, and others who will want to build a military fortress, and all kinds in between.
     
    I think there is a small difference between being able to capture people, and then using them as slaves. To what extent do we take away the liberty of another player in order to use them for slavery. Kidnapping, using people as bartering tools, I can get behind that, but slavery seems more complex. How would a player be forced to mine, or gather other resources under slavery? I'm assuming in this instance that players were captured unwillingly via pvp.
     
    Roleplaying slavery would be something different. If there are people or guilds that would like to roleplay being slaves, then that's up to them.
     
    Personally, I'd rather design and use robots, than the hassle of keeping smelly humans 
  3. Like
    nietoperek got a reaction from Pantydraco in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    Some kind of "slavery" - very unjust and hard to break dependency - can be created using very simple economic tools or political/military power. In Eve for example are peoples/groups called "renters" or "pets", in many cases totally depended on big slliances, without possibilty to fight with them. It is achieved only by diplomatic games and ability to project neccessary power across controlled area.
     
    I doubt need to create individual mechanic for that if you can recreated same effect by "conventional" means.
  4. Like
    nietoperek got a reaction from ATLANT in Graphical programming - easier scripting for newbies?   
    Hi,
     
    I know that DU is not planned to be easy, and scripting will be irremovable part of game mechanic. It is something cool... but write hundreds lines of code can be bothersome task for non-programmer players; beside this, scripting is quite boring in form (you know - lines and lines of numbers and letters, nothing fancy).
     
    So. Maybe we can made scripting mini-game itself and give it some interesting graphical interface, easier to understand by "normals"? Of course "text hard mode" will be always available as second option  and even "graphical programming" can have less options than text one, like "beginner" and "veteran" versions
     
    I not talk about simplification of programming language itself, but more about some kind of GUI/IDE for that - with auto-complete and - most important - easy graphical interface like "blocks" of code for building apps. I know at last two projects, which use this kind of editors ; LEGO Mindstorm and Scratch. Here are pictures of programs build in them:
     
    [sCRATCH]
     

     
    [LEGO]
     

     
    EDT: Here is wiki about this style of programming. And you can even use some like this for LUA, too!
     

     
    In my opinion it will decrease "starting cost" for lot of people, and it can be even inspiration for someone for start learn "true" programming
     
    Toughs?
  5. Like
    nietoperek got a reaction from Anaximander in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    @ Dragoon - this is game forum, not some political hydepark or somethig. Keep you political views for yourself. And use more civilized language.
     
    I already  send report to mods, but please  be gentle and edit/remove your post before they do it.
  6. Like
    nietoperek reacted to Dygz_Briarthorn in COPS - Coalition Of Pirates & Smugglers   
    I think of myself as Chaotic Good in real life - with the example given in D&D being Robin Hood.
    One of the key elements of Chaotic is having an aversion to rules/order/law. One of the key elements of Good is high regard for life.
    I typically avoid joining groups that list rules.
     
    I joined COPS because I know Kiklix from Landmark, I've always admired his spaceship designs and I'm looking forward to funneling resources his way to help him create some cool ships in DU.
    I'm thrilled to see so many people I know from Landmark here in the forums and glad several of them are joining or allying with COPS.
    (The only person from the Landmark forums I don't consider a friend is Thrasy).
     
    Labels aside, I'm pleasantly surprised to see our values aligned...
    Freedom fighter, lone wolf, play by own rules...
    I expect to subvert the economy by handing out a bunch of free stuff (my experience is that players are generally greedy when it comes to setting prices)
    Traveling on a multi-crew ship with the members we have seems like it will be a lot of fun. 
  7. Like
    nietoperek got a reaction from Anaximander in PLEASE CLOSE THIS TOPIC,OR TELL ME   
    Some kind of "slavery" - very unjust and hard to break dependency - can be created using very simple economic tools or political/military power. In Eve for example are peoples/groups called "renters" or "pets", in many cases totally depended on big slliances, without possibilty to fight with them. It is achieved only by diplomatic games and ability to project neccessary power across controlled area.
     
    I doubt need to create individual mechanic for that if you can recreated same effect by "conventional" means.
  8. Like
    nietoperek reacted to Kiklix in Food and Water   
    I like the idea of having to eat, because I eat in real life and I like it.
  9. Like
    nietoperek got a reaction from Bella_Astrum in Food and Water   
    I think as last people from Earth we rather need love, as universal source of energy and well being 
     
    But, jokes aside, there is some middle ground on "consumption needs": food/water as a benefit, but not necessity. It is simple idea - you can live infinite time on imaginary "rations", provided by a suit (think Dune stillsuits), but if you are full and hydrated, you will perform some tasks (slighly) better. Think about some kind of temporary "buff" - nothing overpowered (that will be drugs), but above-average performance, when you have enough supplies to sustain yourself.
     
    This way we will not be limited by agriculture in cases of exploration or pvp, but long-term settlements (or ships big enough) with food-production capabilities will provide better life for its inhabitants.
  10. Like
    nietoperek reacted to Dygz_Briarthorn in Food and Water   
    That devblog actually mentions two times that we will need food.
    But, as I said elsewhere, I don't think it's going to be minute-to-minute like a survival game.
  11. Like
    nietoperek got a reaction from Anaximander in Food and Water   
    I think as last people from Earth we rather need love, as universal source of energy and well being 
     
    But, jokes aside, there is some middle ground on "consumption needs": food/water as a benefit, but not necessity. It is simple idea - you can live infinite time on imaginary "rations", provided by a suit (think Dune stillsuits), but if you are full and hydrated, you will perform some tasks (slighly) better. Think about some kind of temporary "buff" - nothing overpowered (that will be drugs), but above-average performance, when you have enough supplies to sustain yourself.
     
    This way we will not be limited by agriculture in cases of exploration or pvp, but long-term settlements (or ships big enough) with food-production capabilities will provide better life for its inhabitants.
  12. Like
    nietoperek got a reaction from KlatuSatori in State of out-of-ship combat?   
    Thanks. i asked because my EVE experience - battles between ships are ok, but I really hope that "personal" combat  will be not neglected. Even possibility to kill/injury another player with crafting tools will be something cool. Person vs. person combat cannot be state-of-art, but I like to see it at all
  13. Like
    nietoperek reacted to KlatuSatori in State of out-of-ship combat?   
    The combat system is still under development and there is very limited information on it so far. What we do know is that FPS style gameplay will not be possible because this game aims to make it possible for thousands of players to participate in a single battle simultaneously. To make this possible, some kind of target locking mechanism is required to minimise the strain on the server. This goes for any kind of combat whether it is in space, in the air, on the ground, in vehicles or not. 
    Beyond that we can only give ideas, and wait for more information from the devs.
  14. Like
    nietoperek reacted to Shynras in State of out-of-ship combat?   
    There'll be targetlocked ground-combat between players (without constructs involved).
  15. Like
    nietoperek got a reaction from Xorkil in Graphical programming - easier scripting for newbies?   
    Hi,
     
    I know that DU is not planned to be easy, and scripting will be irremovable part of game mechanic. It is something cool... but write hundreds lines of code can be bothersome task for non-programmer players; beside this, scripting is quite boring in form (you know - lines and lines of numbers and letters, nothing fancy).
     
    So. Maybe we can made scripting mini-game itself and give it some interesting graphical interface, easier to understand by "normals"? Of course "text hard mode" will be always available as second option  and even "graphical programming" can have less options than text one, like "beginner" and "veteran" versions
     
    I not talk about simplification of programming language itself, but more about some kind of GUI/IDE for that - with auto-complete and - most important - easy graphical interface like "blocks" of code for building apps. I know at last two projects, which use this kind of editors ; LEGO Mindstorm and Scratch. Here are pictures of programs build in them:
     
    [sCRATCH]
     

     
    [LEGO]
     

     
    EDT: Here is wiki about this style of programming. And you can even use some like this for LUA, too!
     

     
    In my opinion it will decrease "starting cost" for lot of people, and it can be even inspiration for someone for start learn "true" programming
     
    Toughs?
  16. Like
    nietoperek got a reaction from Kiklix in COPS - Coalition Of Pirates & Smugglers   
    Anrachy? More like freedom fighters with cause. Anarchy is only our chosen tool of trade, not ideology itself
  17. Like
    nietoperek got a reaction from Bella_Astrum in COPS - Coalition Of Pirates & Smugglers   
    Anrachy? More like freedom fighters with cause. Anarchy is only our chosen tool of trade, not ideology itself
  18. Like
    nietoperek got a reaction from Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    Anrachy? More like freedom fighters with cause. Anarchy is only our chosen tool of trade, not ideology itself
  19. Like
    nietoperek reacted to Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    It's actually an idea I got from watching Scott Manley videos of Eve Online.  His premise is that piracy keeps the economy going by enhancing the flow of resources.  When wealth and assets accumulate in the hands of a few individuals or organizations, the pirates come in and "liberate" those assets so that they can be used by the broader community.  So basically it's an essential service - and it adds conflict, motivation and FUN to the game. 
  20. Like
    nietoperek reacted to Kiklix in COPS - Coalition Of Pirates & Smugglers   
    ​Cops has been disbanded. Sorry for wasting your time. This was a lone decision by Kiklix and does not reflect the other legate lady astrum nor the members.
     
     
    ​The following are the answers to why COPS has been disbanded.
     
    Drama:  Certain populous organizations and their legate have been concocting rumors about COPS. Legates from other some what populous organizations have made assumptions about COPS and presented these as facts. In every case these people are wrong and only serve to create drama. There is no reason for all the hate I have received and COPS has received. I am done 'playing' with a community full of children.
     
    ​EDIT: Removed this section due to clarification by Novaquark.

    ​​I would like to thank everyone who made the decision to join cops. I am sorry it could not pan out. I wish you all well, I wish Novaquark the best.
     

     
     
     
    COPS - Coalition Of Pirates & Smugglers.   The arkships landed. We woke anew, scared, unsure. Groups formed, factions aligned. Power corrupted. For all the efforts to save our species, the millennia we traveled, we reverted almost instantly back to that old human nature. Not even extinction could change our habits, our instinct.   We have all been there. Watching and witnessing the mega-corporations metastasize and feed off the livelihood of the less fortunate. Class warfare, poverty, slavery...being forced to work by some clown sitting at the top of his ivory tower barking commands. I’ve had enough of it, most likely so have you. It’s time to break from those chains and live a free life. It ain’t easy, ain’t too much glory, but it’s honest (for the most part) and fair.  We are a coalition, a collaboration,  a consortium, a conspiracy, a communion,  a clan, a crew, a club, a confederation, a confederacy collecting cohorts connected, conjoined, combining efforts to be a free people, free from tyranny, terror and totalitarianism.       WHAT IT'S LIKE:   Ever want to pilot the Millenium Falcon? Ever dream to have a crew who works together like Firefly? You want to be that solo guy who searches for bounties like Boba Fett and his Slave I?   This is how we dream to play and we intend to play this way. However Dual may require efforts from a  larger group. If this is true, we just want to have a system in place so that people can come together to fullfill their visions. We want solo play, but under the safety net of a larger organization.     WHAT WE ARE NOT:   ​We are NOT GRIFERS. COPS are pirates, smugglers, outcasts, ninjas, mercenaries in the ROLE play sense, NOT in the griefing sense.  
    THE BREAKDOWN:   • Enrollment: Some will get invited, some will inquire. If you want to be part of a free alliance just ask.
    • Primary language: English and gibberish.
    • Timezone: Only mega corps keep up with time.
    • Goal:  Solo or co-op gameplay within a larger group. We all like to do our own thing, but somtimes you need to be part of something larger or you will get left behind.  
    COPS is an organization created and designed to bring together like minded people who prefer to play solo without constraints of typical guild requirements (be here on X day, at Y time to raid Z...ya its tiresome).  We realize people have limited time to play and that real life takes place first. That being said, Dual Universe looks like this might be a game where cooperation and collaberation are keys to success. If we find this to be true, there might be more expected collaborative gamplay required. We don’t want to force anything on anyone, but just ask people to step up if it is required to do so.  In the end it’s not about making a large guild rich, its about making sure your needs are met, our mutal needs are met. We endevor to create an enviroment where co-op game play is actually fun and rewarding.    
    SO WHAT'S IN IT FOR YOU?   • Security: Safety in numbers.
    • Community: A network of people to work together with if so desired.
    • Freedom: Free to play your way but with the undertanding that freedom requires effort and work. There will be times we need to work together, its the only way to keep an alliance strong.
    • A Trade network. Not sure how Dual is going to work with trade, but within a group there will be communication lines. We will be able to trade with each other and help keep our alliance strong.
    • Veteran ship builders: We have members who have crafted some of the finest voxel ships to ever exist.  Our fleet will impress, this I can promise.
    • Veteran home builders: We have members who have crafted some of the finest voxel sci-fi mega structures to exist. Our home world wont look like a cut rate hostel.
    • PVP: Lets face it, even if you only care for PVE, PVP might and will happen at some point. If you intend to fly in a ship, once you are out of the ark safe zone, pvp will happen. We intend to create smart ship designs that will help to ensure pvp victories, but you will need to know how to fly it.
    • PVE: We know some people have no interest in PVP. Hopefully we can get a civilization started with trade, harvesters, crafters etc. It’s good to have folks who specialize in these categories.
    • Exploring: It’s at the heart of Dual Universe, of course we will explore!
    • If i can be done in Dual, we intend on experiencing that content in one way or another.  
    GOVERNMENT:   Don’t really intend on having some massive over inflated group of power hungry people running the show. I have no interest in that, however there does need to be a head or some form. Castles have kings, homes have breadwinners. Even a pack of wolves looks to their Alpha. I intend on holding the main key of power or have it distributed among a very close group of friends. Those who know me know I fight tooth and nail for the little guy, for honesty and integrity. I have no intent on telling you how to play or what to do...but internal conflicts will occur and those will need to be resolved. We want everyone to be happy and to play together...its the best recipe for success. 
       
    If COPS sounds like a style of gamplay that you find appealing, speak to Kiklix or LadyAstrum.
     
  21. Like
    nietoperek reacted to Jett_Quasar in COPS - Coalition Of Pirates & Smugglers   
    I like to think of myself as a Privateer in a coalition of like-minded individuals.  Our role (as I see it) is to keep balance in the Universe acting as independent operators smuggling goods, and providing services when needed, and "distributing" the wealth when it becomes too concentrated in for form of piracy (like futuristic Robin Hoods).
     
    The beauty of this idea is that within this cooperative people can play the game any way they want, and even change roles without abandoning the core principals of the group.  Tell me if I'm wrong... 
×
×
  • Create New...