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Shealladh

Alpha Tester
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  • Location:
    Melbourne, Australia
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  • Alpha
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  1. was taken from average of Alioth Market prices as stated....
  2. as stated ...averaged of the 1000 cheapest S adjustors to sell on Alioth Market... ...calculated the average selling price of the resources it takes to produce them.. Average market, and further calculation of talents etc are still to come from the stated amounts. What we need is a break down of the Min/Max and Average costs for each part. Then a calculator to break down the various NanoPack creation and Industry Talents on top. All in all my friend's calculation are to find the average cost, nothing more. You want to add to the cost listings, add some data
  3. I don't get it, I understand the changes and why they're attempting it, but it still makes absolutely no sense why the market sells elements cheaper than you can make them. As an ORG member calculated; So if the item is 3 times the cost to produce, than purchasing, where is the sweat shop running with child labour and how do we get this setup, still not seeing a schematic for that anywhere? I have said it for a long time, the economy does not make sense, bots that sell cheaper than you can make them will kill the game. Get rid of the PERIOD, let the players and their actions set the price as it will pan out. After listening to the video on the patch release with JC interview, I see his mission, but no reasoning. Maybe an economist needs to be hired. We pay tax on everything, where does this tax go? IRL these taxes mean something, here they're just a s@#$hole sink for the sake of it. My taxes build roads, pay for public buildings, emergency services, and so on. Do you see anything other than Markets as Public Buildings, no, where is our emergency services when we crash and be rescued..... We need to make DU great again, I hear Trump is looking for a new job, anyone....
  4. These should stagger imho; if you have an L ship with M sized elements, you have those elements working harder and burn out quicker. if you have an M ship with L sized elements, the other connected elements wear out quicker. Now if we only had fuel-line connectors, fuel tank to engine, then the above example would have engines being flooded with too much fuel and increases chance of explosion, burst fuel lines, etc. Then you would also have spluttering and not enough fuel feeding an engine resulting in loss of thrust. "I cannot change the laws of physics, Captain! A've got to have thirty minutes."
  5. Having acess to the CSS/Style Class would also help. Otherise have to be like everyone else and skip these and just never use cockpits
  6. Is three widgets on a screen the limit? How can we control how the placement and Window wrapping inside each widget. They seem to just flow in a column and are randomly placed
  7. Can we modify or make classes like the Predefined style classes ? Also with the screen Grid Area, can we make them appear in the cockpit etc, so that when you look left, right, up and down, to have side widgets, so that you can place them on the joystick or say a small screen where the Fire Extinguisher is? Can we also change the perspective of the container, to make it look attached to the cockpit parts?
  8. Sorry to open such an old topic, but I like https://codeblock.at/en/2018/01/javascript-synthesizer-mit-p5-sound-js/ Maybe something like this yet you put your MIDI code, etc. inside the LUA interface
  9. Makes me wonder why the "Hamburger Dropdown" doesn't include the link to Server Status after you've logged in....
  10. G'day all, my name is Shealladh and signing in for the first time. I hail from under the Earth in a spot call Melborn (Melbourne for aussies), still yet to decide which starter pack (missed the KickStarter and a late bloomer) to get me started, but must say looking good so far. Cannot wait to see who and what everyone is doing in game. I'm an older crankey sob and love doing things in groups and letting the creative things loose. Until we meet, stay safe
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