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Alpha Tester
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Everything posted by Shealladh

  1. These should stagger imho; if you have an L ship with M sized elements, you have those elements working harder and burn out quicker. if you have an M ship with L sized elements, the other connected elements wear out quicker. Now if we only had fuel-line connectors, fuel tank to engine, then the above example would have engines being flooded with too much fuel and increases chance of explosion, burst fuel lines, etc. Then you would also have spluttering and not enough fuel feeding an engine resulting in loss of thrust. "I cannot change the laws of physics, Captain! A've got to have thirty minutes."
  2. Having acess to the CSS/Style Class would also help. Otherise have to be like everyone else and skip these and just never use cockpits
  3. Is three widgets on a screen the limit? How can we control how the placement and Window wrapping inside each widget. They seem to just flow in a column and are randomly placed
  4. Can we modify or make classes like the Predefined style classes ? Also with the screen Grid Area, can we make them appear in the cockpit etc, so that when you look left, right, up and down, to have side widgets, so that you can place them on the joystick or say a small screen where the Fire Extinguisher is? Can we also change the perspective of the container, to make it look attached to the cockpit parts?
  5. Sorry to open such an old topic, but I like https://codeblock.at/en/2018/01/javascript-synthesizer-mit-p5-sound-js/ Maybe something like this yet you put your MIDI code, etc. inside the LUA interface
  6. Well that's all nice and good, so you know something. Others don't is my point
  7. So if this has been known for this amount of time, why then does the main website have no mention of it until now. Not all of us have known about the kickstarter and been "that" early group. Besides, taking a look at the image used in the YouTube video, (Total Talent Points used, divided into the time pts allocated at the top) you would need 3.97830815018315 years to gain those points to allocate. Sounds like EvE, and you login, select a skill, wait 4 years and unlock a base skill. BORING. Eve is like facepalm games, a time sink and boring as hell. Now change it to a dynamic "work-up skill-system" that you earn as you use makes more sense. I'm disappointed that they're simply copy/paste EvE plagiarising
  8. Makes me wonder why the "Hamburger Dropdown" doesn't include the link to Server Status after you've logged in....
  9. G'day all, my name is Shealladh and signing in for the first time. I hail from under the Earth in a spot call Melborn (Melbourne for aussies), still yet to decide which starter pack (missed the KickStarter and a late bloomer) to get me started, but must say looking good so far. Cannot wait to see who and what everyone is doing in game. I'm an older crankey sob and love doing things in groups and letting the creative things loose. Until we meet, stay safe
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