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NQ is "all in" on web3 -- so what's next for DU?


blundertwink

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I just had to try. Here is what ChatGPT had to say about Novaquark using voxels and web3 to make the metaverse. And of course community, lots and lots of "community".

 

Quote

"At Novaquark, we are committed to building a vibrant and thriving community within the metaverse. That's why we are excited to announce our plans to integrate voxel and web3 technology into our platform.

 

Voxels will enable us to create highly detailed and immersive virtual worlds that feel truly alive. With voxels, users will be able to explore, create, and interact with their surroundings in a natural and intuitive way. And by combining voxels with web3 technology, we will be able to build these virtual worlds on a decentralized platform, giving users greater control over their own data and assets.

 

But the true power of voxels and web3 technology lies in their ability to enable users to connect and collaborate with one another. By building our virtual worlds on a decentralized platform, we will enable users to engage in peer-to-peer transactions and to build communities within the metaverse. This will create new opportunities for users to connect with others who share their interests and passions, and to create and share content with one another.

 

Join us on this journey to the future of the metaverse, and be part of building a vibrant and thriving community within the decentralized virtual world of tomorrow. With voxels and web3 technology, the possibilities are limitless, and we can't wait to see what you will create."

 

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  • 2 weeks later...

Let's be honest here, DU never really stepped out of Landmark's shadow, with only exception being VPT.  And that shadow wasn't even that long considering that besides voxelmancers, nobody really even took notice it ever existing.

 

And when it comes so called "web 3.0" it is little more then bunch of irrelevant academics riding the current facebook meta shtick, The reality of it all is that after years of wasting billions Facebook has very little to show for it and in light of falling revenue has been cutting staff and funding left and right, particularly in their metaverve bits.  It did not even manage to match Second Life-s feature set and that was at the time touted as "web 2.0".  Back in 2007-2009 a lot of big corps rushed into SL to build their presence in the "next big thing"  and were mostly gone 2 years later and SL returned to its previous size and scope of catering mostly to creatives and sims online crowd that has found new home ther after EA shut the service down.

 

Second life really does fair job at what its name says, to many it offers a chance to live an alternative lives unbound from harsh realities of their "real" life circumstances. But it has always come with caveats.  Having a presence in SL can run you into hundreds in monthly fees to own your dream virtual land and hourse and plants;  into thousands when you're a creative building an experience for others to enjoy within its ecosystem.  Moreover it still requires  relative expensive hardware to have a decent experience inworld.

 

And hence the problem,  web 2.0  never really solved the hight barrier to entry to take part in, nor did it ( for the most part) offer general performance sufficient to really gamify the in world experience enough for mom and pops dropping their plants vs zombies on the phone and dive neck deep into their virtual lives.  As a result it quietly flizzled out and second life/active worlds and few others  returned to player populations they have had in years prior to the whole media frenzy.

 

So called facebook's web 3.0 doesn't even have that media frenzy behind it, barriers to entry are pretty much the same and user experience  shallower than 15 years prior.  Voxels are not exactly an important part of the equation here.  Voxels are a very old tech first showcased On Siggraph in late 80's. While i find working with them in game an interesting challenge, they do not really make creative process particularly more accessible for Joe Average, they don't scale particularly well and certainly don't offer more immerive user experience. It's just pixel art in 3d.

 

I'm sure there are few people of the sort listed in that NQ post who will make a nice buck "consulting" and land a few gigs speaking on dev panels, but that is far as it goes.  You can certainly make a career of spinning that water in the bucket but it's certainly not the next digital revolution, not unless it will work on joe's 250 buck laptop and using it is not as simple as playing with a lump of clay.

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3 hours ago, Bazzy_505 said:

Let's be honest here, DU never really stepped out of Landmark's shadow, with only exception being VPT.  And that shadow wasn't even that long considering that besides voxelmancers, nobody really even took notice it ever existing.

 

Well, its not exactly true.

 

People looked, discussed, even tried. DU had some chances to interest, chip-off more PvP-oriented space-games fans, like people from EVE, etc. But its miserable and overall loopless PvP perfomance, pre-mature "Beta", all this completely riped any chances. 

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16 minutes ago, le_souriceau said:

 

Well, its not exactly true.

 

People looked, discussed, even tried. DU had some chances to interest, chip-off more PvP-oriented space-games fans, like people from EVE, etc. But its miserable and overall loopless PvP perfomance, pre-mature "Beta", all this completely riped any chances. 

 

the noticing part was was about landmark, as for DU, more than a few EVE players noticed, hoping for the sort of experience with bit more tinkering and creative edge to it,  we tried it, discussed it death for years on forums and discord but most of us just  shugged and moved on.

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