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Stasis Weapons and how they should work.


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Currently, stasis weapons work by reducing the top speed of the target by a set amount per hit, which decays over time.  Since ships rarely fight at or near their top speed, this means that stasis weapons find no use whatsoever in the meta.

 

The goal of stasis weapons is to allow you to slow down a target and make it easier to hit and harder for them to escape.

 

Stasis weapons should apply an artificial mass to the target per hit, which decays over time.  This will have the joint effects of reducing acceleration and reducing top speed, without requiring any additional formulas.

 

This makes balancing simpler, and would allow for variants to the stasis weapons like we see for the other weapon types.  It also makes them useful when not at the speed limit,  allows them to be made more powerful so that they can actually be a viable weapon fit.

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On 9/19/2022 at 6:08 PM, SGCam said:

Currently, stasis weapons work by reducing the top speed of the target by a set amount per hit, which decays over time.  Since ships rarely fight at or near their top speed, this means that stasis weapons find no use whatsoever in the meta.

 

 

Thats not entirely true. Ofc we will use the max speed in combat situation to get the chance for one or more shield vents.

We were already at 60km max range with the stasis weapon ( s-core low weight meta). I guss after the wipe the max range for it will be even lower, becauser of the small xs and cheap s-core ships.

 

 

 

On 9/19/2022 at 6:08 PM, SGCam said:

Stasis weapons should apply an artificial mass to the target per hit, which decays over time.  This will have the joint effects of reducing acceleration and reducing top speed, without requiring any additional formulas.

 

 

Sounds neat.

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