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Nuclear Weapons and Player Experience

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Nukes are a bit too powerful and honestly would require a heck of a lot of coding.


Thermobaric weapons, on the other hand, would be nice. Requires oxygen in the surrounding atmosphere, so ineffective in high atmosphere or water, but the largest constructed RL are in the micro-nuke range. 40-50 tons of TNT. 


That is if we will have explosive weapons at all?

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On 11/11/2018 at 10:32 PM, 0something0 said:

To everyone saying nukes will get ruin the game:


"In MMOs, there's one true universal principle: the strong lives, the weak adapts.

When everyone's ships are getting [nuked], I'll be sure to be a [nuker]."


To everyone who's saying that nukes won't ruin the game:

"In MMOs, there's one true universal principle, have fun playing the game.
When everyone's playing the game without ruining the fun of other people, I'll be sure to play it my own way."

..... Your point? Your subjective opinion over what the game should play like has zero weight since it's what it is. Subjective.

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What do we want? Nukes When do we want them? Now :)


Well, nothing wrong with adding nukes, but there should be a counter measure to them, so with adding offence a defensive measure should also be introduced.


Remember the 12 Colonies? it took about 12 minutes to kill billions. DU will be nothing different without proper countermeasures. But yes please add them :)

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