Cirtex Posted December 14, 2016 Share Posted December 14, 2016 the wheel. probably one of the most important inventions ever created. it's used in more things than i would care to count. but i know that one of those things that the wheel is used in. is Cars. vehicles. ground based transport. and so far all the footage I've seen only has images of air based. and I'm not even taking into account the under water tier. I'm hyped for Dual Universe to become what it aims to as much as the next guy. but i would be really disappointed if wheels were left out of the scene. this is a universe. why not make it diverse? i think its a basic element that should be implemented early in development rather than late game. Link to comment Share on other sites More sharing options...
Megaddd Posted December 14, 2016 Share Posted December 14, 2016 NQ Have mentioned in a dev-blog that they will use hover-craft-like engines for ground-based moving constructs, as actual tire physics on constructs would be too much for the single-shard design to handle. ForlornFoe, Meat Vegetable and Vyz Ejstu 3 Link to comment Share on other sites More sharing options...
Kurock Posted December 14, 2016 Share Posted December 14, 2016 Early game will have hover elements so that we can build hovercraft. In a futuristic setting, it makes more sense to hover technology over the more mundane wheel. But I could be biased against wheels since the last lot I created in Space Engineers ripped my craft apart and decided to attacked me. I made them stop moving by shooting them. YMMV.That said wheels might be added later. Link to comment Share on other sites More sharing options...
Archonious Posted December 14, 2016 Share Posted December 14, 2016 I bet wheels code is pain in the ass. Don't know any close game to DU with great (or even good mechanic). So hovers as main ground movement is great decision (as technical, as futuristic basic movement type). Thanks, Archonious Link to comment Share on other sites More sharing options...
HurrayItsRaining Posted January 2, 2017 Share Posted January 2, 2017 NQ Have mentioned in a dev-blog that they will use hover-craft-like engines for ground-based moving constructs, as actual tire physics on constructs would be too much for the single-shard design to handle. This makes me sad. Wheels must be very hard to get right in these types of games. SE couldn't get them right either. Trucking tons of ore out of a mine kilometers in the ground with a hovercraft will just have a very fake feel to it. Couldn't they fake wheels by using the programming for hovercraft but wheel asthetics? I mean, even if they clip into the ground some, I think it would be better. Link to comment Share on other sites More sharing options...
Pang_Dread Posted January 3, 2017 Share Posted January 3, 2017 Yeah I mean why ever bother with wheels when we got hover and anti-grav tech. Seems like wasted resources to me. Besides this is sci-fi, future tech etc, would look even sillier if there was a bunch of wheeled vehicles roaming around, IMO. Link to comment Share on other sites More sharing options...
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