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Found 17 results

  1. Disclaimer: I know that MMOs are ones where everything is requiring constant balancing however, this is to point out an overwhelmingly obvious imbalance in the game that needs to be addressed soonish. After taking some hours to review some of the voxel I noticed something very problematic. T-5 Voxel overall, is not worth even bothering to use on ships. (Side Note) As far as design is goes, The only Textures that are easy to use for looks are: Gold Panel/Painted Niobium Painted/Panel Manganese Panel/Painted Now back to the Voxel HP
  2. I may be a PVPer but I love creation and creativity. This is a breathtaking development and really I would be so pissed for all the people who've put all the time into this development thus far if a wipe took place. THANKFULLY NQ TOOK HARDSTAND AGAINST A WIPE AND HAVE VOICED IT OVER AND OVER AGAIN...
  3. Dear Naunet, i loved your work for the community, and your commitment to keeping me as a player entertained and feel at home, even in this dark age of the games time. i will miss you as a CM, and will hope you find a better place to call home enjoy your last week here while you are there. you will be missed 💔 sincerely, -EL X (EDIT: she has removed NQ from her LinkedIn and her reddit is gone)
  4. So... The biggest growing problem in DU right now is the fact that NQ has done little to properly nerf warping. This is NOT a call to make warping more expensive... This is more of a signal to NQ to either reduce the safezone of planets, or make warpdrives drop you off about 5-10 su outside of a planet's safezone that's NOT inside the Thades, Alioth, Madius bubble There's been a growing number of complaints about how warpdrives really kill the game in many respects even though it's a huge time-saver, it completely removes the risk factor from the game. I
  5. Usually when there's territorial warfare, the act of capturing a base may start from the air or very far away. As time goes on the Area of interest may become contested by various means. However, at the end of the day, capturing anything terrestrial usually ends with ground forces... This being tanks to weaken a base and the internal dirty work being done by foot soldiers who will get into CQC situations to capture the buildings of the base. The fact that NQ brought up territorial war fare when there's been little to no conversation of AvA worries the absolute crap out of me.
  6. i think its important the community speaks to how they feel in a survey, i value this game lots and i bet all of you still have some value for this game.
  7. When the game was first pushed out to the public, it was everything that No Man's Sky wasn't and more. However, with how is the game has been developing over the course of 2020 the picture of DU that was painted is completely opposite from the reality of the game in it's current state. As a result, those who've walked away from the game are either gone due to overwhelming burnout, resentment from disappointment, or are simply waiting for Novaquark to get this game back on track. While this game provides "Unprecedented Freedom" (per the latest youtube commercial) the path
  8. Round 3!..... FIGHT! Hello... After having laid out a fairly thorough and indepth posts about Energy Management much of the feedback was related to how much information overload and extensive walls of texts there were. To that, I understand completely. It was exhausting for me to even write it all out but as you saw, I had a lot to say about the feature that I believe NQ are probably working on. With this forum post I will do 2 things: Summarize Energy Management forum posts Parts 1 and 2 Dive into organizing the final part, which is how to attack
  9. I took a moment to pull out the conclusion from the Energy Management Part 2. Conclusion: Currently the roles on a ship are: Pilot/FC - calls the targets Gunners - Open fire on the target Redshirts - guys who repair the ship With this approach to power management you'll create the new role of "The Scotties" who will have to handle the tasks of: Power management for the weapons Swapping batteries charging batteries making sure the generators don't blow checking the coolant systems Keeping the ship's
  10. Me again ...🤬 After I pumped out that gem of a post and have received raving feedback from the DU community I decided to give NQ a break from me for 1 day. But that doesn't mean I wasn't mentally prepping to write the next beast. So brace yourself because I'm far from done with ripping apart this game's current and future gutts and sharing it here. Reference to previous post: https://board.dualthegame.com/index.php?/topic/22000-energy-consumption-and-how-it-can-be-properly-executed/ Disclaimer: If NQ were to actually implement anything from any o
  11. So we know that with the next patch that NQ is going to add in the mission system. However, after giving it some thought NQ, I feel, needs to understand the environment the game is currently in. With the onset of the .23 patch they've added in more sinks and almost no faucets. So in the end, the economy is in the crapper and no one is able to make much money unless you're a market guru and know how to capitalize. However, even then barely anyone will be interested in engaging in the game because they all feel they have to mine in order to do anything. Or Join a large org
  12. Hello, This post is being put up and polled to get NovaQuark's attention regarding certain mechanics of the game that may or may not be intentional. After a fair number of PvP engagements in DU I've noticed that people are beginning to dive deeper into the cube meta of DU. As in construct XS/Small Core ships that are just a big brick of ridiculousness and large weapons. By maximizing the entire build space of a construct people will fill it with voxel and other essential elements to just power punch an enemy off the field. An effective strategy I must say. While it is not the only strateg
  13. Will NQ staff be barred from participating/playing? Should they be? Will they maybe manage some of the quests? Will they set up some rules? Or will the game be total anarchy (with NQ setting up some safe zones)? I think those are some important questions.. Do we know the answers to these yet?
  14. Hello, i am a friend of TheSlaxx, and he asked me to put up this message on the forums: ---------------------------------------------------------- Dear Dual Universe community. You know me as "TheSlaxx", I use to frequent these forums back in 2015 until july last year. I have been banned because I posted a reactionary below-the-belt picture on the forum after NQ deleted my organization. As a consequence, NovaQuark banned me permanently from the game. I want to give you this message to show you how I have been treated and what happened
  15. orginal[ Hallo Leute, Ich finde die Entwickler sollten nicht Gott spielen, denn dann spühren Sie nicht die Auswirkungen ihrer Regeln. Daher halte ich es für sinnvoll wenn NQ im Spiel eine Organisation stellt die den selben Regeln unterworfen ist wie alle Spieler. Als erste Verwaltungseinheit besitzt die "Arkship-Org" (ich nenne Sie jetzt einfach mal so) das Arkship selbst und ein paar Hexagonfelder unter der Kuppel. Natürlich kann Sie Mitglieder aufnehmen und auch Legate bestimmen. Damit sind die Entwickler Teil des Spiels und es entstehen keine Brüche in der Konsistens (Alpha-T
  16. Ok so I'm kind of confused about the selection of alpha team members that was posted by NQ-Nyzaltar. Are these just random people on the forums who were selected to be given alpha access in addition to people who pledged the minimum of gold or does this not have anything to do with alpha access?
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