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Showing results for tags 'meta'.
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Now you all might just think that this is an easy question. "Just do it like how it is done in EvE!" but unfortunately it isn't that easy. EvE balances out the power of large ships with the maneuverability of smaller ones, making large ships hard to shoot small ships that are orbiting them. In Dual, a few problems arrive if you tried to do this. firstly; unlike in EvE where people mostly maneuver by commands instructed by the player, in DU everything is controlled completely by keyboard input, meaning that large ships can just turn to face towards their target and have no tracking issues. (ye
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Hello, This post is being put up and polled to get NovaQuark's attention regarding certain mechanics of the game that may or may not be intentional. After a fair number of PvP engagements in DU I've noticed that people are beginning to dive deeper into the cube meta of DU. As in construct XS/Small Core ships that are just a big brick of ridiculousness and large weapons. By maximizing the entire build space of a construct people will fill it with voxel and other essential elements to just power punch an enemy off the field. An effective strategy I must say. While it is not the only strateg
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I'm noticing that more and more people on these forums have awesome graphics in their signatures, that happen to be quite large. In fact they are often larger than most posts! My mind is getting addled in my old age, and what I'm interested in (the words you say [type?]) is getting lost in the visual clutter. I love to see your advertisements for your empires, corporations, and hippy communes. Would you mind just making them a bit shorter? Now pardon me as I yell at some kids to get off my lawn with their stupid snapagram-book phones.