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Alpha

Found 12 results

  1. Thanks for making support for DLSS, it has been working great and pretty much doubled my FPS on Ultra settings. I had about 35 FPS without it on Ultra, and after enabling DLSS, it's around 60, these are without any OC on GPU. My specs: AMD Ryzen 7 3700X RTX 2060 6GB VRAM (Very first models) RAM 16,0 GB DDR 4 SSD WIN 11 -Rav
  2. I've been making some animated & neon signs for the Orgs I'm part of and for friend's ships. Because they are GIFs, they can be displayed on ingame screens/signs. I figured I'd share some and see if anyone want's a free animated neon GIF for their org or ship. Either message me or post your existing logo or graphics here and I'll see what I can do. It helps me pass the time when I'm not playing taxi driver for my kids or being yelled at by my wife. Cheers, Geo #SignsByGeo
  3. I believe that the nebula skybox should be replaced with a realistic, dark and starry skybox, akin to the old one prior to Alpha 3. Here are my arguments, The nebula was originally introduced as an immersive way to increase ambient lighting in Dual Universe, making it easier to see at night. This is mentioned in NQ's Dev Diary on YouTube. However, this was nullified in 0.24 with the reduction of ambient light brightness. This is personal preference however I believe many will agree; the ambient light level does not have to match the skybox's brightness. For example, take this image of Pre-Alpha Thades. Its dark side is heavily illuminated, as I'm sure it would look on the surface as well. You'd be able to see. Compared to current Thades, I think most of us can agree that it still looks far better, and it could be taken down a notch if it's too bright. Additionally, with the introduction of the nebula, the atmospheres were changed to the same blue color we're all used to. I'm guessing this was done as a result of a technical limitation relating to the new skybox. So, think; If I'm right about this, we could have a Thades that looks like this, for example: Current Thades, for comparison: You see where I'm coming from? The way I see it, removing the nebula would provide so much in the way of fidelity, immersion and polish. It wouldn't affect gameplay either. Furthermore, I believe this change would solve many, many of DU's lighting glitches and "rough spots," at the very least making them look far better, and would provide much more polished lighting, both on ground and on a planetary scale. I simply don't see what the nebula adds other than style, but it sacrifices fidelity in a lot of key areas. Unfortunately I don't have any screenshots to back up that claim, so you're gonna have to take my word for it as an Alpha 1 player who knows how lighting used to interact with the old skybox. The nebula may be beautiful to some, but honestly, changing it would add so much in the way of polish — which I believe is far more important and is what this game needs right now. Not to mention, many people were dismayed at the release of this nebula, and I'm taking a wild guess by saying that most players would like this change. I know my friends and I would. Please consider this, Novaquark. Similar post by Mjrlun
  4. Hi everyone! I made a similar post about this a long time ago here but thought I'd write a new one dedicated to this issue in General Discussions. All atmospheric bodies in the game (except Sanctuary) have the exact same Earth-like, blue look to their atmospheres with the same apparent density (the exact same rendering), whereas in Alpha and Pre-Alpha, they were unique per planet (i.e., dense, purple atmosphere on Madis). They also all have clouds now which takes away some variety IMO. As you guys over at NQ made Sanctuary's atmosphere orange, I was wondering if the atmospheres would ever return their original unique looks, and if not, why that might be the case. It's a server-side change as far as I'm aware, so it shouldn't require a client update! I wanted to shed some light on this as I haven't heard anyone else talk about it, while me and my friends have been acutely aware of it. I don't expect a response or anything, just decided to make a post, in case, I don't know, you forgot or something haha. This would be an incredible change. Here are some pictures that I dug up online by the way: Gorgeous, gorgeous Sinnen. As you can see, it's quite nice and orange, and it doesn't have clouds either. Imagine standing on its surface, looking out onto a deeply rich, warm sky. A ship on a cyan Talemai (this was on the original Dual Universe site) And here's Madis, with its purple Venusian-like atmosphere (P.S. if you want to view the original graphics for each planet, you can do so by looking at the map icons)
  5. Currently, every planetary body with an atmosphere has the same blue color, same apparent density, and all have clouds. I've noticed that upon reading planet descriptions in the map, the actual appearance of planets are completely inaccurate. For example, Sinnen is described as "an empty and rocky hell" with "no atmosphere to speak of." In its icon on the map, it's shown as having an orange atmosphere. Yet in-game, it has a blue atmosphere with clouds. What? That's not right! From Lacobus' map description and icon, we can see that the planet is supposed to have liquid oceans coexisting with its frozen surroundings due to geothermal activity. Yet in-game, it simply doesn't. And the strange thing is these planets were accurate earlier in the game's development. You can see this from various videos they have uploaded during the Pre-Alpha period. So, I propose that NQ go through each planet and quickly fix them up if they can, with the correct atmosphere colors and density, adding / removing clouds and water where necessary and so on. We can see that the engine is capable of this as Sanctuary has an orange atmosphere. And from what I understand, this can be done totally server-side, so no client update required. This shouldn't take long from a development point of view, and would breathe so much more life into the game. I'm an explorer in Dual Universe, and I enjoy experiences like Space Engine which value scientific accuracy and realism. It really turns me and my friends off from this game to see these simple yet very impactful things that NQ have perhaps overlooked. In the rare case they have, I thought I'd bring this up. Here are a couple example images from the Pre-Alpha, showing what could be: Madis' dense, purple atmosphere with no clouds A base on an orange Thades
  6. Please make a setting to hide the hand tools, they are obstructing the view. We really need an option to hide them.
  7. Vulkan is great for everyone. Here is an example Another From here
  8. What graphics engine is used to make this game? It looks good, but the animations seem a bit cartoonish to me.
  9. So this is more of a stub than anything worthy of debate. I just wanted to say that I hope there is support for using multiple monitors and higher resolutions (such as 5760x1080), as well as the FOV and other graphics options that go with it. As far as I can tell, the engine shouldn't have any issue with supporting that, so I don't know why it wouldn't be included. Having the game function across multiple monitors allows for the more space to do things, as well as increase the game's immersion. I would hope that the UI would be movable. This would definitely help avoid not being able to see what is going on due to having too many menus open at the same time (I'm looking at you, EVE Online ...).
  10. So i had this idea that novquark could use the euclideon engine for maximal detail and best graphics. they should look it up. http://www.euclideon.com/ basically it grants you graphics on an unlimted detail.
  11. I'm not sure if it's the final texture but I think a lot of people would agree with me that the texture of the voxels looks very clay like. Are there plans to add metal textures or more textures in the future? This would really be helpful for the builders if we had a wider selection of textures to choose from. It looks like in the videos we can choose the colours but are we also able to select a material? It would be nice when we mine metal and place it down we receive a more metal texture with a reflective surface. If there are already plans to add this to the game then sorry for wasting everyone's time but it would improve the graphics and would also make a lot of builders happy.
  12. How realistic will living and moving things in the game, particularly humans, appear? The other day I happened upon Square Enix's new animation of Hatsune Miku, and the realistic-ness of it was absolutely incredible. I would have thought it to be an actual human had I not known better. Here's the animation: http://otakumode.com/news/545c796972b4c28015ab4eac/Hatsune-Miku-is-Practically-REAL-with-Square-Enix%E2%80%99s-Graphics-Technology!?lang=en
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