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Found 10 results

  1. About This is a basic autopilot script that can accelerate your construct towards a planet and later apply brakes to stop. Vertical space engines are used to control drift. Requirements Space brakes, 1.5+ g. Vertical space engines (pointing down), 0.3+ g. A remote controller or a separate hovercraft seat. Limitations No manual piloting. Use another script to get to space and to land. No collision avoidance. Make sure there are no planets, moons, asteroids, space stations or pirates between you and the destination. Planet positions are st
  2. Hallo, wo findet man das AGG (Anti Gravity Generator) Widget, hast du einen link?
  3. I dropped my old scripts from alpha into a repository: https://github.com/Helediron/dualuniverse No license nor usage restrictions.
  4. This question came to my mind when I saw that many organisations created their own website page and discord server with bots linked to our account on DU website. Will it be possible to send information outside the game with Lua language or Html css ones. For exmple when someone activate a button it could send a message to a particular discord server. Or reverse, a certain action on a server could lead to a message in the game. However I know there will be terrible security issues in this case. But I wanted to know if something similar would exist.
  5. So I am wondering how to approach this idea. I have a construct that is running a script. The construct has 20 doors. The script wants to open or close each of the doors individually. A relay is not appropriate, because I don't know before hand which of the doors will be open or closed, so I can't do fixed wiring. I have not been able to confirm if a Control Unit will be able to handle 20+ Out Plugs from one unit or script. There seems to be a limit of 1 to other Emitting Elements. Any one have any other insights on this? I am using the published dev blogs etc as ref
  6. How cool & useful would it be if we could script our own (spaceship-)huds and fill them with custom data such as public and private informations. (trading price rates, popular organisation activities, private organisation activities etc.) I know they already said that they will make it possible to create (/customize) our own hud with html but I think that is not enough. I think we need atleast some possibitly to script the (spaceship-)hud and not just redesign it. Or do you think we should all use the same huds for spaceships?
  7. Rotors, pistons and similar movable elements to create unique buildings. These elements can be controlled by the control unit like in the scrap mechanic and maybe with simple scripts. It is most important thing to build ships and stations
  8. Programmable unit AI for creating and managing groups of drones, direct or remote control of different ship components (rotors, pistons, etc) or the station by an intuitive interface like in the scrap mechanic. There is an advanced mode for a simple scripting language to detailed setting the behavior of drones and various elements up to the writing of a primitive operating system for a ship with drones. Any drones can be grouped and linked to another drone for ease of management. Even the largest ships can be drones under the player or the whole team control. Also small drones should exist for
  9. I have no idea, other than what I keep reading about it in the forum, as to what LUA is and how to write a script. Does anyone recommended reading material with specific instruction about it or is it just an in-game "thing"? Thanks.
  10. I m opening this topic to share a global game structure point of view that i think will make the difference with other similar games, going point by point through the different game mechanics. First of all this game appear to be the greatest of all, maybe because its unfinished yet and not full of promisses, that allow us to still make dreams about it, far from founded and unfounded critics. (I think we all waited No Mans Sky and been extremly disapointed) - First point will be the "sandbox" term i would like to review: As few of us might probably know and played, but one, and p
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