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Warden

Alpha Team Vanguard
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Everything posted by Warden

  1. I remember the initial hype and theorycrafting when the first trailer bits came out. In retrospect it all seems to be a bit disappointing regarding NMS. People expected a bit too much.
  2. I do not get the whole "coup" or "trying to obtain leadership with force" thing however. RP completely aside. How will one do that proper or effectively if someone has all the technical rights, runs the virtual assets, etc.? Most of the time I can't see a proper effective way to do this unless that "ursurper" has sufficient rights already or intends to fill any potential holes with their own version. What is more likely is that there will be some splinter factions that become their own separate entities. In short, full power grabs including all assets are rather unlikely.
  3. It's a bit like asking: "How long can I lift these weights? How can I prevent eventual exhaustion?" And the answer is: That depends. On you. And in the context of the topic many other things. In the end, it is natural selection and causality at work. You could also consider physics. What goes up eventually goes or comes down again. Larger player groups , depending on their structure and 'quality control' are often more fragile, but certain small groups could be just as well.
  4. I suppose that is the key aspect: quality. If the quality and not just quality but "usefulness" is good enough, people will use this. This is especially useful for those who do not have any voice server or similar. Regardless of prices or free versions, the could start right away instead of somehow finding a place first. Just mentioning this as potential positive side effect for some. Time will tell.
  5. That's the thing: You don't have to. The in-game option may feature this (if the devs want to add it). Perhaps you can turn it off or customize it further ingame. Even if it was standard ingame, simply use TS or something else then. Everyone profits. As for the global aspect, I guess I'd consider that "immersive" (regardless of whether it can be annoying in specific situations): Many ark ships, different cultural imprints, many languages. *Shrug*
  6. Armed Assault provides good examples how these things can be incorporated into the game, even in an immersive fashion. Besides, if implemented like that you do not have to fiddle around or alt-tab as you change channels, potentially often. Then again I do not expect something like in Arma for starters, but it is a good example nevertheless. It even adds certain sound effects. I'm generally a fan of ingame comms if they are a thing, as you can then also incorporate local chatter which is always useful when interacting with strangers or others in your vicinity. Your average external voice software cannot offer this (without plugins and modification tailored to the game). Is it redundant or does it have no more uses? Of course not, external voice comms are still useful as you do not have to be in a game to communicate or to be "reachable" - but any in-game solution may have advantages.
  7. We have some multimedia additions planned for the near future. They will be added here once they are done. With this said, we also look for those interested in multimedia creation. You know how to craft logos or edit something into something greater, for example? You have experience with video editing? There is enough work to be done and very good results may net reasonable monetary rewards - but it shouldn't be the main motivation if we consider membership. Apart from this, those with some roleplaying experience are also more ideal candidates as we'd like to craft a more detailed background that fits into this particular setting. And last but not least we look for those interested in creating a news-style group that will cover various occurrences later on. Let us work together and create something that will last.
  8. With the new site in place and use, I still think it may be a good idea to have a dedicated forum section for player groups. After all, they continue to use the forum. This would "untangle" player and org introductions a bit. Of course you could do it the other way around, too, and create a new section for player introductions. Whatever results in less work.
  9. In some scenarios, I'd compare Corporations to nations in terms of laws and whatnot. If they have some turf out in space they can set the same rules or enforce them, depending on what forces they have. Quasi nations or governments basically. But it depends.
  10. When being forced to decide what rough 'type' organization (nation, clan, cult, company etc.) to create I considered the same aspects. And honestly, unless you are or plan to become bigger I wouldn't automatically aim for a nation or government type of org because you have more to cover on paper. While it seems lucrative to have that, I'm quite happy to have picked a Corporation or private entity on purpose because interaction with other groups becomes way easier (to me anyway). And if need be you can still "upgrade" to a nation. I like to point out that the Helghan from the Killzone universe actually were a corp wit the same name and became a nation or empire so to speak. I don't see the same flexibility the other way around (gov to corp) while keeping it consistent. Regardless of my preferences I wish all (or most, not you space terrorists) luck in their endeavors.
  11. It is also tied to certsin requirements, however, meaning that you have to get to that point or have such an industry first. I can relate as someone from a particular European nation that ships goods here and there and to some extend outfits other armies with nation specific designs. I suppose if they ever add weapon creation and customization it may be easier to do, but still. I think one can compare to ships, roughly.
  12. I suppose that could also work, but I wouldn't mind alternatives like the stuff listed above, too.
  13. Generally in favor for this if this is tied to some other factor, for example you can only do it if someone steps into a special scanner for this purpose, it's on your faction turf (pat down) or if it's possible anywhere but with some obvious reasonable time (like a meter) that shows you the inventory if it's succesful. Aka if the subject does not move for like a dozen or two dozen seconds. Or if someone is unconscious, if that will be a thing.
  14. To summarize: (almost) anything is possible in these scenarios.
  15. I'm still generally in favor. If I look at Minecraft (correct me but I think it wasn't specifically advertised as 'survival game' but it had a survival mode nonetheless with food consumption) that is a good example where the whole "You have to eat once in a while" played a not so small factor in gameplay. It was more fun and challenging. Especially on some civilization-like servers you had to find food first or go to major cities that had public farming areas or food boxes to get by. You had to consider this as you built your hideout or organization base. If we consider this but notable slow down food consumption, I really see no hassle for DU if you indeed have to eat once in a while where "once in a while" would be every few real life hours or a bit less. For me that seems perfectly acceptable and it all makes sense if food items are playing a role beyond just body health but medicine etc, as Cadavus mentioned. Of course others are against it for whatever reason, but in the end you can argue back and forth or repeat yourself. What is a relative fact is that you can find arguments in favor and against survival mechanics (not just food). Over time and after many discussion threads, these pros and cons should be relatively known. If there is no clear obvious community trend, I say let the developers decide in what direction they want to take their game. The rest is a question of prolonged feedback and tweaking.
  16. At best you could hope to be early or hope that (late) beta chars don't get wiped completely. Then again if we're talking about a full name, first and last name or similar then chances are you should be fine. In theory. I don't think there will be any reservations before you are able to create chars in the game.
  17. Thank you for expressing your interest. You will receive a message containing more information and further steps soon. On that note we will update the OP this week to clarify a few aspects further.
  18. I really missed stuff in Empyrion, it seems... I should take a look at that game again it seems. Been ages since I played it and I only messed around in singleplayer a bit. But from the reports here I suppose you definitely recommend it.
  19. Science is not just an abstract idea on paper or restricted to virtual (game) activities. We also collect and assess information. Results are often provided to the public. Here is an old archived poll about "DayZ playstyes". Date: 08th November 2014 206 total votes 1. Neutral - Depends 114 votes (55%) 2. Rather Hero player 39 votes (19%) 3. KOS, no or very little exceptions 31 votes (15%) 4. Rather Bandit player 22 votes (11%) So assuming that roundabout 200 players can be projected on a larger community or "speak for it", it turns out the "general pure KOS mentality complaints" weren't as justified and personal experience confirms this (hero type). This means the social interaction component is bigger than one could think. Is this relevant for Dual Universe you could ask? It surely is as the game idea can be similar: Meeting strangers or unknown factions that are potentially dangerous and that could potentially cost you your gear or success ... or add to it by collaboration or cooperation. There are two other polls / studies running. One organization study is currently on hold, another is taking a look at RP preferences. Both are Star Citizen related. More DU specific content of this type is upcoming. On that note, should you be interested in this type of work, Science is hiring.
  20. Warden

    Player Council

    What's the prob with having players in such a spot in theory (dunno how it works in EvE)? Especially the POV of the consumer rather than the devs would be interesting and together they create stuff together. Then again you could also argue such official council is a PR tool indirectly, but I like the idea.
  21. Warden

    Player Council

    Bickdutt. That is all. In all seriousness, I think that over time we can test various mechanics in beta and pick the best, or perhaps consider that players can decide or manage those special areas. Or certain parts of those areas.
  22. Greetings and welcome. With the steady influx, things seem positive so far. And RP(ers) is (are) always good.
  23. I'd personally rather have a party in a club or bar than a restaurant.
  24. Yes, but compared to a gunshop with working guns, a gunshop with fake guns is not so good either A restaurant without food would be less authentic is what I mean.
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