How to properly implement contraband/drugs in Idea Box Posted August 13, 2019 · Report reply 9 hours ago, __aes__ said: What if, instead, it temporarily boosted one ability, but made you dependent on it as in , for example, giving you temporary(say, 2 weeks?) massive debuffs if you don't take your next dose. It would also slowly permanently degrade all of your other abilities, slowly but steadily. This way, orgs try and prevent their citizens from taking the drugs, because they prevent the players from being useful to the org in ways other than that one, and are also very expensive. It would be good if all of the degrading of abilities is permanent, so as to discourage taking them in the first place, so that nq feels they are teaching a moral lesson, and also nobody feels they are encouraging the use of drugs, and sues them. Very good idea, a fan of that. Sorry for the lazily worded post above.