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Knight-Sevy

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Posts posted by Knight-Sevy

  1. 59 minutes ago, TobiwanKenobi said:

     

    Guys, these fees and taxes are not only necessary, they're beneficial to you. The game needs quanta sinks. Without them there will be inflation and everything costs more. You lose purchasing power either way. Remember when hematite cost more than 100 q/L? This was because missions were pumping billions per day into the economy. Now missions are nerfed. People think of them as pointless - why would I want to fly 7 hours for a only 8M quanta? But after the wipe things will be different. If inflation is kept down missions remain relevant. A XL package mission might be enough to buy a M-core ship, or whole megaliter of T1 ore. But only if quanta is leaving the economy down the drain of sinks.

    The players demanded cheaper territory taxes and NQ gave it to them. Now NQ has to make it up in other areas. They have metrics about the quanta coming into and leaving the game, and they know how much sink and how much faucet they need.

    This system is smart because it continues to be a cost burden to industrialists for as long as they continue to play, rather than one lump sum for an expensive schematic that never needs to be replaced. In this way, the economy remains steady. No mega-industrialist who bought every schematic in the game 2 years ago and now provides 25% of the elements needed for the whole playerbase. They will have to rely on you to produce their items, buying your schematics from the market.

     

    So you can recoup the costs of producing the schematics by just selling them on the market. The market value will never be below the cost to produce unless the item is just completely unwanted. So in a way, this system is actually an EASY INCOME for players. Just use your slots to produce desirable schematics and sell them on the market. Free money for you.


     

    It's very relevant. thank you

  2. 30 minutes ago, PlumYeti said:

    Re Reading the Post now and This Gem caught my eye.

    "Remaking a feature means investing time into something that may not improve the game if we misfire. It also means risking making something worse, requiring even more time to fix later."

    Please Listen @NQ-Kyrios and @NQ-Entropy I believe this is exactly what these changes will do. I fear this will destroy the game that I have come to love, and I want to succeed so badly. Listen to the Factory Builders, and the Ship Builders, I know endgame is PVP space battles, but you cant have that without a good foundation. You need us builders, and honestly with these changes, I may have to look for a new favorite game. 


     

    Precisely the goal is that you cannot have too big a factory.
    This makes the costs of running the server fairer. Maybe with your industry at 2,000 machines you were taking up space for another 5 players.

    Now there will be the DAC system, you can subscribe 5 more accounts and actually pay what you consume in game resources.

    Industrial limitation was a must.

    The next will be the energy system for ships (or a capacity cost).

    I hope that with all this NQ will have achieved economic stability for their servers.

    Otherwise we can all say goodbye to the game.

  3. I will make the effort to bring the point of view of the PvP side:
     

    - No, the mass change does not change whether or not we can catch you at the exit of the safe zone.
     

    => Take a look at the VR "JUNKYARD SENTINELS", there are dozens of mission cargo caught before all these changes.
     

    We were already following heights in the atmosphere. Just take its trajectory and with math then wait for it further into space at his passage point.
    This was done dozens of times before gear changes.

     

    Transport missions are dead because no one wants to waste so many hours of their life in a multi-hour AFK transport gameplay mechanic.

    There are even now very few "pirate" who camp these missions. It is not profitable.

  4. 12 minutes ago, Aaron Cain said:

     

    Most of them got the quanta how? exploits on missions, missions, other exploits, by fair trading?

     

    And that shows in general the issue with quanta costing game limitations. frankly if i wanted to throw money at DU i could have everything in less then a day as the internet was filled by stuff we cannot mention here.


     

    Mining Unit and sale of massive T1 to bots.

    Several billion easily and without much effort.
    We'll do that at release and destroy the game economy again.

    As always NQ does not want to discuss these topics.

  5. On 6/19/2022 at 8:52 AM, Freemans said:

    Bonjour, je suis allé sur le PTS voir la version Mercury, je n'ai pas trouvé de grand changement de lumière....

    Par contre, oui, le fait de refaire les points talent sont une excellente nouvelle (mais ils auraient pu traduire l'ensemble ou faire un tutoriel pour être sur de ne pas faire d'erreur ;) )


    C'est une option a activer dans les graphismes pour la lumière ;)

  6. 6 hours ago, Jake Arver said:

     

    As we are talking in space here, by itself that statement is not actually correct as for starters you do not "turn" in space and how do you "turn more glass"?

     

    I'm not seeing anyone make such claims, could you share some linek to these?

    for arguments's sake, staying wit het "turn" proposition you make, it is in fact possibel for a 40KT freighter to turn more quickly than a 50KG fighter. It all depends on how much forcew you can apply to make that "turn" happen.


    I edited, it was late and I didn't pay attention to the bad translation.

  7. 9 hours ago, VandelayIndustries said:

     

    sure, if there is adequate power supply so you cant stack 300 adjusters, 50 engines, 100 brakes, and...you get the idea.


     

    Fairly right.
     

    Since PvE players want to be treated like PvP players so much.
     

    I hope we will soon have a capacity cost for all PvE items.
    This will put an end to the ship with 50-engine and 300 adjustor, that has no reason to be in the game with respect to current gameplay loops and global balancing.
     

    When you make a ship, you have to make choices and sacrifices, having your ship op tier everywhere is a pain in the ass in terms of making it.

    Of course it could have some adjustments.
    Once the capacity cost is in place, the devs can downgrade the sizes of engines and other elements and give them more power.

  8. Ahhhh Dayz of good memories.
     

    Too bad they had a weak productive/competent dev team.
    I saw that they soon finished reimplementing quarterly update everything they had removed during their change of graphics engine x)
     

    Dayz personally I dropped it when they spread the players too much on the map and the BRs arrived. I imagine that I will have to turn more to tarkov.
     

    Finally, just to say that the interaction between players is essential in a game. If you never see anyone active and producing value in an MMO, it's problematic.

  9. We could organize a day every year where all the safe zones disappear.

    We will call this day "the purge".

    The event will be named "Dual Universe Nightmare".
     

    --------------------------------------------------
     

    Event 1:

    - Spawn asteroids (like those of Thades without resources on them) a few kilometers from each other, in an area of several dozen SU. At least a good million asteroids.
    Organize a treasure hunt in this area, loot box cores will be visible on the radar, but be careful, flying in a straight line directly on them could cause you to explode on an asteroid. This will be an event that highlights piloting skills.
    You can also open part of the area to PvP, with better quality rewards.
     

    --------------------------------------------------
     

    Event 2:

    Same as event 1, but this time it will be in a totally pulverized planet. There will be plenty of debris to avoid and also an atmosphere. The playing area will be smaller, but with the speed limit in the atmosphere it should keep the game very interesting. Always a piloting event to avoid collisions with debris.
     

    ------------------------------------------
     

    Event 3:

    Themed combat, with ship limiting and balancing.

    NQ spawns in an area of space several thousand SUs a facility where players have access to inexpensive small size XS or S combat ships.
    It will be balanced ships to fight against each other in terms of amount of engines, weapons, voxel.

    We can also imagine an NQ objective to destroy with these small ships: a station or a large L core (or even an NQ XL ship?)
     

    _____________________

  10. On 7/1/2022 at 1:24 PM, CoyoteNZ said:

    Forcing T4&T5 production into PvP zone, removing outer planets from safe zone. All this would be doing is trying to force PvE players into PvP. Which successful games out there which aren't just PvP games have worked doing this? (serious question)

     

    You don't build up one by trampling on the other.

     

    If there are so many people out there wanting PvP, why is it that every single alien core is currently controlled by one alliance, Legion. Are they the only PvP players, or are the others not really looking for a hard fight, but targets instead?

     

    If they are the only PvP players, maybe they are the problem, and they need to disband, so there are more PvP groups fighting each other. After all, there can't be conflict if everybody is on the same team.

     

    I'm not a PvPer. So I don't get the best resources; the asteroids with the high yields of high tier ore, the plasma from the cores. Take away the outer planets, you won't then get to fight me, I'll just retreat to the inner planets. But if you keep trampling on one player base to help the other, eventually we'd get sick of it and leave.

     

    So back to how I started, don't trample on one to build up the other. Build both, help both.



     

    This reasoning makes no sense on a game like Dual Universe.
     

    You must take T4 and T5 out of the safe zones.
     

    There is no crush or obligation for you. You can buy T4 items and T5 produced by PvP players from the markets in the PvE area.
     

    You will have 3 totally safe planets to do your things.
     

    Now stop trying to prevent at all costs (even wishing you the death of the game with your words!) to prevent PvP players from having content in the PvP zone.

  11. 1 hour ago, Rokkur said:


    Yes this is what I mean by a failure of NQ in DU... it is fun to build ships, it is currently not that fun to pvp.


     

    It would be even more fun if there were gameplay possibilities other than storing more resources.
     

    When you want endgame PvP, it's neither more nor less than being able to put your ass in a PvP zone, build the industries reserved for the PvP zone on it (at least T4 and T5), build tax-free player markets in a zone of security managed by ourselves (and not Aphelia).
    In short, take advantage of the advantages that must be given by the choice to create a civilization in a new solar system.
     

    Unfortunately there is no mechanism that allows you to establish yourself permanently in a PvP zone. There is not even a pop up alert at the level of the organization, if the superlegate does not connect, you have to check every 24 hours manual if someone has activated the shield of a single core L. Imagine the weakness of the mechanics if you have to check all the cores of a space base which will include several dozen...
    And I'm not even talking about being able to dock a ship at this station, if you're not connected, the first guy passing by can destroy it.
    Core alien plasmas are regularly stored in the safe zone for use.


    Safe Zone everywhere and what 10 poor alien core in PvP that are just there so NQ can say "we put something down there".
    It's just a joke.
     

    Watch your reaction when a random player says they should remove all safe zones except Sanctuary. You all immediately take offense by yelling loudly.
     

    Well, that's the daily life of PvP players, there's EVERYTHING in the safe zone and nothing. This kind of proposal is just a reaction to the injustice of the situation in order to react.
     

    However I think we can live together, the removal of safes from outer planets is a good thing, Alioth / Madis and Thades are largely sufficient in planet. Adding some mechanics to fix T4 and T5 in zone PvP would also be a good thing.
    Even if it seems to take months or years to arrive. The game will certainly be dead before, because with only PvE it will not be able to fill its servers, we can always hope.

  12. 13 hours ago, CousinSal said:

     

    Your [filtered]ing crazy. Just look at EvE everything exists in the pvp zone. But if your active you don't lose your shit while offline because you have timers to your station, or NPC stations in some areas. But player stations give bonuses so not use them. No one wants to lose their shit offline where is the fun in that. But losing your stuff while online? That's just good gameplay.  And if you own a player stations and Don't log on for 1 month and have no friends or Corp mates to watch over it that's on you. It's why most player stations are run by groups to ease the burden.  But its all about choices. EvE gives you choice DU does not. I'd h

    Gladly Live full time in a pvp zone if there were more benefits then some stupid plasma and also I could Park my ships and not lose them while I'm at work.  I've heard arguments like yours since day 1 of du kick starter and the are the dumbest of the dumb.

     

    Exactly, we're really left out, and PvE always wants to blame NQ failures on PvP players.

    Give us the possibility of having a spatial territory on which to land ships WITHOUT them being able to be destroyed when we are offline.

    It's outrageous that NQ put the shields on the stations but it doesn't protect anything but 1 poor space core.

  13. 15 hours ago, blundertwink said:

     

    Okay, but TW may never be rolled out universally because the game can't physically handle it at scale and possibly never will. There's a reason NQ spawns asteroids and alien cores as they do. 

     

    I don't understand why you think more PvP will give the game a "boost" in any media channel. I've seen plenty of videos posted to YouTube etc. with very few views...and that's understandable because watching combat in DU is absurdly boring. It's not very watchable or interesting...especially compared to other PvP games. 

     

    If watching combat is so engaging, why isn't it more popular on media today? Only because TW is missing...? I'm not convinced. 

     

    Again, this idea that the game will fail without your specific vision for PvP is a false dichotomy -- there's more choices than just your way or nothingness...there's an infinite spectrum of possibilities between.

     

    "Selfish" players are those that insist again and again that theirs is the only vision that will work. 

     

    I don't disagree that the game will end before 2023...but it isn't as simple as merely turning on TW and removing safe zones -- it'll need a lot more than just that. 


    Precisely the pvp on the planets will bring back all the visual of the fights which is absent in the space part because we fight at 400 kilometers of distances.
     

    If NQ does all the new animations for PvP, it's precisely to prepare for its arrival on the atmosphere part.
     

    When the fights will be in close range 3 or 5 km) at much lower speeds then visual it will be much more impactful than the current PvP.

  14. 16 hours ago, Rokkur said:


    What makes a creative player so much more selfish than someone waiting to blow some one up for giggles?


    Because a PvP player is a "complete" player compared to a PvE only player.
     

    Overall a PvE player does not bring much to the game: no interaction, he fills the servers with his shit which makes everyone lazy and costs NQ money unnecessarily.
     

    While PvP players also do all of these, often much more effectively, they also team up with other players on a daily basis (which is what an MMO is all about).
     

    In short, a PvP player often has a much better vision of the game as a whole than the few PvE militants for the closure of the game in 2 years for lack of players to finance the servers.
     

    => Besides, PvP players don't want PvE to have no place to do their stuff in the game. It's PvE that is massively racist towards PvP.
     

    You have a safe zone with 3 planets and several moons. Nobody wants to take it away from you.
    PvP only wants to have the outer rim planets open to PvP (as promised since the kickstarter phases of the game).

  15. 1 hour ago, Rokkur said:

    I don't think giving people the option to pause their subscription so they can wait for the game to improve is really so unreasonable, especially given just how things are right now.


     

    Being able to temporarily stop the subscription is contrary to the marketing strategy.
     

    If the team closes the monthly payment to switch to a system with a reduction for a large commitment period, it is precisely to keep your funding during an update that you will have temporarily left the game.
     

    But it is not for me a bad calculation for the consumer from the moment when the DAC system will be integrated which will allow you again to benefit from a subscription to the month according to your desire.
     

    We are between those 2 periods so you want to be able to suspend your subscription. But these are not some things that NQ should allow you to do in my opinion.

    ------------------------------
     

    And to come back to me.
    I come back to the game because I have my alpha tester account.
    I will also stay on it the months after the release thanks to my DAC reserve.

    Once this reserve is exhausted then I think we would be at a good stage to assess if NQ has done what is necessary for the game to live.

    (The only way to salvation is in my opinion the territory warfare  and the PvP that goes with it, it's the only game mechanic that could give a boost to this one in the media twitch/youtube)

     

    If NQ gives me a reason to come and play regularly with ships that I build voxel by voxel then I will maintain my support for years to come.

    If they settle for a universe with no player interaction then it will be without me.
    And let's not be fooled if only the solo and selfish PVE builders are left, then the game will end before the end of 2023.

  16. Whether we are PvE or PvP we are bored anyway.

    The chests are very quickly all overflowing with resources and there is no activity.
    As soon as my interest returns for DU I build a new ship (it's very pleasant) and then well I return to play on another game. Because there is literally nothing to do on DU with my new ship.

    Not even a fast place to go to shoot stuff with the last gunship you made.
    Not even a transport mission where you will pilot your ship to slalom between nebulae and asteroids.

    Everything is bland and boring. There is no interaction between players. There is no end game apart from collecting resources to have more resources...

    Where is the territory control? Where are the markets and installation managed by the players?

  17. 7 minutes ago, Zer0Krypt said:



    Legion is by far the largest player voice for PVP, especially now with the rapidly decline in adversaries that even want to engage with you.  Hope you use that voice to help bring changes that create a healthy PVP game, not just a healthy Legion. Cuz at it's current rate, Legion will be the only ones out there cuz the rest of us have moved on.

     

     


    Just NQ don't care and don't listen to anything.

    Legion or not Legion.

     

    I could have written a big salty message but I'll just say that it's been months and months that we've been waiting for nothing but balances that consist of nothing more than changing data values.

    And we have nothing.

  18. 10 hours ago, Taelessael said:

    Meanwhile in DU you can warp from near about anywhere to near about anywhere faster than you can get food delivered irl, all while being absolutely safe. And if you don't feel like warping, you get 12+ SU clear of the pipe and you may as well have a cloaking device.

     

    Legion controls all the best resources, their supply lines can't be seriously attacked, the available force-projection lets them put everything they have in to any fight near about at the drop of a hat, and the only option anyone has is functionally to try a frontal assault. Much like when a group dominates in any other persistent-universe game, nobody is going to put up much of a fight against Legion right now because they very rightly don't think they can win. 


    100% agree

     

    I will add that NQ didn't even go to the effort of forcing people to use firearms to break and loot the wrecks for exemple.

    This could have been a first step before asking for NPCs, destroy stationary and harmless targets is a good first user weapon experience.

    But even this NQ doesn't want to do it. So NPCs should not be dreamed of.

  19. Hello,

    Please continue this video format.

    => A quick return to the Stasis part:
    Ok for the game vision to go grab a few ships with your stasis and let the bigger ships come and catch them after.

    However ! Please give us the tools to use these weapons!
    We need more radar range! Let the players anticipate the fights, know that we are being followed or be able to follow a ship...

    We badly need interaction.

  20. 39 minutes ago, PleiJades said:

    First of all I don't play anymore. So my knowledge from the current state of the game is only based on the forums and dev-blogs.

    However there is a thing which is called "emergent gameplay". Which for me means that player interaction "emerges" from the game mechanics.

    I think the alien core stuff is an example of that. There is an actual reason to do something in the game which does result in PvP.

     

    I really have a hard time understanding the "anti-PvP" crowd. But doing PvP for the sake of doing PvP at least for me feels kind of pointless. It is like getting into a staged fight like in Counter-Strike where you simply try to kill the opponent. And to be honest. That CAN be nice. But I think it is not the PvP people who want PvP in DU are looking for.

    In a sandbox the devs should create "content drivers". That is something to actually fight for and not having to do a staged "lets fight for the sake of fighting" thing.

    Alien cores look like a content driver to me. But there are not many of them in DU which is probably why people are actually asking for changes.

     

    People are probably not asking "give us ways to fight", but "give us actual ingame reasons to fight".

    Yes someone could do some ingame roleplay stuff. But to be honest, having to do roleplay stuff because the game does not create enough "content drivers" is not really "emergent gameplay" for me.



    Yeah, it's just a bunch of embittered, self-absorbed gamers.

    Their game dies because NQ was never able to put anything in place to allow player interactions.
     

    Now they have to find culprits or villains to act out their pain.
     

    They miss more than on the board the last representative of their species who will come to treat the PvP players of terrorist and [filtered] IRL. And I think we've covered the classic PvE argument against PvP.

     

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